Bullet Collision Detection & Physics Library
btTriangleBuffer.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btTriangleBuffer.h"
17
18void btTriangleBuffer::processTriangle(btVector3* triangle, int partId, int triangleIndex)
19{
20 btTriangle tri;
21 tri.m_vertex0 = triangle[0];
22 tri.m_vertex1 = triangle[1];
23 tri.m_vertex2 = triangle[2];
24 tri.m_partId = partId;
25 tri.m_triangleIndex = triangleIndex;
26
28}
void push_back(const T &_Val)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
btAlignedObjectArray< btTriangle > m_triangleBuffer
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btVector3 m_vertex0
btVector3 m_vertex2
btVector3 m_vertex1