#include <btSoftBodyInternals.h>
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| btSoftBodyCollisionShape (btSoftBody *backptr) |
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virtual | ~btSoftBodyCollisionShape () |
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void | processAllTriangles (btTriangleCallback *, const btVector3 &, const btVector3 &) const |
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virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
| getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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virtual void | setLocalScaling (const btVector3 &) |
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virtual const btVector3 & | getLocalScaling () const |
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virtual void | calculateLocalInertia (btScalar, btVector3 &) const |
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virtual const char * | getName () const |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btConcaveShape () |
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virtual | ~btConcaveShape () |
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virtual btScalar | getMargin () const |
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virtual void | setMargin (btScalar collisionMargin) |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btCollisionShape () |
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virtual | ~btCollisionShape () |
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virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
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virtual btScalar | getAngularMotionDisc () const |
| getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
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virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
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void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
| calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative
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bool | isPolyhedral () const |
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bool | isConvex2d () const |
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bool | isConvex () const |
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bool | isNonMoving () const |
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bool | isConcave () const |
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bool | isCompound () const |
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bool | isSoftBody () const |
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bool | isInfinite () const |
| isInfinite is used to catch simulation error (aabb check)
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int | getShapeType () const |
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virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
| the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example
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void | setUserPointer (void *userPtr) |
| optional user data pointer
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void * | getUserPointer () const |
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void | setUserIndex (int index) |
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int | getUserIndex () const |
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void | setUserIndex2 (int index) |
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int | getUserIndex2 () const |
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virtual int | calculateSerializeBufferSize () const |
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virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
| fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual void | serializeSingleShape (btSerializer *serializer) const |
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Definition at line 662 of file btSoftBodyInternals.h.
◆ btSoftBodyCollisionShape()
btSoftBodyCollisionShape::btSoftBodyCollisionShape |
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btSoftBody * |
backptr | ) |
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inline |
◆ ~btSoftBodyCollisionShape()
virtual btSoftBodyCollisionShape::~btSoftBodyCollisionShape |
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inlinevirtual |
◆ calculateLocalInertia()
◆ getAabb()
◆ getLocalScaling()
◆ getName()
◆ processAllTriangles()
◆ setLocalScaling()
◆ m_body
The documentation for this class was generated from the following file: