Bullet Collision Detection & Physics Library
btTriangleShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_OBB_TRIANGLE_MINKOWSKI_H
17#define BT_OBB_TRIANGLE_MINKOWSKI_H
18
19#include "btConvexShape.h"
20#include "btBoxShape.h"
21
24{
25public:
27
28 btVector3 m_vertices1[3];
29
30 virtual int getNumVertices() const
31 {
32 return 3;
33 }
34
36 {
37 return m_vertices1[index];
38 }
39
40 const btVector3& getVertexPtr(int index) const
41 {
42 return m_vertices1[index];
43 }
44 virtual void getVertex(int index, btVector3& vert) const
45 {
46 vert = m_vertices1[index];
47 }
48
49 virtual int getNumEdges() const
50 {
51 return 3;
52 }
53
54 virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
55 {
56 getVertex(i, pa);
57 getVertex((i + 1) % 3, pb);
58 }
59
60 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
61 {
62 // btAssert(0);
63 getAabbSlow(t, aabbMin, aabbMax);
64 }
65
67 {
68 btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
69 return m_vertices1[dots.maxAxis()];
70 }
71
72 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
73 {
74 for (int i = 0; i < numVectors; i++)
75 {
76 const btVector3& dir = vectors[i];
77 btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
78 supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
79 }
80 }
81
83 {
84 m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
85 }
86
88 {
89 m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
90 m_vertices1[0] = p0;
91 m_vertices1[1] = p1;
92 m_vertices1[2] = p2;
93 }
94
95 virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
96 {
97 getPlaneEquation(i, planeNormal, planeSupport);
98 }
99
100 virtual int getNumPlanes() const
101 {
102 return 1;
103 }
104
105 void calcNormal(btVector3 & normal) const
106 {
107 normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
108 normal.normalize();
109 }
110
111 virtual void getPlaneEquation(int i, btVector3& planeNormal, btVector3& planeSupport) const
112 {
113 (void)i;
114 calcNormal(planeNormal);
115 planeSupport = m_vertices1[0];
116 }
117
118 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const
119 {
120 (void)mass;
121 btAssert(0);
122 inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
123 }
124
125 virtual bool isInside(const btVector3& pt, btScalar tolerance) const
126 {
127 btVector3 normal;
128 calcNormal(normal);
129 //distance to plane
130 btScalar dist = pt.dot(normal);
131 btScalar planeconst = m_vertices1[0].dot(normal);
132 dist -= planeconst;
133 if (dist >= -tolerance && dist <= tolerance)
134 {
135 //inside check on edge-planes
136 int i;
137 for (i = 0; i < 3; i++)
138 {
139 btVector3 pa, pb;
140 getEdge(i, pa, pb);
141 btVector3 edge = pb - pa;
142 btVector3 edgeNormal = edge.cross(normal);
143 edgeNormal.normalize();
144 btScalar dist = pt.dot(edgeNormal);
145 btScalar edgeConst = pa.dot(edgeNormal);
146 dist -= edgeConst;
147 if (dist < -tolerance)
148 return false;
149 }
150
151 return true;
152 }
153
154 return false;
155 }
156 //debugging
157 virtual const char* getName() const
158 {
159 return "Triangle";
160 }
161
163 {
164 return 2;
165 }
166
167 virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
168 {
169 calcNormal(penetrationVector);
170 if (index)
171 penetrationVector *= btScalar(-1.);
172 }
173};
174
175#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
@ TRIANGLE_SHAPE_PROXYTYPE
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define btAssert(x)
Definition: btScalar.h:153
The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
virtual int getNumPlanes() const
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
const btVector3 & getVertexPtr(int index) const
virtual int getNumEdges() const
virtual void getVertex(int index, btVector3 &vert) const
btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &dir) const
btTriangleShape(const btVector3 &p0, const btVector3 &p1, const btVector3 &p2)
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
virtual const char * getName() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int getNumVertices() const
void calcNormal(btVector3 &normal) const
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void getPlaneEquation(int i, btVector3 &planeNormal, btVector3 &planeSupport) const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
btVector3 & getVertexPtr(int index)
virtual int getNumPreferredPenetrationDirections() const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
Definition: btVector3.h:380
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:229
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:720
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
int maxAxis() const
Return the axis with the largest value Note return values are 0,1,2 for x, y, or z.
Definition: btVector3.h:477
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition: btVector3.h:303