Bullet Collision Detection & Physics Library
btSphereBoxCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
22//#include <stdio.h>
23
26 m_ownManifold(false),
27 m_manifoldPtr(mf),
28 m_isSwapped(isSwapped)
29{
32
33 if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
34 {
35 m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
36 m_ownManifold = true;
37 }
38}
39
41{
42 if (m_ownManifold)
43 {
44 if (m_manifoldPtr)
46 }
47}
48
50{
53 if (!m_manifoldPtr)
54 return;
55
56 const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
57 const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
58
60
63 btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
64 const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
67
68 resultOut->setPersistentManifold(m_manifoldPtr);
69
71 {
74 }
75
76 if (m_ownManifold)
77 {
79 {
80 resultOut->refreshContactPoints();
81 }
82 }
83}
84
86{
89 (void)col0;
90 (void)col1;
91
92 //not yet
93 return btScalar(1.);
94}
95
97{
98 const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
99 btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
100 btScalar boxMargin = boxShape->getMargin();
101 penetrationDepth = 1.0f;
102
103 // convert the sphere position to the box's local space
104 btTransform const& m44T = boxObjWrap->getWorldTransform();
106
107 // Determine the closest point to the sphere center in the box
110 closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
111 closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
112 closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
113 closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
114 closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
115
118 normal = sphereRelPos - closestPoint;
119
120 //if there is no penetration, we are done
121 btScalar dist2 = normal.length2();
123 {
124 return false;
125 }
126
127 btScalar distance;
128
129 //special case if the sphere center is inside the box
130 if (dist2 <= SIMD_EPSILON)
131 {
133 }
134 else //compute the penetration details
135 {
136 distance = normal.length();
137 normal /= distance;
138 }
139
140 pointOnBox = closestPoint + normal * boxMargin;
141 // v3PointOnSphere = sphereRelPos - (normal * fRadius);
143
144 // transform back in world space
146 pointOnBox = tmp;
147 // tmp = m44T(v3PointOnSphere);
148 // v3PointOnSphere = tmp;
149 tmp = m44T.getBasis() * normal;
150 normal = tmp;
151
152 return true;
153}
154
156{
157 //project the center of the sphere on the closest face of the box
160 closestPoint.setX(boxHalfExtent.getX());
161 normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
162
163 faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
164 if (faceDist < minDist)
165 {
168 closestPoint.setX(-boxHalfExtent.getX());
169 normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
170 }
171
172 faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
173 if (faceDist < minDist)
174 {
177 closestPoint.setY(boxHalfExtent.getY());
178 normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
179 }
180
181 faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
182 if (faceDist < minDist)
183 {
186 closestPoint.setY(-boxHalfExtent.getY());
187 normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
188 }
189
190 faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
191 if (faceDist < minDist)
192 {
195 closestPoint.setZ(boxHalfExtent.getZ());
196 normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
197 }
198
199 faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
200 if (faceDist < minDist)
201 {
204 closestPoint.setZ(-boxHalfExtent.getZ());
205 normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
206 }
207
208 return minDist;
209}
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:27
const T & btMin(const T &a, const T &b)
Definition btMinMax.h:21
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define SIMD_EPSILON
Definition btScalar.h:543
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
Definition btBoxShape.h:28
btCollisionObject can be used to manage collision detection objects.
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
btManifoldResult is a helper class to manage contact results.
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btScalar getContactBreakingThreshold() const
btSphereBoxCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
bool getSphereDistance(const btCollisionObjectWrapper *boxObjWrap, btVector3 &v3PointOnBox, btVector3 &normal, btScalar &penetrationDepth, const btVector3 &v3SphereCenter, btScalar fRadius, btScalar maxContactDistance)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btScalar getSpherePenetration(btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3 &normal)
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
btScalar getRadius() const
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:82
btScalar length() const
Return the length of the vector.
Definition btVector3.h:257
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition btVector3.h:640
void setX(btScalar _x)
Set the x value.
Definition btVector3.h:567
btScalar length2() const
Return the length of the vector squared.
Definition btVector3.h:251
const btScalar & getX() const
Return the x value.
Definition btVector3.h:561