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Listener.h
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_LISTENER_H
26#define SFML_LISTENER_H
27
29// Headers
31#include <SFML/Audio/Export.h>
32#include <SFML/System/Vector3.h>
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120#endif // SFML_LISTENER_H
#define CSFML_AUDIO_API
void sfListener_setDirection(sfVector3f direction)
Set the orientation of the forward vector in the scene.
sfVector3f sfListener_getPosition(void)
Get the current position of the listener in the scene.
void sfListener_setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
void sfListener_setPosition(sfVector3f position)
Set the position of the listener in the scene.
void sfListener_setUpVector(sfVector3f upVector)
Set the upward vector of the listener in the scene.
float sfListener_getGlobalVolume(void)
Get the current value of the global volume.
sfVector3f sfListener_getDirection(void)
Get the current forward vector of the listener in the scene.
sfVector3f sfListener_getUpVector(void)
Get the current upward vector of the listener in the scene.
3-component vector of floats
Definition Vector3.h:39