1#ifndef GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
2#define GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
40#ifndef PLANEDIREPSILON
41#define PLANEDIREPSILON 0.0000001f
44#ifndef PARALELENORMALS
45#define PARALELENORMALS 0.000001f
48#define TRIANGLE_NORMAL(v1, v2, v3, n) \
51 VEC_DIFF(_dif1, v2, v1); \
52 VEC_DIFF(_dif2, v3, v1); \
53 VEC_CROSS(n, _dif1, _dif2); \
57#define TRIANGLE_NORMAL_FAST(v1, v2, v3, n) \
60 VEC_DIFF(_dif1, v2, v1); \
61 VEC_DIFF(_dif2, v3, v1); \
62 VEC_CROSS(n, _dif1, _dif2); \
66#define TRIANGLE_PLANE(v1, v2, v3, plane) \
68 TRIANGLE_NORMAL(v1, v2, v3, plane); \
69 plane[3] = VEC_DOT(v1, plane); \
73#define TRIANGLE_PLANE_FAST(v1, v2, v3, plane) \
75 TRIANGLE_NORMAL_FAST(v1, v2, v3, plane); \
76 plane[3] = VEC_DOT(v1, plane); \
80#define EDGE_PLANE(e1, e2, n, plane) \
83 VEC_DIFF(_dif, e2, e1); \
84 VEC_CROSS(plane, _dif, n); \
85 VEC_NORMALIZE(plane); \
86 plane[3] = VEC_DOT(e1, plane); \
89#define DISTANCE_PLANE_POINT(plane, point) (VEC_DOT(plane, point) - plane[3])
91#define PROJECT_POINT_PLANE(point, plane, projected) \
94 _dis = DISTANCE_PLANE_POINT(plane, point); \
95 VEC_SCALE(projected, -_dis, plane); \
96 VEC_SUM(projected, projected, point); \
100template <
typename CLASS_POINT,
typename CLASS_PLANE>
108 if (
_dis > 0.0f)
return false;
113template <
typename CLASS_POINT,
typename CLASS_PLANE>
156template <
typename CLASS_POINT,
typename CLASS_PLANE>
198template <
typename CLASS_POINT,
typename CLASS_PLANE>
235#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
242template <
typename T,
typename CLASS_POINT,
typename CLASS_PLANE>
269template <
typename T,
typename CLASS_POINT,
typename CLASS_PLANE>
315template <
typename CLASS_POINT,
typename CLASS_PLANE>
340template <
typename CLASS_POINT>
376template <
typename T,
typename CLASS_POINT>
400template <
typename CLASS_POINT>
429 n[0] = (
_M[0] +
_M[1]) * 0.5f;
430 n[1] = (
_M[2] +
_M[3]) * 0.5f;
439 else if (
_M[1] <
_M[3])
457 else if (
_M[3] <
_M[1])
const T & btMax(const T &a, const T &b)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btScalar btFabs(btScalar x)
#define SIMD_FORCE_INLINE
#define DISTANCE_PLANE_POINT(plane, point)
eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(const CLASS_POINT &s1, const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped1, CLASS_POINT &clipped2)
Confirms if the plane intersect the edge or not.
void SORT_3_INDICES(const T *values, GUINT *order_indices)
Sorts 3 componets.
eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(const CLASS_POINT &s1, const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
Confirms if the plane intersect the edge or nor.
bool RAY_PLANE_COLLISION(const CLASS_PLANE &plane, const CLASS_POINT &vDir, const CLASS_POINT &vPoint, CLASS_POINT &pout, T &tparam)
Ray plane collision in one way.
bool LINE_INTERSECTION_PARAMS(const CLASS_POINT &dir1, CLASS_POINT &point1, const CLASS_POINT &dir2, CLASS_POINT &point2, T &t1, T &t2)
Finds the line params where these lines intersect.
eLINE_PLANE_INTERSECTION_TYPE
bool BOX_AXIS_INTERSECT(T pos, T dir, T bmin, T bmax, T &tfirst, T &tlast)
Line box intersection in one dimension.
bool INTERSECT_PLANES(const CLASS_PLANE &p1, const CLASS_PLANE &p2, CLASS_POINT &p, CLASS_POINT &d)
Returns the Ray on which 2 planes intersect if they do. Written by Rodrigo Hernandez on ODE convex co...
GUINT LINE_PLANE_COLLISION(const CLASS_PLANE &plane, const CLASS_POINT &vDir, const CLASS_POINT &vPoint, CLASS_POINT &pout, T &tparam, T tmin, T tmax)
line collision
bool POINT_IN_HULL(const CLASS_POINT &point, const CLASS_PLANE *planes, GUINT plane_count)
Verifies if a point is in the plane hull.
void SEGMENT_COLLISION(const CLASS_POINT &vA1, const CLASS_POINT &vA2, const CLASS_POINT &vB1, const CLASS_POINT &vB2, CLASS_POINT &vPointA, CLASS_POINT &vPointB)
Find closest points on segments.
void CLOSEST_POINT_ON_SEGMENT(CLASS_POINT &cp, const CLASS_POINT &v, const CLASS_POINT &e1, const CLASS_POINT &e2)
void PLANE_CLIP_SEGMENT(const CLASS_POINT &s1, const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
GREAL vec4f[4]
Float vector 4D.
GREAL vec3f[3]
Float vector 3D.
#define VEC_CROSS(c, a, b)
Vector cross.
#define VEC_DOT(a, b)
Vector dot product.
#define VEC_SCALE(c, a, b)
scalar times vector
#define VEC_SUM(v21, v2, v1)
Vector sum.
#define VEC_COPY(b, a)
Copy 3D vector.
#define VEC_DIFF(v21, v2, v1)
Vector difference.
#define GIM_IS_ZERO(value)
#define GIM_SWAP_NUMBERS(a, b)
Swap numbers.
#define GIM_CLAMP(number, minval, maxval)
returns a clamped number