Here is a list of all functions with links to the classes they belong to:
- n -
- nearest() : btDbvt, btQuaternion
- needApplyForce() : btTranslationalLimitMotor
- needApplyTorques() : btRotationalLimitMotor
- needBroadphaseCollision() : btOverlapFilterCallback
- needsBroadphaseCollision() : btHashedOverlappingPairCache, btNullPairCache, btOverlappingPairCache, btSortedOverlappingPairCache
- needsCollision() : btClosestNotMeConvexResultCallback, btCollisionDispatcher, btCollisionWorld::ContactResultCallback, btCollisionWorld::ConvexResultCallback, btCollisionWorld::RayResultCallback, btDispatcher, btKinematicCharacterController
- needsFeedback() : btTypedConstraint
- needsResponse() : btCollisionDispatcher, btDispatcher
- needsRetrieveTetrahedrons() : btGImpactCompoundShape, btGImpactMeshShape, btGImpactMeshShapePart, btGImpactShapeInterface
- needsRetrieveTriangles() : btGImpactCompoundShape, btGImpactMeshShape, btGImpactMeshShapePart, btGImpactShapeInterface
- negative() : btMatrixX< T >
- neib() : btHullTriangle
- newAlgorithm() : btGImpactCollisionAlgorithm
- newContactManifold() : btGImpactCollisionAlgorithm
- newEdgePair() : btConvexHullInternal
- newface() : EPA< btConvexTemplate >, gjkepa2_impl::EPA
- newObject() : btConvexHullInternal::Pool< T >
- node_collision() : GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >
- norm() : btKrylovSolver< MatrixX >, btVector3
- normalize() : btQuaternion, btReducedVector, btVector3
- normalized() : btQuaternion, btVector3
- nrm2() : btVectorX< T >
- numC() : btLCP
- numIndices() : btShapeHull
- numN() : btLCP
- numTriangles() : btShapeHull
- numVertices() : btShapeHull, btVoronoiSimplexSolver