Bullet Collision Detection & Physics Library
btSphereTriangleCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
22
24 : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
25 m_ownManifold(false),
26 m_manifoldPtr(mf),
27 m_swapped(swapped)
28{
29 if (!m_manifoldPtr)
30 {
32 m_ownManifold = true;
33 }
34}
35
37{
38 if (m_ownManifold)
39 {
40 if (m_manifoldPtr)
42 }
43}
44
46{
47 if (!m_manifoldPtr)
48 return;
49
50 const btCollisionObjectWrapper* sphereObjWrap = m_swapped ? col1Wrap : col0Wrap;
51 const btCollisionObjectWrapper* triObjWrap = m_swapped ? col0Wrap : col1Wrap;
52
53 btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
54 btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
55
59
62 input.m_transformA = sphereObjWrap->getWorldTransform();
63 input.m_transformB = triObjWrap->getWorldTransform();
64
65 bool swapResults = m_swapped;
66
67 detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw, swapResults);
68
69 if (m_ownManifold)
70 resultOut->refreshContactPoints();
71}
72
74{
75 (void)resultOut;
76 (void)dispatchInfo;
77 (void)col0;
78 (void)col1;
79
80 //not yet
81 return btScalar(1.);
82}
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define BT_LARGE_FLOAT
Definition: btScalar.h:316
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
btCollisionObject can be used to manage collision detection objects.
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
btManifoldResult is a helper class to manage contact results.
void setPersistentManifold(btPersistentManifold *manifoldPtr)
btScalar m_closestPointDistanceThreshold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btScalar getContactBreakingThreshold() const
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
Definition: btSphereShape.h:25
btSphereTriangleCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool swapped)
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
sphere-triangle to match the btDiscreteCollisionDetectorInterface
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58