Bullet Collision Detection & Physics Library
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btDiscreteCollisionDetectorInterface Struct Referenceabstract

This interface is made to be used by an iterative approach to do TimeOfImpact calculations This interface allows to query for closest points and penetration depth between two (convex) objects the closest point is on the second object (B), and the normal points from the surface on B towards A. More...

#include <btDiscreteCollisionDetectorInterface.h>

Inheritance diagram for btDiscreteCollisionDetectorInterface:
Inheritance graph
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Classes

struct  ClosestPointInput
 
struct  Result
 

Public Member Functions

virtual ~btDiscreteCollisionDetectorInterface ()
 
virtual void getClosestPoints (const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)=0
 

Detailed Description

This interface is made to be used by an iterative approach to do TimeOfImpact calculations This interface allows to query for closest points and penetration depth between two (convex) objects the closest point is on the second object (B), and the normal points from the surface on B towards A.

distance is between closest points on B and closest point on A. So you can calculate closest point on A by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB

Definition at line 27 of file btDiscreteCollisionDetectorInterface.h.

Constructor & Destructor Documentation

◆ ~btDiscreteCollisionDetectorInterface()

virtual btDiscreteCollisionDetectorInterface::~btDiscreteCollisionDetectorInterface ( )
inlinevirtual

Definition at line 51 of file btDiscreteCollisionDetectorInterface.h.

Member Function Documentation

◆ getClosestPoints()

virtual void btDiscreteCollisionDetectorInterface::getClosestPoints ( const ClosestPointInput input,
Result output,
class btIDebugDraw debugDraw,
bool  swapResults = false 
)
pure virtual

The documentation for this struct was generated from the following file: