Bullet Collision Detection & Physics Library
btWorldImporter.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_WORLD_IMPORTER_H
17#define BT_WORLD_IMPORTER_H
18
23
26class btRigidBody;
28class btDynamicsWorld;
29struct ConstraintInput;
30class btRigidBodyColladaInfo;
36class btOptimizedBvh;
51
54
55#ifdef BT_USE_DOUBLE_PRECISION
56#define btRigidBodyData btRigidBodyDoubleData
57#else
58#define btRigidBodyData btRigidBodyFloatData
59#endif //BT_USE_DOUBLE_PRECISION
60
62{
63 eRESTORE_EXISTING_OBJECTS = 1, //don't create new objects
64};
65
67{
68protected:
70
73
81
83
87
90
93
98
101
102 //methods
103
104 static btRigidBody& getFixedBody();
105
106 char* duplicateName(const char* name);
107
109
110 void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
111 void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
112 void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
115
116public:
118
119 virtual ~btWorldImporter();
120
123 virtual void deleteAllData();
124
125 void setVerboseMode(int verboseMode)
126 {
127 m_verboseMode = verboseMode;
128 }
129
130 int getVerboseMode() const
131 {
132 return m_verboseMode;
133 }
134
135 void setImporterFlags(int importerFlags)
136 {
137 m_importerFlags = importerFlags;
138 }
139
141 {
142 return m_importerFlags;
143 }
144
145 // query for data
146 int getNumCollisionShapes() const;
148 int getNumRigidBodies() const;
149 btCollisionObject* getRigidBodyByIndex(int index) const;
150 int getNumConstraints() const;
151 btTypedConstraint* getConstraintByIndex(int index) const;
152 int getNumBvhs() const;
153 btOptimizedBvh* getBvhByIndex(int index) const;
154 int getNumTriangleInfoMaps() const;
156
157 // queris involving named objects
158 btCollisionShape* getCollisionShapeByName(const char* name);
159 btRigidBody* getRigidBodyByName(const char* name);
160 btTypedConstraint* getConstraintByName(const char* name);
161 const char* getNameForPointer(const void* ptr) const;
162
164
165 virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo);
166
167 //bodies
168 virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape, const char* bodyName);
169 virtual btCollisionObject* createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName);
170
172
173 virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal, btScalar planeConstant);
174 virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
176 virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
177 virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
178 virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
179
183 virtual btCollisionShape* createConeShapeX(btScalar radius, btScalar height);
184 virtual btCollisionShape* createConeShapeY(btScalar radius, btScalar height);
185 virtual btCollisionShape* createConeShapeZ(btScalar radius, btScalar height);
191
193 virtual class btCompoundShape* createCompoundShape();
194 virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScalingbtBvhTriangleMeshShape);
195
196 virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
197
199
200 virtual class btHeightfieldTerrainShape* createHeightfieldShape(int heightStickWidth, int heightStickLength,
201 const void* heightfieldData, btScalar heightScale,
202 btScalar minHeight, btScalar maxHeight,
203 int upAxis, int heightDataType,
204 bool flipQuadEdges);
205
209
211 virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& pivotInA, const btVector3& pivotInB);
213 virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
214 virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA = false);
215 virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
217 virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA);
218 virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
219 virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA);
220 virtual btGeneric6DofSpring2Constraint* createGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, int rotateOrder);
221
222 virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA);
223 virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
224 virtual btGearConstraint* createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, const btVector3& axisInB, btScalar ratio);
225};
226
227#endif //BT_WORLD_IMPORTER_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btWorldImporterFlags
@ eRESTORE_EXISTING_OBJECTS
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
btCollisionObject can be used to manage collision detection objects.
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
The btConvexHullShape implements an implicit convex hull of an array of vertices.
The btDynamicsWorld is the interface class for several dynamics implementation, basic,...
This class manages a mesh supplied by the btStridingMeshInterface interface.
The btGeatConstraint will couple the angular velocity for two bodies around given local axis and rati...
btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis locatio...
Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF.
btHeightfieldTerrainShape simulates a 2D heightfield terrain
hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in lo...
The btMultiSphereShape represents the convex hull of a collection of spheres.
The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes,...
point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocke...
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMesh...
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
char * duplicateName(const char *name)
btAlignedObjectArray< btTriangleIndexVertexArray * > m_allocatedTriangleIndexArrays
btAlignedObjectArray< char * > m_allocatedNames
virtual btCollisionObject * createCollisionObject(const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
btTypedConstraint * getConstraintByName(const char *name)
static btRigidBody & getFixedBody()
virtual btCollisionShape * createConeShapeY(btScalar radius, btScalar height)
btAlignedObjectArray< btCollisionObject * > m_allocatedRigidBodies
int getNumBvhs() const
virtual btCollisionShape * createCapsuleShapeY(btScalar radius, btScalar height)
btTypedConstraint * getConstraintByIndex(int index) const
virtual btOptimizedBvh * createOptimizedBvh()
acceleration and connectivity structures
virtual class btScaledBvhTriangleMeshShape * createScaledTrangleMeshShape(btBvhTriangleMeshShape *meshShape, const btVector3 &localScalingbtBvhTriangleMeshShape)
virtual btRigidBody * createRigidBody(bool isDynamic, btScalar mass, const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
void convertConstraintBackwardsCompatible281(btTypedConstraintData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
btRigidBody * getRigidBodyByName(const char *name)
virtual class btConvexHullShape * createConvexHullShape()
virtual btCollisionShape * createConvexTriangleMeshShape(btStridingMeshInterface *trimesh)
const char * getNameForPointer(const void *ptr) const
virtual btCollisionShape * createCapsuleShapeX(btScalar radius, btScalar height)
virtual btCollisionShape * createPlaneShape(const btVector3 &planeNormal, btScalar planeConstant)
shapes
btAlignedObjectArray< btOptimizedBvh * > m_allocatedBvhs
btHashMap< btHashPtr, btOptimizedBvh * > m_bvhMap
btCollisionObject * getRigidBodyByIndex(int index) const
btCollisionShape * getCollisionShapeByIndex(int index)
btHashMap< btHashString, btTypedConstraint * > m_nameConstraintMap
virtual btConeTwistConstraint * createConeTwistConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame)
virtual class btMultiSphereShape * createMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)
virtual ~btWorldImporter()
virtual btStridingMeshInterfaceData * createStridingMeshInterfaceData(btStridingMeshInterfaceData *interfaceData)
btAlignedObjectArray< btTypedConstraint * > m_allocatedConstraints
void convertConstraintDouble(btTypedConstraintDoubleData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
virtual btGeneric6DofSpring2Constraint * createGeneric6DofSpring2Constraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, int rotateOrder)
btAlignedObjectArray< unsigned char * > m_charIndexArrays
virtual btCollisionShape * createBoxShape(const btVector3 &halfExtents)
virtual void setDynamicsWorldInfo(const btVector3 &gravity, const btContactSolverInfo &solverInfo)
those virtuals are called by load and can be overridden by the user
int getNumRigidBodies() const
int getNumTriangleInfoMaps() const
virtual btTriangleIndexVertexArray * createMeshInterface(btStridingMeshInterfaceData &meshData)
btAlignedObjectArray< int * > m_indexArrays
virtual btGeneric6DofConstraint * createGeneric6DofConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
int getNumCollisionShapes() const
btAlignedObjectArray< btTriangleInfoMap * > m_allocatedTriangleInfoMaps
virtual btCollisionShape * createCylinderShapeY(btScalar radius, btScalar height)
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
virtual btGeneric6DofSpringConstraint * createGeneric6DofSpringConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
void setImporterFlags(int importerFlags)
virtual btCollisionShape * createConeShapeX(btScalar radius, btScalar height)
btDynamicsWorld * m_dynamicsWorld
virtual btCollisionShape * createCylinderShapeX(btScalar radius, btScalar height)
void convertConstraintFloat(btTypedConstraintFloatData *constraintData, btRigidBody *rbA, btRigidBody *rbB, int fileVersion)
virtual class btCompoundShape * createCompoundShape()
btWorldImporter(btDynamicsWorld *world)
btTriangleInfoMap * getTriangleInfoMapByIndex(int index) const
btAlignedObjectArray< btCollisionShape * > m_allocatedCollisionShapes
virtual btGearConstraint * createGearConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &axisInA, const btVector3 &axisInB, btScalar ratio)
btHashMap< btHashString, btCollisionShape * > m_nameShapeMap
int getNumConstraints() const
int getVerboseMode() const
btHashMap< btHashPtr, btCollisionShape * > m_shapeMap
int getImporterFlags() const
virtual btCollisionShape * createConeShapeZ(btScalar radius, btScalar height)
void setVerboseMode(int verboseMode)
virtual btHingeConstraint * createHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)
btAlignedObjectArray< btVector3DoubleData * > m_doubleVertexArrays
btHashMap< btHashString, btRigidBody * > m_nameBodyMap
btCollisionShape * convertCollisionShape(btCollisionShapeData *shapeData)
virtual btCollisionShape * createSphereShape(btScalar radius)
btHashMap< btHashPtr, btTriangleInfoMap * > m_timMap
btCollisionShape * getCollisionShapeByName(const char *name)
void convertRigidBodyDouble(btRigidBodyDoubleData *colObjData)
btAlignedObjectArray< btVector3FloatData * > m_floatVertexArrays
virtual class btTriangleIndexVertexArray * createTriangleMeshContainer()
virtual btBvhTriangleMeshShape * createBvhTriangleMeshShape(btStridingMeshInterface *trimesh, btOptimizedBvh *bvh)
btAlignedObjectArray< btStridingMeshInterfaceData * > m_allocatedbtStridingMeshInterfaceDatas
virtual btGImpactMeshShape * createGimpactShape(btStridingMeshInterface *trimesh)
btOptimizedBvh * getBvhByIndex(int index) const
void convertRigidBodyFloat(btRigidBodyFloatData *colObjData)
btHashMap< btHashPtr, btCollisionObject * > m_bodyMap
virtual btPoint2PointConstraint * createPoint2PointConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB)
constraints
virtual btCollisionShape * createCylinderShapeZ(btScalar radius, btScalar height)
virtual btTriangleInfoMap * createTriangleInfoMap()
virtual class btHeightfieldTerrainShape * createHeightfieldShape(int heightStickWidth, int heightStickLength, const void *heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, int heightDataType, bool flipQuadEdges)
virtual btCollisionShape * createCapsuleShapeZ(btScalar radius, btScalar height)
virtual btSliderConstraint * createSliderConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
btAlignedObjectArray< short int * > m_shortIndexArrays
btHashMap< btHashPtr, const char * > m_objectNameMap
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
Definition: btRigidBody.h:662
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
Definition: btRigidBody.h:636
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...
this structure is not used, except for loading pre-2.82 .bullet files
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64