Bullet Collision Detection & Physics Library
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btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody More...
#include <btSoftRigidCollisionAlgorithm.h>
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struct | CreateFunc |
Private Attributes | |
bool | m_isSwapped |
for rigid versus soft (instead of soft versus rigid), we use this swapped boolean More... | |
Additional Inherited Members | |
Protected Attributes inherited from btCollisionAlgorithm | |
btDispatcher * | m_dispatcher |
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
Definition at line 29 of file btSoftRigidCollisionAlgorithm.h.
btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm | ( | btPersistentManifold * | mf, |
const btCollisionAlgorithmConstructionInfo & | ci, | ||
const btCollisionObjectWrapper * | col0, | ||
const btCollisionObjectWrapper * | col1Wrap, | ||
bool | isSwapped | ||
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TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes)
Definition at line 30 of file btSoftRigidCollisionAlgorithm.cpp.
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virtual |
Definition at line 38 of file btSoftRigidCollisionAlgorithm.cpp.
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virtual |
Implements btCollisionAlgorithm.
Definition at line 69 of file btSoftRigidCollisionAlgorithm.cpp.
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inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 49 of file btSoftRigidCollisionAlgorithm.h.
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virtual |
Implements btCollisionAlgorithm.
Definition at line 52 of file btSoftRigidCollisionAlgorithm.cpp.
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private |
for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
Definition at line 38 of file btSoftRigidCollisionAlgorithm.h.