Bullet Collision Detection & Physics Library
btTransformUtil.h
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1/*
2Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans https://bulletphysics.org
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15#ifndef BT_TRANSFORM_UTIL_H
16#define BT_TRANSFORM_UTIL_H
17
18#include "btTransform.h"
19#define ANGULAR_MOTION_THRESHOLD btScalar(0.5) * SIMD_HALF_PI
20
21SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents, const btVector3& supportDir)
22{
23 return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
24 supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
25 supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
26}
27
30{
31public:
32 static void integrateTransform(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btTransform& predictedTransform)
33 {
34 predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
35 // #define QUATERNION_DERIVATIVE
36#ifdef QUATERNION_DERIVATIVE
37 btQuaternion predictedOrn = curTrans.getRotation();
38 predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
39 predictedOrn.safeNormalize();
40#else
41 //Exponential map
42 //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
43
44 btVector3 axis;
45 btScalar fAngle2 = angvel.length2();
46 btScalar fAngle = 0;
47 if (fAngle2 > SIMD_EPSILON)
48 {
49 fAngle = btSqrt(fAngle2);
50 }
51
52 //limit the angular motion
53 if (fAngle * timeStep > ANGULAR_MOTION_THRESHOLD)
54 {
55 fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
56 }
57
58 if (fAngle < btScalar(0.001))
59 {
60 // use Taylor's expansions of sync function
61 axis = angvel * (btScalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (btScalar(0.020833333333)) * fAngle * fAngle);
62 }
63 else
64 {
65 // sync(fAngle) = sin(c*fAngle)/t
66 axis = angvel * (btSin(btScalar(0.5) * fAngle * timeStep) / fAngle);
67 }
68 btQuaternion dorn(axis.x(), axis.y(), axis.z(), btCos(fAngle * timeStep * btScalar(0.5)));
69 btQuaternion orn0 = curTrans.getRotation();
70
71 btQuaternion predictedOrn = dorn * orn0;
72 predictedOrn.safeNormalize();
73#endif
74 if (predictedOrn.length2() > SIMD_EPSILON)
75 {
76 predictedTransform.setRotation(predictedOrn);
77 }
78 else
79 {
80 predictedTransform.setBasis(curTrans.getBasis());
81 }
82 }
83
84 static void calculateVelocityQuaternion(const btVector3& pos0, const btVector3& pos1, const btQuaternion& orn0, const btQuaternion& orn1, btScalar timeStep, btVector3& linVel, btVector3& angVel)
85 {
86 linVel = (pos1 - pos0) / timeStep;
87 btVector3 axis;
88 btScalar angle;
89 if (orn0 != orn1)
90 {
91 calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle);
92 angVel = axis * angle / timeStep;
93 }
94 else
95 {
96 angVel.setValue(0, 0, 0);
97 }
98 }
99
100 static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0, const btQuaternion& orn1a, btVector3& axis, btScalar& angle)
101 {
102 btQuaternion orn1 = orn0.nearest(orn1a);
103 btQuaternion dorn = orn1 * orn0.inverse();
104 angle = dorn.getAngle();
105 axis = btVector3(dorn.x(), dorn.y(), dorn.z());
106 axis[3] = btScalar(0.);
107 //check for axis length
108 btScalar len = axis.length2();
109 if (len < SIMD_EPSILON * SIMD_EPSILON)
110 axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.));
111 else
112 axis /= btSqrt(len);
113 }
114
115 static void calculateVelocity(const btTransform& transform0, const btTransform& transform1, btScalar timeStep, btVector3& linVel, btVector3& angVel)
116 {
117 linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
118 btVector3 axis;
119 btScalar angle;
120 calculateDiffAxisAngle(transform0, transform1, axis, angle);
121 angVel = axis * angle / timeStep;
122 }
123
124 static void calculateDiffAxisAngle(const btTransform& transform0, const btTransform& transform1, btVector3& axis, btScalar& angle)
125 {
126 btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
127 btQuaternion dorn;
128 dmat.getRotation(dorn);
129
131 dorn.normalize();
132
133 angle = dorn.getAngle();
134 axis = btVector3(dorn.x(), dorn.y(), dorn.z());
135 axis[3] = btScalar(0.);
136 //check for axis length
137 btScalar len = axis.length2();
138 if (len < SIMD_EPSILON * SIMD_EPSILON)
139 axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.));
140 else
141 axis /= btSqrt(len);
142 }
143};
144
148{
153
155
159
160public:
161 btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB)
162 : m_boundingRadiusA(boundingRadiusA),
163 m_boundingRadiusB(boundingRadiusB),
165 {
166 }
167
169 {
171 }
172
173 void updateSeparatingDistance(const btTransform& transA, const btTransform& transB)
174 {
175 const btVector3& toPosA = transA.getOrigin();
176 const btVector3& toPosB = transB.getOrigin();
177 btQuaternion toOrnA = transA.getRotation();
178 btQuaternion toOrnB = transB.getRotation();
179
180 if (m_separatingDistance > 0.f)
181 {
182 btVector3 linVelA, angVelA, linVelB, angVelB;
183 btTransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, btScalar(1.), linVelA, angVelA);
184 btTransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, btScalar(1.), linVelB, angVelB);
185 btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
186 btVector3 relLinVel = (linVelB - linVelA);
187 btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
188 if (relLinVelocLength < 0.f)
189 {
190 relLinVelocLength = 0.f;
191 }
192
193 btScalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength;
194 m_separatingDistance -= projectedMotion;
195 }
196
197 m_posA = toPosA;
198 m_posB = toPosB;
199 m_ornA = toOrnA;
200 m_ornB = toOrnB;
201 }
202
203 void initSeparatingDistance(const btVector3& separatingVector, btScalar separatingDistance, const btTransform& transA, const btTransform& transB)
204 {
205 m_separatingDistance = separatingDistance;
206
207 if (m_separatingDistance > 0.f)
208 {
209 m_separatingNormal = separatingVector;
210
211 const btVector3& toPosA = transA.getOrigin();
212 const btVector3& toPosB = transB.getOrigin();
213 btQuaternion toOrnA = transA.getRotation();
214 btQuaternion toOrnB = transB.getRotation();
215 m_posA = toPosA;
216 m_posB = toPosB;
217 m_ornA = toOrnA;
218 m_ornB = toOrnB;
219 }
220 }
221};
222
223#endif //BT_TRANSFORM_UTIL_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btScalar btSqrt(btScalar y)
Definition: btScalar.h:466
btScalar btSin(btScalar x)
Definition: btScalar.h:499
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
btScalar btCos(btScalar x)
Definition: btScalar.h:498
#define SIMD_EPSILON
Definition: btScalar.h:543
#define ANGULAR_MOTION_THRESHOLD
btVector3 btAabbSupport(const btVector3 &halfExtents, const btVector3 &supportDir)
The btConvexSeparatingDistanceUtil can help speed up convex collision detection by conservatively upd...
void initSeparatingDistance(const btVector3 &separatingVector, btScalar separatingDistance, const btTransform &transA, const btTransform &transB)
btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB)
void updateSeparatingDistance(const btTransform &transA, const btTransform &transB)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition: btMatrix3x3.h:1093
void getRotation(btQuaternion &q) const
Get the matrix represented as a quaternion.
Definition: btMatrix3x3.h:420
const btScalar & z() const
Return the z value.
Definition: btQuadWord.h:117
const btScalar & y() const
Return the y value.
Definition: btQuadWord.h:115
const btScalar & x() const
Return the x value.
Definition: btQuadWord.h:113
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:50
btScalar getAngle() const
Return the angle [0, 2Pi] of rotation represented by this quaternion.
Definition: btQuaternion.h:468
btQuaternion nearest(const btQuaternion &qd) const
Definition: btQuaternion.h:563
btScalar length2() const
Return the length squared of the quaternion.
Definition: btQuaternion.h:364
btQuaternion & safeNormalize()
Definition: btQuaternion.h:374
btQuaternion inverse() const
Return the inverse of this quaternion.
Definition: btQuaternion.h:497
btQuaternion & normalize()
Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1.
Definition: btQuaternion.h:385
Utils related to temporal transforms.
static void calculateDiffAxisAngleQuaternion(const btQuaternion &orn0, const btQuaternion &orn1a, btVector3 &axis, btScalar &angle)
static void calculateVelocityQuaternion(const btVector3 &pos0, const btVector3 &pos1, const btQuaternion &orn0, const btQuaternion &orn1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
static void calculateDiffAxisAngle(const btTransform &transform0, const btTransform &transform1, btVector3 &axis, btScalar &angle)
static void integrateTransform(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btTransform &predictedTransform)
static void calculateVelocity(const btTransform &transform0, const btTransform &transform1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:109
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
Definition: btTransform.h:161
btQuaternion getRotation() const
Return a quaternion representing the rotation.
Definition: btTransform.h:119
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:114
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:147
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
Definition: btTransform.h:155
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
const btScalar & z() const
Return the z value.
Definition: btVector3.h:579
btScalar length() const
Return the length of the vector.
Definition: btVector3.h:257
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:229
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:251
const btScalar & x() const
Return the x value.
Definition: btVector3.h:575
const btScalar & y() const
Return the y value.
Definition: btVector3.h:577