Bullet Collision Detection & Physics Library
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The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class. More...
#include <btEmptyShape.h>
Protected Attributes | |
btVector3 | m_localScaling |
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btScalar | m_collisionMargin |
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int | m_shapeType |
void * | m_userPointer |
int | m_userIndex |
int | m_userIndex2 |
The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
Definition at line 28 of file btEmptyShape.h.
btEmptyShape::btEmptyShape | ( | ) |
Definition at line 20 of file btEmptyShape.cpp.
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virtual |
Definition at line 25 of file btEmptyShape.cpp.
btEmptyShape::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
Implements btCollisionShape.
Definition at line 39 of file btEmptyShape.cpp.
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virtual |
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
Implements btCollisionShape.
Definition at line 30 of file btEmptyShape.cpp.
Implements btCollisionShape.
Definition at line 45 of file btEmptyShape.h.
Implements btCollisionShape.
Definition at line 52 of file btEmptyShape.h.
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inlinevirtual |
Implements btConcaveShape.
Definition at line 57 of file btEmptyShape.h.
Implements btCollisionShape.
Definition at line 41 of file btEmptyShape.h.
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protected |
Definition at line 62 of file btEmptyShape.h.