16#ifndef BT_TRIANGLE_MESH_H
17#define BT_TRIANGLE_MESH_H
const T & btMax(const T &a, const T &b)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing t...
The btTriangleMesh class is a convenience class derived from btTriangleIndexVertexArray,...
virtual void preallocateIndices(int numindices)
btScalar m_weldingThreshold
btAlignedObjectArray< btVector3 > m_4componentVertices
void addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false)
By default addTriangle won't search for duplicate vertices, because the search is very slow for large...
int getNumTriangles() const
btAlignedObjectArray< unsigned short int > m_16bitIndices
int findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices)
findOrAddVertex is an internal method, use addTriangle instead
void addTriangleIndices(int index1, int index2, int index3)
Add a triangle using its indices. Make sure the indices are pointing within the vertices array,...
btAlignedObjectArray< unsigned int > m_32bitIndices
virtual void preallocateVertices(int numverts)
btAlignedObjectArray< btScalar > m_3componentVertices
bool getUse4componentVertices() const
void addIndex(int index)
addIndex is an internal method, use addTriangle instead
bool getUse32bitIndices() const
bool m_use4componentVertices
btVector3 can be used to represent 3D points and vectors.