Bullet Collision Detection & Physics Library
gim_math.h
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1#ifndef GIM_MATH_H_INCLUDED
2#define GIM_MATH_H_INCLUDED
6/*
7-----------------------------------------------------------------------------
8This source file is part of GIMPACT Library.
9
10For the latest info, see http://gimpact.sourceforge.net/
11
12Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
13email: projectileman@yahoo.com
14
15 This library is free software; you can redistribute it and/or
16 modify it under the terms of EITHER:
17 (1) The GNU Lesser General Public License as published by the Free
18 Software Foundation; either version 2.1 of the License, or (at
19 your option) any later version. The text of the GNU Lesser
20 General Public License is included with this library in the
21 file GIMPACT-LICENSE-LGPL.TXT.
22 (2) The BSD-style license that is included with this library in
23 the file GIMPACT-LICENSE-BSD.TXT.
24 (3) The zlib/libpng license that is included with this library in
25 the file GIMPACT-LICENSE-ZLIB.TXT.
26
27 This library is distributed in the hope that it will be useful,
28 but WITHOUT ANY WARRANTY; without even the implied warranty of
29 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
30 GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
31
32-----------------------------------------------------------------------------
33*/
34
35#include "LinearMath/btScalar.h"
36
37#define GREAL btScalar
38#define GREAL2 double
39#define GINT int
40#define GUINT unsigned int
41#define GSHORT short
42#define GUSHORT unsigned short
43#define GINT64 long long
44#define GUINT64 unsigned long long
45
46#define G_PI 3.14159265358979f
47#define G_HALF_PI 1.5707963f
48//267948966
49#define G_TWO_PI 6.28318530f
50//71795864
51#define G_ROOT3 1.73205f
52#define G_ROOT2 1.41421f
53#define G_UINT_INFINITY 0xffffffff
54#define G_REAL_INFINITY FLT_MAX
55#define G_SIGN_BITMASK 0x80000000
56#define G_EPSILON SIMD_EPSILON
57
59{
68};
69
70#define G_DEGTORAD(X) ((X)*3.1415926f / 180.0f)
71#define G_RADTODEG(X) ((X)*180.0f / 3.1415926f)
72
74#define GIM_IR(x) ((GUINT&)(x))
75
77#define GIM_SIR(x) ((GINT&)(x))
78
80#define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
81
83#define GIM_FR(x) ((GREAL&)(x))
84
85#define GIM_MAX(a, b) (a < b ? b : a)
86#define GIM_MIN(a, b) (a > b ? b : a)
87
88#define GIM_MAX3(a, b, c) GIM_MAX(a, GIM_MAX(b, c))
89#define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
90
91#define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON)
92
93#define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON)
94
95#define GIM_IS_POSISITVE(value) (value >= G_EPSILON)
96
97#define GIM_NEAR_EQUAL(v1, v2) GIM_IS_ZERO((v1 - v2))
98
100#define GIM_CLAMP(number, minval, maxval) (number < minval ? minval : (number > maxval ? maxval : number))
101
102#define GIM_GREATER(x, y) btFabs(x) > (y)
103
105#define GIM_SWAP_NUMBERS(a, b) \
106 { \
107 a = a + b; \
108 b = a - b; \
109 a = a - b; \
110 }
111
112#define GIM_INV_SQRT(va, isva) \
113 { \
114 if (va <= 0.0000001f) \
115 { \
116 isva = G_REAL_INFINITY; \
117 } \
118 else \
119 { \
120 GREAL _x = va * 0.5f; \
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
122 isva = GIM_FR(_y); \
123 isva = isva * (1.5f - (_x * isva * isva)); \
124 } \
125 }
126
127#define GIM_SQRT(va, sva) \
128 { \
129 GIM_INV_SQRT(va, sva); \
130 sva = 1.0f / sva; \
131 }
132
135{
136 GREAL r;
137 GIM_INV_SQRT(f, r);
138 return r;
139}
140
142{
143 GREAL r;
144 GIM_SQRT(f, r);
145 return r;
146}
147
148#endif // GIM_MATH_H_INCLUDED
GREAL gim_sqrt(GREAL f)
Definition: gim_math.h:141
#define GREAL
Definition: gim_math.h:37
GIM_SCALAR_TYPES
Definition: gim_math.h:59
@ G_STYPE_SHORT
Definition: gim_math.h:62
@ G_STYPE_INT
Definition: gim_math.h:64
@ G_STYPE_USHORT
Definition: gim_math.h:63
@ G_STYPE_UINT64
Definition: gim_math.h:67
@ G_STYPE_REAL
Definition: gim_math.h:60
@ G_STYPE_INT64
Definition: gim_math.h:66
@ G_STYPE_REAL2
Definition: gim_math.h:61
@ G_STYPE_UINT
Definition: gim_math.h:65
GREAL gim_inv_sqrt(GREAL f)
Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt....
Definition: gim_math.h:134
#define GIM_SQRT(va, sva)
Definition: gim_math.h:127
#define GIM_INV_SQRT(va, isva)
Definition: gim_math.h:112