Bullet Collision Detection & Physics Library
btVehicleRaycaster.h
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1/*
2 * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
3 *
4 * Permission to use, copy, modify, distribute and sell this software
5 * and its documentation for any purpose is hereby granted without fee,
6 * provided that the above copyright notice appear in all copies.
7 * Erwin Coumans makes no representations about the suitability
8 * of this software for any purpose.
9 * It is provided "as is" without express or implied warranty.
10*/
11#ifndef BT_VEHICLE_RAYCASTER_H
12#define BT_VEHICLE_RAYCASTER_H
13
15
18{
20 {
21 }
23 {
28 };
29
30 virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result) = 0;
31};
32
33#endif //BT_VEHICLE_RAYCASTER_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0