Bullet Collision Detection & Physics Library
btTriangleMeshShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btTriangleMeshShape.h"
22
24 : btConcaveShape(), m_meshInterface(meshInterface)
25{
27 if (meshInterface->hasPremadeAabb())
28 {
30 }
31 else
32 {
34 }
35}
36
38{
39}
40
41void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
42{
43 btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
44 localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
45 btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
46
47 btMatrix3x3 abs_b = trans.getBasis().absolute();
48
49 btVector3 center = trans(localCenter);
50
51 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
52 aabbMin = center - extent;
53 aabbMax = center + extent;
54}
55
57{
58 for (int i = 0; i < 3; i++)
59 {
60 btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
61 vec[i] = btScalar(1.);
64 vec[i] = btScalar(-1.);
65 tmp = localGetSupportingVertex(vec);
67 }
68}
69
71{
73
74public:
78
79 SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
81
82 {
83 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
84 }
85
86 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
87 {
88 (void)partId;
89 (void)triangleIndex;
90 for (int i = 0; i < 3; i++)
91 {
92 btScalar dot = m_supportVecLocal.dot(triangle[i]);
93 if (dot > m_maxDot)
94 {
95 m_maxDot = dot;
96 m_supportVertexLocal = triangle[i];
97 }
98 }
99 }
100
102 {
104 }
105
107 {
109 }
110};
111
113{
114 m_meshInterface->setScaling(scaling);
116}
117
119{
120 return m_meshInterface->getScaling();
121}
122
123//#define DEBUG_TRIANGLE_MESH
124
125void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
126{
127 struct FilteredCallback : public btInternalTriangleIndexCallback
128 {
129 btTriangleCallback* m_callback;
130 btVector3 m_aabbMin;
131 btVector3 m_aabbMax;
132
133 FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
134 : m_callback(callback),
135 m_aabbMin(aabbMin),
136 m_aabbMax(aabbMax)
137 {
138 }
139
140 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
141 {
142 if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
143 {
144 //check aabb in triangle-space, before doing this
145 m_callback->processTriangle(triangle, partId, triangleIndex);
146 }
147 }
148 };
149
150 FilteredCallback filterCallback(callback, aabbMin, aabbMax);
151
152 m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
153}
154
156{
157 (void)mass;
158 //moving concave objects not supported
159 btAssert(0);
160 inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
161}
162
164{
165 btVector3 supportVertex;
166
167 btTransform ident;
168 ident.setIdentity();
169
170 SupportVertexCallback supportCallback(vec, ident);
171
173
174 processAllTriangles(&supportCallback, -aabbMax, aabbMax);
175
176 supportVertex = supportCallback.GetSupportVertexLocal();
177
178 return supportVertex;
179}
bool TestTriangleAgainstAabb2(const btVector3 *vertices, const btVector3 &aabbMin, const btVector3 &aabbMax)
conservative test for overlap between triangle and aabb
Definition: btAabbUtil2.h:54
@ TRIANGLE_MESH_SHAPE_PROXYTYPE
btScalar dot(const btQuaternion &q1, const btQuaternion &q2)
Calculate the dot product between two quaternions.
Definition: btQuaternion.h:888
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define BT_LARGE_FLOAT
Definition: btScalar.h:316
#define btAssert(x)
Definition: btScalar.h:153
SupportVertexCallback(const btVector3 &supportVecWorld, const btTransform &trans)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual btScalar getMargin() const
btScalar m_collisionMargin
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
btMatrix3x3 absolute() const
Return the matrix with all values non negative.
Definition: btMatrix3x3.h:1028
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
virtual void getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const
virtual bool hasPremadeAabb() const
const btVector3 & getScaling() const
void setScaling(const btVector3 &scaling)
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:109
void setIdentity()
Set this transformation to the identity.
Definition: btTransform.h:167
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
btTriangleMeshShape(btStridingMeshInterface *meshInterface)
btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use th...
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual void setLocalScaling(const btVector3 &scaling)
btStridingMeshInterface * m_meshInterface
virtual const btVector3 & getLocalScaling() const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:229
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:720
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640