73 BT_PROFILE(
"predictUnconstraintMotionSoftBody");
85 btAssert(
"Solver initialization failed\n");
230#ifdef RECALCULATE_AABB
261#ifndef USE_BRUTEFORCE_RAYBROADPHASE
298 if (normal.
dot(rayDir) > 0)
330 int len =
colObj->calculateSerializeBufferSize();
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
const T & btMax(const T &a, const T &b)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
int size() const
return the number of elements in the array
void remove(const T &key)
void push_back(const T &_Val)
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))=0
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btCollisionObject can be used to manage collision detection objects.
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
virtual btIDebugDraw * getDebugDrawer()
btBroadphaseInterface * m_broadphasePairCache
virtual void removeCollisionObject(btCollisionObject *collisionObject)
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
int getNumCollisionObjects() const
btIDebugDraw * m_debugDrawer
void serializeContactManifolds(btSerializer *serializer)
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
void serializeCollisionObjects(btSerializer *serializer)
void serializeRigidBodies(btSerializer *serializer)
virtual void internalSingleStepSimulation(btScalar timeStep)
void serializeDynamicsWorldInfo(btSerializer *serializer)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise ca...
virtual void predictUnconstraintMotion(btScalar timeStep)
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
virtual int getDebugMode() const =0
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
virtual void serializeMultiBodies(btSerializer *serializer)
virtual void debugDrawWorld()
virtual void predictMotion(btScalar solverdt)=0
Predict motion of soft bodies into next timestep.
float getTimeScale()
Return the timescale that the simulation is using.
virtual bool checkInitialized()=0
Ensure that this solver is initialized.
virtual ~btSoftBodySolver()
virtual void updateSoftBodies()=0
Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes.
virtual void solveConstraints(btScalar solverdt)=0
Solve constraints for a set of soft bodies.
virtual void optimize(btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate=false)=0
Optimize soft bodies in this solver.
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
void interpolateRenderMesh()
void defaultCollisionHandler(const btCollisionObjectWrapper *pcoWrap)
void setSoftBodySolver(btSoftBodySolver *softBodySolver)
static void solveClusters(const btAlignedObjectArray< btSoftBody * > &bodies)
static const btSoftBody * upcast(const btCollisionObject *colObj)
btSoftBodySolver * m_softBodySolver
Solver classes that encapsulate multiple soft bodies for solving.
btSoftBodyArray & getSoftBodyArray()
virtual void predictUnconstraintMotion(btScalar timeStep)
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
void removeSoftBody(btSoftBody *body)
btSoftBodyWorldInfo m_sbi
virtual void internalSingleStepSimulation(btScalar timeStep)
virtual void debugDrawWorld()
virtual void serialize(btSerializer *serializer)
Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see B...
virtual ~btSoftMultiBodyDynamicsWorld()
btSoftBodyArray m_softBodies
void solveSoftBodiesConstraints(btScalar timeStep)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise ca...
void addSoftBody(btSoftBody *body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
virtual void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This ...
btSoftMultiBodyDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration, btSoftBodySolver *softBodySolver=0)
void serializeSoftBodies(btSerializer *serializer)
btVector3 can be used to represent 3D points and vectors.
btScalar dot(const btVector3 &v) const
Return the dot product.
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
btVector3 m_rayDirectionInverse
added some cached data to accelerate ray-AABB tests
LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is avai...
RayResultCallback is used to report new raycast results.
btScalar m_closestHitFraction
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
static void DrawNodeTree(btSoftBody *psb, btIDebugDraw *idraw, int mindepth=0, int maxdepth=-1)
static void DrawFaceTree(btSoftBody *psb, btIDebugDraw *idraw, int mindepth=0, int maxdepth=-1)
static void DrawClusterTree(btSoftBody *psb, btIDebugDraw *idraw, int mindepth=0, int maxdepth=-1)
static void Draw(btSoftBody *psb, btIDebugDraw *idraw, int drawflags=fDrawFlags::Std)
static void DrawFrame(btSoftBody *psb, btIDebugDraw *idraw)
btDispatcher * m_dispatcher
btSparseSdf< 3 > m_sparsesdf
btBroadphaseInterface * m_broadphase
btTransform m_rayFromTrans
const btSoftMultiBodyDynamicsWorld * m_world
btSoftSingleRayCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const btSoftMultiBodyDynamicsWorld *world, btCollisionWorld::RayResultCallback &resultCallback)
btCollisionWorld::RayResultCallback & m_resultCallback
virtual bool process(const btBroadphaseProxy *proxy)
void Initialize(int hashsize=2383, int clampCells=256 *1024)