Bullet Collision Detection & Physics Library
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Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. More...
#include <btConvexConvexAlgorithm.h>
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struct | CreateFunc |
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Protected Member Functions inherited from btActivatingCollisionAlgorithm | |
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | |
Protected Attributes inherited from btCollisionAlgorithm | |
btDispatcher * | m_dispatcher |
Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation.
However, when using large size ratios GJK can be imprecise so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions. Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util for certain pairs that have a small size ratio The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects. Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal. This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
Definition at line 41 of file btConvexConvexAlgorithm.h.
btConvexConvexAlgorithm::btConvexConvexAlgorithm | ( | btPersistentManifold * | mf, |
const btCollisionAlgorithmConstructionInfo & | ci, | ||
const btCollisionObjectWrapper * | body0Wrap, | ||
const btCollisionObjectWrapper * | body1Wrap, | ||
btConvexPenetrationDepthSolver * | pdSolver, | ||
int | numPerturbationIterations, | ||
int | minimumPointsPerturbationThreshold | ||
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cache separating vector to speedup collision detection
Definition at line 184 of file btConvexConvexAlgorithm.cpp.
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Definition at line 201 of file btConvexConvexAlgorithm.cpp.
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Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold col0->m_worldTransform,
Convex0 against sphere for Convex1
Simplification, one object is simplified as a sphere
Sphere (for convex0) against Convex1
Simplification, one object is simplified as a sphere
Implements btCollisionAlgorithm.
Definition at line 792 of file btConvexConvexAlgorithm.cpp.
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should we use m_ownManifold to avoid adding duplicates?
Implements btCollisionAlgorithm.
Definition at line 69 of file btConvexConvexAlgorithm.h.
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Definition at line 78 of file btConvexConvexAlgorithm.h.
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btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
Implements btCollisionAlgorithm.
Definition at line 273 of file btConvexConvexAlgorithm.cpp.
void btConvexConvexAlgorithm::setLowLevelOfDetail | ( | bool | useLowLevel | ) |
Definition at line 210 of file btConvexConvexAlgorithm.cpp.
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Definition at line 53 of file btConvexConvexAlgorithm.h.
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Definition at line 52 of file btConvexConvexAlgorithm.h.
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Definition at line 56 of file btConvexConvexAlgorithm.h.
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Definition at line 55 of file btConvexConvexAlgorithm.h.
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Definition at line 51 of file btConvexConvexAlgorithm.h.
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Definition at line 46 of file btConvexConvexAlgorithm.h.
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Definition at line 48 of file btConvexConvexAlgorithm.h.
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Definition at line 49 of file btConvexConvexAlgorithm.h.