Bullet Collision Detection & Physics Library
btGImpactMeshShape Member List

This is the complete list of members for btGImpactMeshShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btConcaveShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btGImpactMeshShape(btStridingMeshInterface *meshInterface)btGImpactMeshShapeinline
btGImpactShapeInterface()btGImpactShapeInterfaceinline
buildMeshParts(btStridingMeshInterface *meshInterface)btGImpactMeshShapeinlineprotected
calcLocalAABB()btGImpactMeshShapeinlineprotectedvirtual
calculateLocalInertia(btScalar mass, btVector3 &inertia) constbtGImpactMeshShapevirtual
calculateSerializeBufferSize() constbtGImpactMeshShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) constbtCollisionShape
childrenHasTransform() constbtGImpactMeshShapeinlinevirtual
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) constbtGImpactShapeInterfaceinlinevirtual
getAngularMotionDisc() constbtCollisionShapevirtual
getAnisotropicRollingFrictionDirection() constbtCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) constbtCollisionShapevirtual
getBoxSet() constbtGImpactShapeInterfaceinline
getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) constbtGImpactMeshShapeinlinevirtual
getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) constbtGImpactMeshShapeinlinevirtual
getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) constbtGImpactMeshShapeinlinevirtual
getChildShape(int index)btGImpactMeshShapeinlinevirtual
getChildShape(int index) constbtGImpactMeshShapeinlinevirtual
getChildTransform(int index) constbtGImpactMeshShapeinlinevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) constbtCollisionShapevirtual
getGImpactShapeType() constbtGImpactMeshShapeinlinevirtual
getLocalBox()btGImpactShapeInterfaceinline
getLocalScaling() constbtGImpactShapeInterfaceinlinevirtual
getMargin() constbtConcaveShapeinlinevirtual
getMeshInterface()btGImpactMeshShapeinline
getMeshInterface() constbtGImpactMeshShapeinline
getMeshPart(int index)btGImpactMeshShapeinline
getMeshPart(int index) constbtGImpactMeshShapeinline
getMeshPartCount() constbtGImpactMeshShapeinline
getName() constbtGImpactMeshShapeinlinevirtual
getNumChildShapes() constbtGImpactMeshShapeinlinevirtual
getPrimitiveManager() constbtGImpactMeshShapeinlinevirtual
getPrimitiveTriangle(int index, btPrimitiveTriangle &triangle) constbtGImpactShapeInterfaceinline
getShapeType() constbtGImpactShapeInterfaceinlinevirtual
getUserIndex() constbtCollisionShapeinline
getUserIndex2() constbtCollisionShapeinline
getUserPointer() constbtCollisionShapeinline
hasBoxSet() constbtGImpactShapeInterfaceinline
isCompound() constbtCollisionShapeinline
isConcave() constbtCollisionShapeinline
isConvex() constbtCollisionShapeinline
isConvex2d() constbtCollisionShapeinline
isInfinite() constbtCollisionShapeinline
isNonMoving() constbtCollisionShapeinline
isPolyhedral() constbtCollisionShapeinline
isSoftBody() constbtCollisionShapeinline
localScalingbtGImpactShapeInterfaceprotected
lockChildShapes() constbtGImpactMeshShapeinlinevirtual
m_box_setbtGImpactShapeInterfaceprotected
m_collisionMarginbtConcaveShapeprotected
m_localAABBbtGImpactShapeInterfaceprotected
m_mesh_partsbtGImpactMeshShapeprotected
m_meshInterfacebtGImpactMeshShapeprivate
m_needs_updatebtGImpactShapeInterfaceprotected
m_shapeTypebtCollisionShapeprotected
m_userIndexbtCollisionShapeprotected
m_userIndex2btCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
needsRetrieveTetrahedrons() constbtGImpactMeshShapeinlinevirtual
needsRetrieveTriangles() constbtGImpactMeshShapeinlinevirtual
postUpdate()btGImpactMeshShapeinlinevirtual
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) constbtGImpactMeshShapevirtual
processAllTrianglesRay(btTriangleCallback *callback, const btVector3 &rayFrom, const btVector3 &rayTo) constbtGImpactMeshShapevirtual
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) constbtGImpactMeshShapevirtual
serialize(void *dataBuffer, btSerializer *serializer) constbtGImpactMeshShapevirtual
serializeSingleShape(btSerializer *serializer) constbtCollisionShapevirtual
setChildTransform(int index, const btTransform &transform)btGImpactMeshShapeinlinevirtual
setLocalScaling(const btVector3 &scaling)btGImpactMeshShapeinlinevirtual
setMargin(btScalar margin)btGImpactMeshShapeinlinevirtual
setUserIndex(int index)btCollisionShapeinline
setUserIndex2(int index)btCollisionShapeinline
setUserPointer(void *userPtr)btCollisionShapeinline
unlockChildShapes() constbtGImpactMeshShapeinlinevirtual
updateBound()btGImpactShapeInterfaceinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btGImpactMeshShape()btGImpactMeshShapeinlinevirtual