Bullet Collision Detection & Physics Library
|
It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once but then we are duplicating. More...
Public Member Functions | |
LocalSupportVertexCallback (const btVector3 &supportVecLocal) | |
virtual void | internalProcessTriangleIndex (btVector3 *triangle, int partId, int triangleIndex) |
btVector3 | GetSupportVertexLocal () |
![]() | |
virtual | ~btInternalTriangleIndexCallback () |
Public Attributes | |
btScalar | m_maxDot |
btVector3 | m_supportVecLocal |
Private Attributes | |
btVector3 | m_supportVertexLocal |
It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once but then we are duplicating.
Definition at line 32 of file btConvexTriangleMeshShape.cpp.
Definition at line 40 of file btConvexTriangleMeshShape.cpp.
|
inline |
Definition at line 63 of file btConvexTriangleMeshShape.cpp.
|
inlinevirtual |
Implements btInternalTriangleIndexCallback.
Definition at line 47 of file btConvexTriangleMeshShape.cpp.
btScalar LocalSupportVertexCallback::m_maxDot |
Definition at line 37 of file btConvexTriangleMeshShape.cpp.
btVector3 LocalSupportVertexCallback::m_supportVecLocal |
Definition at line 38 of file btConvexTriangleMeshShape.cpp.
|
private |
Definition at line 34 of file btConvexTriangleMeshShape.cpp.