Bullet Collision Detection & Physics Library
btVoronoiSimplexSolver.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_VORONOI_SIMPLEX_SOLVER_H
17#define BT_VORONOI_SIMPLEX_SOLVER_H
18
20
21#define VORONOI_SIMPLEX_MAX_VERTS 5
22
24#define BT_USE_EQUAL_VERTEX_THRESHOLD
25
26#ifdef BT_USE_DOUBLE_PRECISION
27#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 1e-12f
28#else
29#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
30#endif //BT_USE_DOUBLE_PRECISION
31
33{
35 {
36 reset();
37 }
38
39 void reset()
40 {
41 usedVertexA = false;
42 usedVertexB = false;
43 usedVertexC = false;
44 usedVertexD = false;
45 }
46 unsigned short usedVertexA : 1;
47 unsigned short usedVertexB : 1;
48 unsigned short usedVertexC : 1;
49 unsigned short usedVertexD : 1;
50 unsigned short unused1 : 1;
51 unsigned short unused2 : 1;
52 unsigned short unused3 : 1;
53 unsigned short unused4 : 1;
54};
55
57{
59 //MASK for m_usedVertices
60 //stores the simplex vertex-usage, using the MASK,
61 // if m_usedVertices & MASK then the related vertex is used
65
66 void reset()
67 {
68 m_degenerate = false;
71 }
72 bool isValid()
73 {
74 bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
75 (m_barycentricCoords[1] >= btScalar(0.)) &&
76 (m_barycentricCoords[2] >= btScalar(0.)) &&
77 (m_barycentricCoords[3] >= btScalar(0.));
78
79 return valid;
80 }
82 {
87 }
88};
89
92#ifdef NO_VIRTUAL_INTERFACE
95#else
98#endif
99{
100public:
102
104
108
113
116
118
120
121 void removeVertex(int index);
122 void reduceVertices(const btUsageBitfield& usedVerts);
123 bool updateClosestVectorAndPoints();
124
125 bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
126 int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
127 bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, btSubSimplexClosestResult& result);
128
129public:
131 : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
132 {
133 }
134 void reset();
135
136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
137
139 {
140 m_equalVertexThreshold = threshold;
141 }
142
144 {
145 return m_equalVertexThreshold;
146 }
147
148 bool closest(btVector3 & v);
149
150 btScalar maxVertex();
151
152 bool fullSimplex() const
153 {
154 return (m_numVertices == 4);
155 }
156
157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const;
158
159 bool inSimplex(const btVector3& w);
160
161 void backup_closest(btVector3 & v);
162
163 bool emptySimplex() const;
164
165 void compute_points(btVector3 & p1, btVector3 & p2);
166
167 int numVertices() const
168 {
169 return m_numVertices;
170 }
171};
172
173#endif //BT_VORONOI_SIMPLEX_SOLVER_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define btSimplexSolverInterface
#define VORONOI_SIMPLEX_MAX_VERTS
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
btSubSimplexClosestResult m_cachedBC
btScalar getEqualVertexThreshold() const
void setEqualVertexThreshold(btScalar threshold)
void setBarycentricCoordinates(btScalar a=btScalar(0.), btScalar b=btScalar(0.), btScalar c=btScalar(0.), btScalar d=btScalar(0.))
unsigned short usedVertexC
unsigned short usedVertexB
unsigned short unused4
unsigned short usedVertexA
unsigned short unused1
unsigned short unused3
unsigned short unused2
unsigned short usedVertexD