Bullet Collision Detection & Physics Library
btTriangleIndexVertexArray.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, btScalar* vertexBase, int vertexStride)
19 : m_hasAabb(0)
20{
21 btIndexedMesh mesh;
22
23 mesh.m_numTriangles = numTriangles;
24 mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase;
25 mesh.m_triangleIndexStride = triangleIndexStride;
26 mesh.m_numVertices = numVertices;
27 mesh.m_vertexBase = (const unsigned char*)vertexBase;
28 mesh.m_vertexStride = vertexStride;
29
30 addIndexedMesh(mesh);
31}
32
34{
35}
36
37void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart)
38{
39 btAssert(subpart < getNumSubParts());
40
41 btIndexedMesh& mesh = m_indexedMeshes[subpart];
42
43 numverts = mesh.m_numVertices;
44 (*vertexbase) = (unsigned char*)mesh.m_vertexBase;
45
46 type = mesh.m_vertexType;
47
48 vertexStride = mesh.m_vertexStride;
49
50 numfaces = mesh.m_numTriangles;
51
52 (*indexbase) = (unsigned char*)mesh.m_triangleIndexBase;
53 indexstride = mesh.m_triangleIndexStride;
54 indicestype = mesh.m_indexType;
55}
56
57void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const
58{
59 const btIndexedMesh& mesh = m_indexedMeshes[subpart];
60
61 numverts = mesh.m_numVertices;
62 (*vertexbase) = (const unsigned char*)mesh.m_vertexBase;
63
64 type = mesh.m_vertexType;
65
66 vertexStride = mesh.m_vertexStride;
67
68 numfaces = mesh.m_numTriangles;
69 (*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase;
70 indexstride = mesh.m_triangleIndexStride;
71 indicestype = mesh.m_indexType;
72}
73
75{
76 return (m_hasAabb == 1);
77}
78
79void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const
80{
81 m_aabbMin = aabbMin;
82 m_aabbMax = aabbMax;
83 m_hasAabb = 1; // this is intentionally an int see notes in header
84}
85
87{
88 *aabbMin = m_aabbMin;
89 *aabbMax = m_aabbMax;
90}
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define btAssert(x)
Definition: btScalar.h:153
void addIndexedMesh(const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER)
virtual int getNumSubParts() const
getNumSubParts returns the number of separate subparts each subpart has a continuous array of vertice...
virtual void setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const
virtual void getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const
virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0)
get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vert...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
The btIndexedMesh indexes a single vertex and index array.
PHY_ScalarType m_indexType
const unsigned char * m_vertexBase
const unsigned char * m_triangleIndexBase
PHY_ScalarType m_vertexType