Bullet Collision Detection & Physics Library
btStridingMeshInterface.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_STRIDING_MESHINTERFACE_H
17#define BT_STRIDING_MESHINTERFACE_H
18
20#include "btTriangleCallback.h"
21#include "btConcaveShape.h"
22
28{
29protected:
31
32public:
34
36 {
37 }
38
40
41 virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
42
44 void calculateAabbBruteForce(btVector3 & aabbMin, btVector3 & aabbMax);
45
51 virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0;
52
53 virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0;
54
57 virtual void unLockVertexBase(int subpart) = 0;
58
59 virtual void unLockReadOnlyVertexBase(int subpart) const = 0;
60
63 virtual int getNumSubParts() const = 0;
64
65 virtual void preallocateVertices(int numverts) = 0;
66 virtual void preallocateIndices(int numindices) = 0;
67
68 virtual bool hasPremadeAabb() const { return false; }
69 virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const
70 {
71 (void)aabbMin;
72 (void)aabbMax;
73 }
74 virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const
75 {
76 (void)aabbMin;
77 (void)aabbMax;
78 }
79
80 const btVector3& getScaling() const
81 {
82 return m_scaling;
83 }
84 void setScaling(const btVector3& scaling)
85 {
86 m_scaling = scaling;
87 }
88
89 virtual int calculateSerializeBufferSize() const;
90
92 virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
93};
94
96{
98};
99
101{
102 short m_value;
103 char m_pad[2];
104};
105
107{
108 short m_values[3];
109 char m_pad[2];
110};
111
113{
114 unsigned char m_values[3];
115 char m_pad;
116};
117
118// clang-format off
119
122{
125
129
130 btShortIntIndexData *m_indices16;//backwards compatibility
131
132 int m_numTriangles;//length of m_indices = m_numTriangles
134};
135
136
139{
143 char m_padding[4];
144};
145
146// clang-format on
147
149{
150 return sizeof(btStridingMeshInterfaceData);
151}
152
153#endif //BT_STRIDING_MESHINTERFACE_H
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_FORCE_INLINE
Definition: btScalar.h:98
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
virtual void getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const
virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0)=0
get read and write access to a subpart of a triangle mesh this subpart has a continuous array of vert...
virtual bool hasPremadeAabb() const
const btVector3 & getScaling() const
virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const =0
virtual void preallocateIndices(int numindices)=0
virtual void setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const
void setScaling(const btVector3 &scaling)
virtual int calculateSerializeBufferSize() const
virtual void unLockVertexBase(int subpart)=0
unLockVertexBase finishes the access to a subpart of the triangle mesh make a call to unLockVertexBas...
virtual int getNumSubParts() const =0
getNumSubParts returns the number of separate subparts each subpart has a continuous array of vertice...
virtual void unLockReadOnlyVertexBase(int subpart) const =0
virtual void preallocateVertices(int numverts)=0
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btShortIntIndexData * m_indices16
btCharIndexTripletData * m_3indices8
btVector3FloatData * m_vertices3f
btShortIntIndexTripletData * m_3indices16
btIntIndexData * m_indices32
btVector3DoubleData * m_vertices3d
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64