1 #ifndef COIN_SOGEOCOORDINATE_H     2 #define COIN_SOGEOCOORDINATE_H    36 #include <Inventor/tools/SbPimplPtr.h>    37 #include <Inventor/nodes/SoSubNode.h>    38 #include <Inventor/SbMatrix.h>    39 #include <Inventor/fields/SoMFString.h>    40 #include <Inventor/fields/SoMFVec3d.h>    42 class SoGeoCoordinateP;
    52   static void initClass(
void);
    74   SbPimplPtr<SoGeoCoordinateP> pimpl;
    78 #endif // COIN_SOGEOCOORDINATE_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:45
 
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:880
 
#define SO_NODE_HEADER(classname)
 
The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is re...
Definition: SoGeoOrigin.h:43
 
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:43
 
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:56
 
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:44
 
SoMFVec3d point
Definition: SoGeoCoordinate.h:55
 
The SoGeoCoordinate class is used to specify a list of geographical coordinates.FILE FORMAT/DEFAULTS:...
Definition: SoGeoCoordinate.h:46
 
The SoMFVec3d class is a container for SbVec3d vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements. 
Definition: SoMFVec3d.h:40
 
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:77
 
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings. 
Definition: SoMFString.h:40
 
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1095
 
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:795
 
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:46
 
SoMFString geoSystem
Definition: SoGeoCoordinate.h:56
 
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:44
 
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene. 
Definition: SoGetBoundingBoxAction.h:45
 
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:80
 
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:851
 
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:940
 
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1012
 
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:50