Bullet Collision Detection & Physics Library
btTriangleMeshShape Member List

This is the complete list of members for btTriangleMeshShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btTriangleMeshShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btTriangleMeshShape(btStridingMeshInterface *meshInterface)btTriangleMeshShapeprotected
calculateLocalInertia(btScalar mass, btVector3 &inertia) constbtTriangleMeshShapevirtual
calculateSerializeBufferSize() constbtCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) constbtCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) constbtTriangleMeshShapevirtual
getAngularMotionDisc() constbtCollisionShapevirtual
getAnisotropicRollingFrictionDirection() constbtCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) constbtCollisionShapevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) constbtCollisionShapevirtual
getLocalAabbMax() constbtTriangleMeshShapeinline
getLocalAabbMin() constbtTriangleMeshShapeinline
getLocalScaling() constbtTriangleMeshShapevirtual
getMargin() constbtConcaveShapeinlinevirtual
getMeshInterface()btTriangleMeshShapeinline
getMeshInterface() constbtTriangleMeshShapeinline
getName() constbtTriangleMeshShapeinlinevirtual
getShapeType() constbtCollisionShapeinline
getUserIndex() constbtCollisionShapeinline
getUserIndex2() constbtCollisionShapeinline
getUserPointer() constbtCollisionShapeinline
isCompound() constbtCollisionShapeinline
isConcave() constbtCollisionShapeinline
isConvex() constbtCollisionShapeinline
isConvex2d() constbtCollisionShapeinline
isInfinite() constbtCollisionShapeinline
isNonMoving() constbtCollisionShapeinline
isPolyhedral() constbtCollisionShapeinline
isSoftBody() constbtCollisionShapeinline
localGetSupportingVertex(const btVector3 &vec) constbtTriangleMeshShapevirtual
localGetSupportingVertexWithoutMargin(const btVector3 &vec) constbtTriangleMeshShapeinlinevirtual
m_collisionMarginbtConcaveShapeprotected
m_localAabbMaxbtTriangleMeshShapeprotected
m_localAabbMinbtTriangleMeshShapeprotected
m_meshInterfacebtTriangleMeshShapeprotected
m_shapeTypebtCollisionShapeprotected
m_userIndexbtCollisionShapeprotected
m_userIndex2btCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) constbtTriangleMeshShapevirtual
recalcLocalAabb()btTriangleMeshShape
serialize(void *dataBuffer, btSerializer *serializer) constbtCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) constbtCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)btTriangleMeshShapevirtual
setMargin(btScalar collisionMargin)btConcaveShapeinlinevirtual
setUserIndex(int index)btCollisionShapeinline
setUserIndex2(int index)btCollisionShapeinline
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btTriangleMeshShape()btTriangleMeshShapevirtual