33 #ifndef COIN_SOVRMLBACKGROUND_H 34 #define COIN_SOVRMLBACKGROUND_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNode.h> 38 #include <Inventor/fields/SoMFColor.h> 39 #include <Inventor/fields/SoMFFloat.h> 40 #include <Inventor/fields/SoMFString.h> 41 #include <Inventor/fields/SoSFBool.h> 43 class SoVRMLBackgroundP;
51 static void initClass(
void);
75 SoVRMLBackgroundP * pimpl;
79 #endif // ! COIN_SOVRMLBACKGROUND_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:39
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets).
Definition: SoMFColor.h:40
#define SO_NODE_HEADER(classname)
The SoVRMLBackground class is used for specifying a viewer panorama.The detailed class documentation ...
Definition: SoVRMLBackground.h:45
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:39
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1476
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50