RayResultCallback is used to report new raycast results.
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#include <btCollisionWorld.h>
RayResultCallback is used to report new raycast results.
Definition at line 195 of file btCollisionWorld.h.
◆ ~RayResultCallback()
virtual btCollisionWorld::RayResultCallback::~RayResultCallback |
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inlinevirtual |
◆ RayResultCallback()
btCollisionWorld::RayResultCallback::RayResultCallback |
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inline |
◆ addSingleResult()
virtual btScalar btCollisionWorld::RayResultCallback::addSingleResult |
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LocalRayResult & |
rayResult, |
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bool |
normalInWorldSpace |
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pure virtual |
◆ hasHit()
bool btCollisionWorld::RayResultCallback::hasHit |
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const |
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inline |
◆ needsCollision()
virtual bool btCollisionWorld::RayResultCallback::needsCollision |
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btBroadphaseProxy * |
proxy0 | ) |
const |
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inlinevirtual |
◆ m_closestHitFraction
btScalar btCollisionWorld::RayResultCallback::m_closestHitFraction |
◆ m_collisionFilterGroup
int btCollisionWorld::RayResultCallback::m_collisionFilterGroup |
◆ m_collisionFilterMask
int btCollisionWorld::RayResultCallback::m_collisionFilterMask |
◆ m_collisionObject
◆ m_flags
unsigned int btCollisionWorld::RayResultCallback::m_flags |
The documentation for this struct was generated from the following file: