Bullet Collision Detection & Physics Library
btTransform.h
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1/*
2Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans https://bulletphysics.org
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15#ifndef BT_TRANSFORM_H
16#define BT_TRANSFORM_H
17
18#include "btMatrix3x3.h"
19
20#ifdef BT_USE_DOUBLE_PRECISION
21#define btTransformData btTransformDoubleData
22#else
23#define btTransformData btTransformFloatData
24#endif
25
30{
35
36public:
44 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
45 : m_basis(q),
46 m_origin(c)
47 {
48 }
49
54 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
55 : m_basis(b),
56 m_origin(c)
57 {
58 }
61 : m_basis(other.m_basis),
62 m_origin(other.m_origin)
63 {
64 }
67 {
68 m_basis = other.m_basis;
69 m_origin = other.m_origin;
70 return *this;
71 }
72
77 SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2)
78 {
79 m_basis = t1.m_basis * t2.m_basis;
80 m_origin = t1(t2.m_origin);
81 }
82
83 /* void multInverseLeft(const btTransform& t1, const btTransform& t2) {
84 btVector3 v = t2.m_origin - t1.m_origin;
85 m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
86 m_origin = v * t1.m_basis;
87 }
88 */
89
92 {
93 return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
94 }
95
98 {
99 return (*this)(x);
100 }
101
104 {
105 return getRotation() * q;
106 }
107
111 SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; }
112
114 SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; }
116 SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; }
117
120 {
121 btQuaternion q;
122 m_basis.getRotation(q);
123 return q;
124 }
125
129 {
130 m_basis.setFromOpenGLSubMatrix(m);
131 m_origin.setValue(m[12], m[13], m[14]);
132 }
133
136 void getOpenGLMatrix(btScalar * m) const
137 {
138 m_basis.getOpenGLSubMatrix(m);
139 m[12] = m_origin.x();
140 m[13] = m_origin.y();
141 m[14] = m_origin.z();
142 m[15] = btScalar(1.0);
143 }
144
148 {
149 m_origin = origin;
150 }
151
152 SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
153
156 {
157 m_basis = basis;
158 }
159
162 {
163 m_basis.setRotation(q);
164 }
165
168 {
169 m_basis.setIdentity();
170 m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
171 }
172
176 {
177 m_origin += m_basis * t.m_origin;
178 m_basis *= t.m_basis;
179 return *this;
180 }
181
184 {
185 btMatrix3x3 inv = m_basis.transpose();
186 return btTransform(inv, inv * -m_origin);
187 }
188
192 btTransform inverseTimes(const btTransform& t) const;
193
195 btTransform operator*(const btTransform& t) const;
196
198 static const btTransform& getIdentity()
199 {
200 static const btTransform identityTransform(btMatrix3x3::getIdentity());
201 return identityTransform;
202 }
203
204 void serialize(struct btTransformData & dataOut) const;
205
206 void serializeFloat(struct btTransformFloatData & dataOut) const;
207
208 void deSerialize(const struct btTransformData& dataIn);
209
210 void deSerializeDouble(const struct btTransformDoubleData& dataIn);
211
212 void deSerializeFloat(const struct btTransformFloatData& dataIn);
213};
214
217{
218 btVector3 v = inVec - m_origin;
219 return (m_basis.transpose() * v);
220}
221
224{
225 btVector3 v = t.getOrigin() - m_origin;
227 v * m_basis);
228}
229
232{
233 return btTransform(m_basis * t.m_basis,
234 (*this)(t.m_origin));
235}
236
239{
240 return (t1.getBasis() == t2.getBasis() &&
241 t1.getOrigin() == t2.getOrigin());
242}
243
246{
249};
250
252{
255};
256
258{
259 m_basis.serialize(dataOut.m_basis);
260 m_origin.serialize(dataOut.m_origin);
261}
262
264{
267}
268
270{
271 m_basis.deSerialize(dataIn.m_basis);
272 m_origin.deSerialize(dataIn.m_origin);
273}
274
276{
279}
280
282{
285}
286
287#endif //BT_TRANSFORM_H
btMatrix3x3 operator*(const btMatrix3x3 &m, const btScalar &k)
Definition: btMatrix3x3.h:930
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
#define btTransformData
Definition: btTransform.h:23
bool operator==(const btTransform &t1, const btTransform &t2)
Test if two transforms have all elements equal.
Definition: btTransform.h:238
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
void setFromOpenGLSubMatrix(const btScalar *m)
Set from the rotational part of a 4x4 OpenGL matrix.
Definition: btMatrix3x3.h:188
btMatrix3x3 transpose() const
Return the transpose of the matrix.
Definition: btMatrix3x3.h:1049
void getRotation(btQuaternion &q) const
Get the matrix represented as a quaternion.
Definition: btMatrix3x3.h:420
void deSerializeFloat(const struct btMatrix3x3FloatData &dataIn)
Definition: btMatrix3x3.h:1419
static const btMatrix3x3 & getIdentity()
Definition: btMatrix3x3.h:350
void setIdentity()
Set the matrix to the identity.
Definition: btMatrix3x3.h:323
void getOpenGLSubMatrix(btScalar *m) const
Fill the rotational part of an OpenGL matrix and clear the shear/perspective.
Definition: btMatrix3x3.h:367
btMatrix3x3 transposeTimes(const btMatrix3x3 &m) const
Definition: btMatrix3x3.h:1106
void deSerializeDouble(const struct btMatrix3x3DoubleData &dataIn)
Definition: btMatrix3x3.h:1425
void serialize(struct btMatrix3x3Data &dataOut) const
Definition: btMatrix3x3.h:1401
void serializeFloat(struct btMatrix3x3FloatData &dataOut) const
Definition: btMatrix3x3.h:1407
void deSerialize(const struct btMatrix3x3Data &dataIn)
Definition: btMatrix3x3.h:1413
void setRotation(const btQuaternion &q)
Set the matrix from a quaternion.
Definition: btMatrix3x3.h:215
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:50
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
const btVector3 & getOrigin() const
Return the origin vector translation.
Definition: btTransform.h:116
btTransform inverse() const
Return the inverse of this transform.
Definition: btTransform.h:183
btMatrix3x3 m_basis
Storage for the rotation.
Definition: btTransform.h:32
void serialize(struct btTransformData &dataOut) const
Definition: btTransform.h:257
void serializeFloat(struct btTransformFloatData &dataOut) const
Definition: btTransform.h:263
btVector3 operator*(const btVector3 &x) const
Return the transform of the vector.
Definition: btTransform.h:97
btTransform & operator=(const btTransform &other)
Assignment Operator.
Definition: btTransform.h:66
btVector3 invXform(const btVector3 &inVec) const
Definition: btTransform.h:216
void deSerialize(const struct btTransformData &dataIn)
Definition: btTransform.h:269
void deSerializeFloat(const struct btTransformFloatData &dataIn)
Definition: btTransform.h:275
btTransform()
No initialization constructor.
Definition: btTransform.h:39
void setFromOpenGLMatrix(const btScalar *m)
Set from an array.
Definition: btTransform.h:128
void getOpenGLMatrix(btScalar *m) const
Fill an array representation.
Definition: btTransform.h:136
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:109
static const btTransform & getIdentity()
Return an identity transform.
Definition: btTransform.h:198
BT_DECLARE_ALIGNED_ALLOCATOR()
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
Definition: btTransform.h:161
void deSerializeDouble(const struct btTransformDoubleData &dataIn)
Definition: btTransform.h:281
btTransform(const btMatrix3x3 &b, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))
Constructor from btMatrix3x3 (optional btVector3)
Definition: btTransform.h:53
btTransform & operator*=(const btTransform &t)
Multiply this Transform by another(this = this * another)
Definition: btTransform.h:175
void setIdentity()
Set this transformation to the identity.
Definition: btTransform.h:167
btQuaternion getRotation() const
Return a quaternion representing the rotation.
Definition: btTransform.h:119
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:114
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:147
btQuaternion operator*(const btQuaternion &q) const
Return the transform of the btQuaternion.
Definition: btTransform.h:103
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
Definition: btTransform.h:155
btTransform(const btTransform &other)
Copy constructor.
Definition: btTransform.h:60
void mult(const btTransform &t1, const btTransform &t2)
Set the current transform as the value of the product of two transforms.
Definition: btTransform.h:77
btVector3 m_origin
Storage for the translation.
Definition: btTransform.h:34
const btMatrix3x3 & getBasis() const
Return the basis matrix for the rotation.
Definition: btTransform.h:111
btTransform inverseTimes(const btTransform &t) const
Return the inverse of this transform times the other transform.
Definition: btTransform.h:223
btVector3 operator()(const btVector3 &x) const
Return the transform of the vector.
Definition: btTransform.h:91
btTransform(const btQuaternion &q, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))
Constructor from btQuaternion (optional btVector3 )
Definition: btTransform.h:43
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
void deSerialize(const struct btVector3DoubleData &dataIn)
Definition: btVector3.h:1330
const btScalar & z() const
Return the z value.
Definition: btVector3.h:579
void deSerializeFloat(const struct btVector3FloatData &dataIn)
Definition: btVector3.h:1298
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition: btVector3.h:720
void serializeFloat(struct btVector3FloatData &dataOut) const
Definition: btVector3.h:1291
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
void deSerializeDouble(const struct btVector3DoubleData &dataIn)
Definition: btVector3.h:1311
const btScalar & x() const
Return the x value.
Definition: btVector3.h:575
void serialize(struct btVector3Data &dataOut) const
Definition: btVector3.h:1317
const btScalar & y() const
Return the y value.
Definition: btVector3.h:577
for serialization
Definition: btMatrix3x3.h:1397
for serialization
Definition: btMatrix3x3.h:1391
btVector3DoubleData m_origin
Definition: btTransform.h:254
btMatrix3x3DoubleData m_basis
Definition: btTransform.h:253
for serialization
Definition: btTransform.h:246
btMatrix3x3FloatData m_basis
Definition: btTransform.h:247
btVector3FloatData m_origin
Definition: btTransform.h:248