Bullet Collision Detection & Physics Library
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
btDiscreteDynamicsWorld Class Reference

btDiscreteDynamicsWorld provides discrete rigid body simulation those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController More...

#include <btDiscreteDynamicsWorld.h>

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Public Member Functions

 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
 btDiscreteDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
 this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those More...
 
virtual ~btDiscreteDynamicsWorld ()
 
virtual int stepSimulation (btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))
 if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's More...
 
virtual void solveConstraints (btContactSolverInfo &solverInfo)
 
virtual void synchronizeMotionStates ()
 
void synchronizeSingleMotionState (btRigidBody *body)
 this can be useful to synchronize a single rigid body -> graphics object More...
 
virtual void addConstraint (btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
 
virtual void removeConstraint (btTypedConstraint *constraint)
 
virtual void addAction (btActionInterface *)
 
virtual void removeAction (btActionInterface *)
 
btSimulationIslandManagergetSimulationIslandManager ()
 
const btSimulationIslandManagergetSimulationIslandManager () const
 
btCollisionWorldgetCollisionWorld ()
 
virtual void setGravity (const btVector3 &gravity)
 
virtual btVector3 getGravity () const
 
virtual void addCollisionObject (btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::StaticFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter)
 
virtual void addRigidBody (btRigidBody *body)
 
virtual void addRigidBody (btRigidBody *body, int group, int mask)
 
virtual void removeRigidBody (btRigidBody *body)
 
virtual void removeCollisionObject (btCollisionObject *collisionObject)
 removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject More...
 
virtual void debugDrawConstraint (btTypedConstraint *constraint)
 
virtual void debugDrawWorld ()
 
virtual void setConstraintSolver (btConstraintSolver *solver)
 
virtual btConstraintSolvergetConstraintSolver ()
 
virtual int getNumConstraints () const
 
virtual btTypedConstraintgetConstraint (int index)
 
virtual const btTypedConstraintgetConstraint (int index) const
 
virtual btDynamicsWorldType getWorldType () const
 
virtual void clearForces ()
 the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. More...
 
virtual void applyGravity ()
 apply gravity, call this once per timestep More...
 
virtual void setNumTasks (int numTasks)
 
virtual void updateVehicles (btScalar timeStep)
 obsolete, use updateActions instead More...
 
virtual void addVehicle (btActionInterface *vehicle)
 obsolete, use addAction instead More...
 
virtual void removeVehicle (btActionInterface *vehicle)
 obsolete, use removeAction instead More...
 
virtual void addCharacter (btActionInterface *character)
 obsolete, use addAction instead More...
 
virtual void removeCharacter (btActionInterface *character)
 obsolete, use removeAction instead More...
 
void setSynchronizeAllMotionStates (bool synchronizeAll)
 
bool getSynchronizeAllMotionStates () const
 
void setApplySpeculativeContactRestitution (bool enable)
 
bool getApplySpeculativeContactRestitution () const
 
virtual void serialize (btSerializer *serializer)
 Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo) More...
 
void setLatencyMotionStateInterpolation (bool latencyInterpolation)
 Interpolate motion state between previous and current transform, instead of current and next transform. More...
 
bool getLatencyMotionStateInterpolation () const
 
btAlignedObjectArray< btRigidBody * > & getNonStaticRigidBodies ()
 
const btAlignedObjectArray< btRigidBody * > & getNonStaticRigidBodies () const
 
- Public Member Functions inherited from btDynamicsWorld
 btDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration)
 
virtual ~btDynamicsWorld ()
 
virtual int stepSimulation (btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0
 stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds. More...
 
virtual void debugDrawWorld ()=0
 
virtual void addConstraint (btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
 
virtual void removeConstraint (btTypedConstraint *constraint)
 
virtual void addAction (btActionInterface *action)=0
 
virtual void removeAction (btActionInterface *action)=0
 
virtual void setGravity (const btVector3 &gravity)=0
 
virtual btVector3 getGravity () const =0
 
virtual void synchronizeMotionStates ()=0
 
virtual void addRigidBody (btRigidBody *body)=0
 
virtual void addRigidBody (btRigidBody *body, int group, int mask)=0
 
virtual void removeRigidBody (btRigidBody *body)=0
 
virtual void setConstraintSolver (btConstraintSolver *solver)=0
 
virtual btConstraintSolvergetConstraintSolver ()=0
 
virtual int getNumConstraints () const
 
virtual btTypedConstraintgetConstraint (int index)
 
virtual const btTypedConstraintgetConstraint (int index) const
 
virtual btDynamicsWorldType getWorldType () const =0
 
virtual void clearForces ()=0
 
void setInternalTickCallback (btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false)
 Set the callback for when an internal tick (simulation substep) happens, optional user info. More...
 
void setWorldUserInfo (void *worldUserInfo)
 
void * getWorldUserInfo () const
 
btContactSolverInfogetSolverInfo ()
 
const btContactSolverInfogetSolverInfo () const
 
virtual void addVehicle (btActionInterface *vehicle)
 obsolete, use addAction instead. More...
 
virtual void removeVehicle (btActionInterface *vehicle)
 obsolete, use removeAction instead More...
 
virtual void addCharacter (btActionInterface *character)
 obsolete, use addAction instead. More...
 
virtual void removeCharacter (btActionInterface *character)
 obsolete, use removeAction instead More...
 
- Public Member Functions inherited from btCollisionWorld
 btCollisionWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)
 for debug drawing More...
 
virtual ~btCollisionWorld ()
 
void setBroadphase (btBroadphaseInterface *pairCache)
 
const btBroadphaseInterfacegetBroadphase () const
 
btBroadphaseInterfacegetBroadphase ()
 
btOverlappingPairCachegetPairCache ()
 
btDispatchergetDispatcher ()
 
const btDispatchergetDispatcher () const
 
void updateSingleAabb (btCollisionObject *colObj)
 
virtual void updateAabbs ()
 
virtual void computeOverlappingPairs ()
 the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation) it can be useful to use if you perform ray tests without collision detection/simulation More...
 
virtual void setDebugDrawer (btIDebugDraw *debugDrawer)
 
virtual btIDebugDrawgetDebugDrawer ()
 
virtual void debugDrawWorld ()
 
virtual void debugDrawObject (const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)
 
int getNumCollisionObjects () const
 
virtual void rayTest (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
 rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. More...
 
void convexSweepTest (const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const
 convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. More...
 
void contactTest (btCollisionObject *colObj, ContactResultCallback &resultCallback)
 contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. More...
 
void contactPairTest (btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)
 contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. More...
 
virtual void addCollisionObject (btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
 
virtual void refreshBroadphaseProxy (btCollisionObject *collisionObject)
 
btCollisionObjectArraygetCollisionObjectArray ()
 
const btCollisionObjectArraygetCollisionObjectArray () const
 
virtual void removeCollisionObject (btCollisionObject *collisionObject)
 
virtual void performDiscreteCollisionDetection ()
 
btDispatcherInfogetDispatchInfo ()
 
const btDispatcherInfogetDispatchInfo () const
 
bool getForceUpdateAllAabbs () const
 
void setForceUpdateAllAabbs (bool forceUpdateAllAabbs)
 
virtual void serialize (btSerializer *serializer)
 Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo) More...
 

Protected Member Functions

virtual void predictUnconstraintMotion (btScalar timeStep)
 
void integrateTransformsInternal (btRigidBody **bodies, int numBodies, btScalar timeStep)
 
virtual void integrateTransforms (btScalar timeStep)
 
virtual void calculateSimulationIslands ()
 
virtual void updateActivationState (btScalar timeStep)
 
void updateActions (btScalar timeStep)
 
void startProfiling (btScalar timeStep)
 
virtual void internalSingleStepSimulation (btScalar timeStep)
 
void releasePredictiveContacts ()
 
void createPredictiveContactsInternal (btRigidBody **bodies, int numBodies, btScalar timeStep)
 
virtual void createPredictiveContacts (btScalar timeStep)
 
virtual void saveKinematicState (btScalar timeStep)
 
void serializeRigidBodies (btSerializer *serializer)
 
void serializeDynamicsWorldInfo (btSerializer *serializer)
 
- Protected Member Functions inherited from btCollisionWorld
void serializeCollisionObjects (btSerializer *serializer)
 
void serializeContactManifolds (btSerializer *serializer)
 

Protected Attributes

btAlignedObjectArray< btTypedConstraint * > m_sortedConstraints
 
InplaceSolverIslandCallbackm_solverIslandCallback
 
btConstraintSolverm_constraintSolver
 
btSimulationIslandManagerm_islandManager
 
btAlignedObjectArray< btTypedConstraint * > m_constraints
 
btAlignedObjectArray< btRigidBody * > m_nonStaticRigidBodies
 
btVector3 m_gravity
 
btScalar m_localTime
 
btScalar m_fixedTimeStep
 
bool m_ownsIslandManager
 
bool m_ownsConstraintSolver
 
bool m_synchronizeAllMotionStates
 
bool m_applySpeculativeContactRestitution
 
btAlignedObjectArray< btActionInterface * > m_actions
 
int m_profileTimings
 
bool m_latencyMotionStateInterpolation
 
btAlignedObjectArray< btPersistentManifold * > m_predictiveManifolds
 
btSpinMutex m_predictiveManifoldsMutex
 
- Protected Attributes inherited from btDynamicsWorld
btInternalTickCallback m_internalTickCallback
 
btInternalTickCallback m_internalPreTickCallback
 
void * m_worldUserInfo
 
btContactSolverInfo m_solverInfo
 
- Protected Attributes inherited from btCollisionWorld
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
 
btDispatcherm_dispatcher1
 
btDispatcherInfo m_dispatchInfo
 
btBroadphaseInterfacem_broadphasePairCache
 
btIDebugDrawm_debugDrawer
 
bool m_forceUpdateAllAabbs
 m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB) More...
 

Additional Inherited Members

- Static Public Member Functions inherited from btCollisionWorld
static void rayTestSingle (const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
 rayTestSingle performs a raycast call and calls the resultCallback. More...
 
static void rayTestSingleInternal (const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback)
 
static void objectQuerySingle (const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
 objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. More...
 
static void objectQuerySingleInternal (const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
 

Detailed Description

btDiscreteDynamicsWorld provides discrete rigid body simulation those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController

Definition at line 36 of file btDiscreteDynamicsWorld.h.

Constructor & Destructor Documentation

◆ btDiscreteDynamicsWorld()

btDiscreteDynamicsWorld::btDiscreteDynamicsWorld ( btDispatcher dispatcher,
btBroadphaseInterface pairCache,
btConstraintSolver constraintSolver,
btCollisionConfiguration collisionConfiguration 
)

this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those

Definition at line 191 of file btDiscreteDynamicsWorld.cpp.

◆ ~btDiscreteDynamicsWorld()

btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld ( )
virtual

Definition at line 229 of file btDiscreteDynamicsWorld.cpp.

Member Function Documentation

◆ addAction()

void btDiscreteDynamicsWorld::addAction ( btActionInterface action)
virtual

Implements btDynamicsWorld.

Definition at line 651 of file btDiscreteDynamicsWorld.cpp.

◆ addCharacter()

void btDiscreteDynamicsWorld::addCharacter ( btActionInterface character)
virtual

obsolete, use addAction instead

Reimplemented from btDynamicsWorld.

Definition at line 671 of file btDiscreteDynamicsWorld.cpp.

◆ addCollisionObject()

void btDiscreteDynamicsWorld::addCollisionObject ( btCollisionObject collisionObject,
int  collisionFilterGroup = btBroadphaseProxy::StaticFilter,
int  collisionFilterMask = btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter 
)
virtual

Reimplemented from btCollisionWorld.

Definition at line 517 of file btDiscreteDynamicsWorld.cpp.

◆ addConstraint()

void btDiscreteDynamicsWorld::addConstraint ( btTypedConstraint constraint,
bool  disableCollisionsBetweenLinkedBodies = false 
)
virtual

Reimplemented from btDynamicsWorld.

Definition at line 631 of file btDiscreteDynamicsWorld.cpp.

◆ addRigidBody() [1/2]

void btDiscreteDynamicsWorld::addRigidBody ( btRigidBody body)
virtual

Implements btDynamicsWorld.

Definition at line 537 of file btDiscreteDynamicsWorld.cpp.

◆ addRigidBody() [2/2]

void btDiscreteDynamicsWorld::addRigidBody ( btRigidBody body,
int  group,
int  mask 
)
virtual

Implements btDynamicsWorld.

Definition at line 563 of file btDiscreteDynamicsWorld.cpp.

◆ addVehicle()

void btDiscreteDynamicsWorld::addVehicle ( btActionInterface vehicle)
virtual

obsolete, use addAction instead

Reimplemented from btDynamicsWorld.

Definition at line 661 of file btDiscreteDynamicsWorld.cpp.

◆ applyGravity()

void btDiscreteDynamicsWorld::applyGravity ( )
virtual

apply gravity, call this once per timestep

Reimplemented in btMultiBodyDynamicsWorld.

Definition at line 322 of file btDiscreteDynamicsWorld.cpp.

◆ BT_DECLARE_ALIGNED_ALLOCATOR()

btDiscreteDynamicsWorld::BT_DECLARE_ALIGNED_ALLOCATOR ( )

◆ calculateSimulationIslands()

void btDiscreteDynamicsWorld::calculateSimulationIslands ( )
protectedvirtual

Reimplemented in btMultiBodyDynamicsWorld.

Definition at line 709 of file btDiscreteDynamicsWorld.cpp.

◆ clearForces()

void btDiscreteDynamicsWorld::clearForces ( )
virtual

the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.

Implements btDynamicsWorld.

Reimplemented in btMultiBodyDynamicsWorld.

Definition at line 309 of file btDiscreteDynamicsWorld.cpp.

◆ createPredictiveContacts()

void btDiscreteDynamicsWorld::createPredictiveContacts ( btScalar  timeStep)
protectedvirtual

Reimplemented in btDiscreteDynamicsWorldMt.

Definition at line 941 of file btDiscreteDynamicsWorld.cpp.

◆ createPredictiveContactsInternal()

void btDiscreteDynamicsWorld::createPredictiveContactsInternal ( btRigidBody **  bodies,
int  numBodies,
btScalar  timeStep 
)
protected

Definition at line 849 of file btDiscreteDynamicsWorld.cpp.

◆ debugDrawConstraint()

void btDiscreteDynamicsWorld::debugDrawConstraint ( btTypedConstraint constraint)
virtual

note: the code for D6_SPRING_2_CONSTRAINT_TYPE is identical to D6_CONSTRAINT_TYPE, the D6_CONSTRAINT_TYPE+D6_SPRING_CONSTRAINT_TYPE will likely become obsolete/deprecated at some stage

Definition at line 1117 of file btDiscreteDynamicsWorld.cpp.

◆ debugDrawWorld()

void btDiscreteDynamicsWorld::debugDrawWorld ( )
virtual

◆ getApplySpeculativeContactRestitution()

bool btDiscreteDynamicsWorld::getApplySpeculativeContactRestitution ( ) const
inline

Definition at line 214 of file btDiscreteDynamicsWorld.h.

◆ getCollisionWorld()

btCollisionWorld * btDiscreteDynamicsWorld::getCollisionWorld ( )
inline

Definition at line 135 of file btDiscreteDynamicsWorld.h.

◆ getConstraint() [1/2]

btTypedConstraint * btDiscreteDynamicsWorld::getConstraint ( int  index)
virtual

Reimplemented from btDynamicsWorld.

Definition at line 1370 of file btDiscreteDynamicsWorld.cpp.

◆ getConstraint() [2/2]

const btTypedConstraint * btDiscreteDynamicsWorld::getConstraint ( int  index) const
virtual

Reimplemented from btDynamicsWorld.

Definition at line 1374 of file btDiscreteDynamicsWorld.cpp.

◆ getConstraintSolver()

btConstraintSolver * btDiscreteDynamicsWorld::getConstraintSolver ( )
virtual

Implements btDynamicsWorld.

Definition at line 1361 of file btDiscreteDynamicsWorld.cpp.

◆ getGravity()

btVector3 btDiscreteDynamicsWorld::getGravity ( ) const
virtual

Implements btDynamicsWorld.

Definition at line 512 of file btDiscreteDynamicsWorld.cpp.

◆ getLatencyMotionStateInterpolation()

bool btDiscreteDynamicsWorld::getLatencyMotionStateInterpolation ( ) const
inline

Definition at line 228 of file btDiscreteDynamicsWorld.h.

◆ getNonStaticRigidBodies() [1/2]

btAlignedObjectArray< btRigidBody * > & btDiscreteDynamicsWorld::getNonStaticRigidBodies ( )
inline

Definition at line 233 of file btDiscreteDynamicsWorld.h.

◆ getNonStaticRigidBodies() [2/2]

const btAlignedObjectArray< btRigidBody * > & btDiscreteDynamicsWorld::getNonStaticRigidBodies ( ) const
inline

Definition at line 238 of file btDiscreteDynamicsWorld.h.

◆ getNumConstraints()

int btDiscreteDynamicsWorld::getNumConstraints ( ) const
virtual

Reimplemented from btDynamicsWorld.

Definition at line 1366 of file btDiscreteDynamicsWorld.cpp.

◆ getSimulationIslandManager() [1/2]

btSimulationIslandManager * btDiscreteDynamicsWorld::getSimulationIslandManager ( )
inline

Definition at line 125 of file btDiscreteDynamicsWorld.h.

◆ getSimulationIslandManager() [2/2]

const btSimulationIslandManager * btDiscreteDynamicsWorld::getSimulationIslandManager ( ) const
inline

Definition at line 130 of file btDiscreteDynamicsWorld.h.

◆ getSynchronizeAllMotionStates()

bool btDiscreteDynamicsWorld::getSynchronizeAllMotionStates ( ) const
inline

Definition at line 204 of file btDiscreteDynamicsWorld.h.

◆ getWorldType()

virtual btDynamicsWorldType btDiscreteDynamicsWorld::getWorldType ( ) const
inlinevirtual

◆ integrateTransforms()

void btDiscreteDynamicsWorld::integrateTransforms ( btScalar  timeStep)
protectedvirtual

this should probably be switched on by default, but it is not well tested yet

Reimplemented in btMultiBodyDynamicsWorld, btDeformableMultiBodyDynamicsWorld, and btDiscreteDynamicsWorldMt.

Definition at line 1047 of file btDiscreteDynamicsWorld.cpp.

◆ integrateTransformsInternal()

void btDiscreteDynamicsWorld::integrateTransformsInternal ( btRigidBody **  bodies,
int  numBodies,
btScalar  timeStep 
)
protected

Definition at line 951 of file btDiscreteDynamicsWorld.cpp.

◆ internalSingleStepSimulation()

void btDiscreteDynamicsWorld::internalSingleStepSimulation ( btScalar  timeStep)
protectedvirtual

apply gravity, predict motion

perform collision detection

solve contact and other joint constraints

CallbackTriggers();

integrate transforms

update vehicle simulation

Reimplemented in btDeformableMultiBodyDynamicsWorld, btSoftMultiBodyDynamicsWorld, and btSoftRigidDynamicsWorld.

Definition at line 452 of file btDiscreteDynamicsWorld.cpp.

◆ predictUnconstraintMotion()

void btDiscreteDynamicsWorld::predictUnconstraintMotion ( btScalar  timeStep)
protectedvirtual

◆ releasePredictiveContacts()

void btDiscreteDynamicsWorld::releasePredictiveContacts ( )
protected

Definition at line 929 of file btDiscreteDynamicsWorld.cpp.

◆ removeAction()

void btDiscreteDynamicsWorld::removeAction ( btActionInterface action)
virtual

Implements btDynamicsWorld.

Definition at line 656 of file btDiscreteDynamicsWorld.cpp.

◆ removeCharacter()

void btDiscreteDynamicsWorld::removeCharacter ( btActionInterface character)
virtual

obsolete, use removeAction instead

Reimplemented from btDynamicsWorld.

Definition at line 676 of file btDiscreteDynamicsWorld.cpp.

◆ removeCollisionObject()

void btDiscreteDynamicsWorld::removeCollisionObject ( btCollisionObject collisionObject)
virtual

removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject

Reimplemented from btCollisionWorld.

Reimplemented in btDeformableMultiBodyDynamicsWorld, btSoftMultiBodyDynamicsWorld, and btSoftRigidDynamicsWorld.

Definition at line 522 of file btDiscreteDynamicsWorld.cpp.

◆ removeConstraint()

void btDiscreteDynamicsWorld::removeConstraint ( btTypedConstraint constraint)
virtual

Reimplemented from btDynamicsWorld.

Definition at line 644 of file btDiscreteDynamicsWorld.cpp.

◆ removeRigidBody()

void btDiscreteDynamicsWorld::removeRigidBody ( btRigidBody body)
virtual

Implements btDynamicsWorld.

Definition at line 531 of file btDiscreteDynamicsWorld.cpp.

◆ removeVehicle()

void btDiscreteDynamicsWorld::removeVehicle ( btActionInterface vehicle)
virtual

obsolete, use removeAction instead

Reimplemented from btDynamicsWorld.

Definition at line 666 of file btDiscreteDynamicsWorld.cpp.

◆ saveKinematicState()

void btDiscreteDynamicsWorld::saveKinematicState ( btScalar  timeStep)
protectedvirtual

would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows to switch status after adding kinematic objects to the world fix it for Bullet 3.x release

Reimplemented in btMultiBodyDynamicsWorld.

Definition at line 249 of file btDiscreteDynamicsWorld.cpp.

◆ serialize()

void btDiscreteDynamicsWorld::serialize ( btSerializer serializer)
virtual

Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)

Reimplemented from btCollisionWorld.

Reimplemented in btMultiBodyDynamicsWorld, btSoftMultiBodyDynamicsWorld, and btSoftRigidDynamicsWorld.

Definition at line 1456 of file btDiscreteDynamicsWorld.cpp.

◆ serializeDynamicsWorldInfo()

void btDiscreteDynamicsWorld::serializeDynamicsWorldInfo ( btSerializer serializer)
protected

Definition at line 1405 of file btDiscreteDynamicsWorld.cpp.

◆ serializeRigidBodies()

void btDiscreteDynamicsWorld::serializeRigidBodies ( btSerializer serializer)
protected

Definition at line 1379 of file btDiscreteDynamicsWorld.cpp.

◆ setApplySpeculativeContactRestitution()

void btDiscreteDynamicsWorld::setApplySpeculativeContactRestitution ( bool  enable)
inline

Definition at line 209 of file btDiscreteDynamicsWorld.h.

◆ setConstraintSolver()

void btDiscreteDynamicsWorld::setConstraintSolver ( btConstraintSolver solver)
virtual

Implements btDynamicsWorld.

Reimplemented in btMultiBodyDynamicsWorld.

Definition at line 1350 of file btDiscreteDynamicsWorld.cpp.

◆ setGravity()

void btDiscreteDynamicsWorld::setGravity ( const btVector3 gravity)
virtual

Implements btDynamicsWorld.

Reimplemented in btDeformableMultiBodyDynamicsWorld.

Definition at line 499 of file btDiscreteDynamicsWorld.cpp.

◆ setLatencyMotionStateInterpolation()

void btDiscreteDynamicsWorld::setLatencyMotionStateInterpolation ( bool  latencyInterpolation)
inline

Interpolate motion state between previous and current transform, instead of current and next transform.

This can relieve discontinuities in the rendering, due to penetrations

Definition at line 224 of file btDiscreteDynamicsWorld.h.

◆ setNumTasks()

virtual void btDiscreteDynamicsWorld::setNumTasks ( int  numTasks)
inlinevirtual

Definition at line 180 of file btDiscreteDynamicsWorld.h.

◆ setSynchronizeAllMotionStates()

void btDiscreteDynamicsWorld::setSynchronizeAllMotionStates ( bool  synchronizeAll)
inline

Definition at line 200 of file btDiscreteDynamicsWorld.h.

◆ solveConstraints()

void btDiscreteDynamicsWorld::solveConstraints ( btContactSolverInfo solverInfo)
virtual

solve all the constraints for this island

Reimplemented in btMultiBodyDynamicsWorld, and btDiscreteDynamicsWorldMt.

Definition at line 681 of file btDiscreteDynamicsWorld.cpp.

◆ startProfiling()

void btDiscreteDynamicsWorld::startProfiling ( btScalar  timeStep)
protected

Definition at line 1108 of file btDiscreteDynamicsWorld.cpp.

◆ stepSimulation()

int btDiscreteDynamicsWorld::stepSimulation ( btScalar  timeStep,
int  maxSubSteps = 1,
btScalar  fixedTimeStep = btScalar(1.) / btScalar(60.) 
)
virtual

if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's

Implements btDynamicsWorld.

Reimplemented in btDiscreteDynamicsWorldMt, and btDeformableMultiBodyDynamicsWorld.

Definition at line 382 of file btDiscreteDynamicsWorld.cpp.

◆ synchronizeMotionStates()

void btDiscreteDynamicsWorld::synchronizeMotionStates ( )
virtual

Implements btDynamicsWorld.

Definition at line 356 of file btDiscreteDynamicsWorld.cpp.

◆ synchronizeSingleMotionState()

void btDiscreteDynamicsWorld::synchronizeSingleMotionState ( btRigidBody body)

this can be useful to synchronize a single rigid body -> graphics object

Definition at line 335 of file btDiscreteDynamicsWorld.cpp.

◆ updateActions()

void btDiscreteDynamicsWorld::updateActions ( btScalar  timeStep)
protected

Definition at line 584 of file btDiscreteDynamicsWorld.cpp.

◆ updateActivationState()

void btDiscreteDynamicsWorld::updateActivationState ( btScalar  timeStep)
protectedvirtual

◆ updateVehicles()

virtual void btDiscreteDynamicsWorld::updateVehicles ( btScalar  timeStep)
inlinevirtual

obsolete, use updateActions instead

Definition at line 186 of file btDiscreteDynamicsWorld.h.

Member Data Documentation

◆ m_actions

btAlignedObjectArray<btActionInterface*> btDiscreteDynamicsWorld::m_actions
protected

Definition at line 63 of file btDiscreteDynamicsWorld.h.

◆ m_applySpeculativeContactRestitution

bool btDiscreteDynamicsWorld::m_applySpeculativeContactRestitution
protected

Definition at line 61 of file btDiscreteDynamicsWorld.h.

◆ m_constraints

btAlignedObjectArray<btTypedConstraint*> btDiscreteDynamicsWorld::m_constraints
protected

Definition at line 47 of file btDiscreteDynamicsWorld.h.

◆ m_constraintSolver

btConstraintSolver* btDiscreteDynamicsWorld::m_constraintSolver
protected

Definition at line 43 of file btDiscreteDynamicsWorld.h.

◆ m_fixedTimeStep

btScalar btDiscreteDynamicsWorld::m_fixedTimeStep
protected

Definition at line 55 of file btDiscreteDynamicsWorld.h.

◆ m_gravity

btVector3 btDiscreteDynamicsWorld::m_gravity
protected

Definition at line 51 of file btDiscreteDynamicsWorld.h.

◆ m_islandManager

btSimulationIslandManager* btDiscreteDynamicsWorld::m_islandManager
protected

Definition at line 45 of file btDiscreteDynamicsWorld.h.

◆ m_latencyMotionStateInterpolation

bool btDiscreteDynamicsWorld::m_latencyMotionStateInterpolation
protected

Definition at line 67 of file btDiscreteDynamicsWorld.h.

◆ m_localTime

btScalar btDiscreteDynamicsWorld::m_localTime
protected

Definition at line 54 of file btDiscreteDynamicsWorld.h.

◆ m_nonStaticRigidBodies

btAlignedObjectArray<btRigidBody*> btDiscreteDynamicsWorld::m_nonStaticRigidBodies
protected

Definition at line 49 of file btDiscreteDynamicsWorld.h.

◆ m_ownsConstraintSolver

bool btDiscreteDynamicsWorld::m_ownsConstraintSolver
protected

Definition at line 59 of file btDiscreteDynamicsWorld.h.

◆ m_ownsIslandManager

bool btDiscreteDynamicsWorld::m_ownsIslandManager
protected

Definition at line 58 of file btDiscreteDynamicsWorld.h.

◆ m_predictiveManifolds

btAlignedObjectArray<btPersistentManifold*> btDiscreteDynamicsWorld::m_predictiveManifolds
protected

Definition at line 69 of file btDiscreteDynamicsWorld.h.

◆ m_predictiveManifoldsMutex

btSpinMutex btDiscreteDynamicsWorld::m_predictiveManifoldsMutex
protected

Definition at line 70 of file btDiscreteDynamicsWorld.h.

◆ m_profileTimings

int btDiscreteDynamicsWorld::m_profileTimings
protected

Definition at line 65 of file btDiscreteDynamicsWorld.h.

◆ m_solverIslandCallback

InplaceSolverIslandCallback* btDiscreteDynamicsWorld::m_solverIslandCallback
protected

Definition at line 41 of file btDiscreteDynamicsWorld.h.

◆ m_sortedConstraints

btAlignedObjectArray<btTypedConstraint*> btDiscreteDynamicsWorld::m_sortedConstraints
protected

Definition at line 40 of file btDiscreteDynamicsWorld.h.

◆ m_synchronizeAllMotionStates

bool btDiscreteDynamicsWorld::m_synchronizeAllMotionStates
protected

Definition at line 60 of file btDiscreteDynamicsWorld.h.


The documentation for this class was generated from the following files: