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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btMultimaterialTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) |
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| btMultimaterialTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) |
| optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
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virtual | ~btMultimaterialTriangleMeshShape () |
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virtual const char * | getName () const |
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const btMaterial * | getMaterialProperties (int partID, int triIndex) |
| Obtains the material for a specific triangle.
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btBvhTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) |
| Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
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| btBvhTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) |
| optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
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virtual | ~btBvhTriangleMeshShape () |
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bool | getOwnsBvh () const |
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void | performRaycast (btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) |
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void | performConvexcast (btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) |
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virtual void | processAllTriangles (btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const |
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void | refitTree (const btVector3 &aabbMin, const btVector3 &aabbMax) |
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void | partialRefitTree (const btVector3 &aabbMin, const btVector3 &aabbMax) |
| for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
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virtual void | setLocalScaling (const btVector3 &scaling) |
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btOptimizedBvh * | getOptimizedBvh () |
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void | setOptimizedBvh (btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) |
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void | buildOptimizedBvh () |
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bool | usesQuantizedAabbCompression () const |
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void | setTriangleInfoMap (btTriangleInfoMap *triangleInfoMap) |
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const btTriangleInfoMap * | getTriangleInfoMap () const |
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btTriangleInfoMap * | getTriangleInfoMap () |
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virtual int | calculateSerializeBufferSize () const |
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virtual const char * | serialize (void *dataBuffer, btSerializer *serializer) const |
| fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual void | serializeSingleBvh (btSerializer *serializer) const |
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virtual void | serializeSingleTriangleInfoMap (btSerializer *serializer) const |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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virtual | ~btTriangleMeshShape () |
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virtual btVector3 | localGetSupportingVertex (const btVector3 &vec) const |
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virtual btVector3 | localGetSupportingVertexWithoutMargin (const btVector3 &vec) const |
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void | recalcLocalAabb () |
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virtual void | getAabb (const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const |
| getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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virtual void | calculateLocalInertia (btScalar mass, btVector3 &inertia) const |
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virtual const btVector3 & | getLocalScaling () const |
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btStridingMeshInterface * | getMeshInterface () |
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const btStridingMeshInterface * | getMeshInterface () const |
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const btVector3 & | getLocalAabbMin () const |
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const btVector3 & | getLocalAabbMax () const |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btConcaveShape () |
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virtual | ~btConcaveShape () |
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virtual btScalar | getMargin () const |
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virtual void | setMargin (btScalar collisionMargin) |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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| btCollisionShape () |
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virtual | ~btCollisionShape () |
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virtual void | getBoundingSphere (btVector3 ¢er, btScalar &radius) const |
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virtual btScalar | getAngularMotionDisc () const |
| getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
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virtual btScalar | getContactBreakingThreshold (btScalar defaultContactThresholdFactor) const |
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void | calculateTemporalAabb (const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const |
| calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) result is conservative
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bool | isPolyhedral () const |
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bool | isConvex2d () const |
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bool | isConvex () const |
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bool | isNonMoving () const |
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bool | isConcave () const |
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bool | isCompound () const |
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bool | isSoftBody () const |
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bool | isInfinite () const |
| isInfinite is used to catch simulation error (aabb check)
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int | getShapeType () const |
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virtual btVector3 | getAnisotropicRollingFrictionDirection () const |
| the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See Bullet/Demos/RollingFrictionDemo for an example
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void | setUserPointer (void *userPtr) |
| optional user data pointer
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void * | getUserPointer () const |
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void | setUserIndex (int index) |
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int | getUserIndex () const |
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void | setUserIndex2 (int index) |
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int | getUserIndex2 () const |
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virtual void | serializeSingleShape (btSerializer *serializer) const |
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This file was created by Alex Silverman.
The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
Definition at line 25 of file btMultimaterialTriangleMeshShape.h.