Bullet Collision Detection & Physics Library
btSoftMultiBodyDynamicsWorld.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
18
19//softbody & helpers
25
27 btDispatcher* dispatcher,
28 btBroadphaseInterface* pairCache,
29 btMultiBodyConstraintSolver* constraintSolver,
30 btCollisionConfiguration* collisionConfiguration,
31 btSoftBodySolver* softBodySolver) : btMultiBodyDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
32 m_softBodySolver(softBodySolver),
33 m_ownsSolver(false)
34{
36 {
37 void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver), 16);
39 m_ownsSolver = true;
40 }
41
43 m_drawNodeTree = true;
44 m_drawFaceTree = false;
45 m_drawClusterTree = false;
46 m_sbi.m_broadphase = pairCache;
47 m_sbi.m_dispatcher = dispatcher;
50
54 m_sbi.water_normal = btVector3(0, 0, 0);
55 m_sbi.m_gravity.setValue(0, -10, 0);
56
58}
59
61{
62 if (m_ownsSolver)
63 {
66 }
67}
68
70{
72 {
73 BT_PROFILE("predictUnconstraintMotionSoftBody");
74 m_softBodySolver->predictMotion(float(timeStep));
75 }
76}
77
79{
80 // Let the solver grab the soft bodies and if necessary optimize for it
82
84 {
85 btAssert("Solver initialization failed\n");
86 }
87
89
92
93 //self collisions
94 for (int i = 0; i < m_softBodies.size(); i++)
95 {
98 }
99
102
103 for (int i = 0; i < m_softBodies.size(); i++)
104 {
107 }
108 // End solver-wise simulation step
109 // ///////////////////////////////
110}
111
113{
114 BT_PROFILE("solveSoftConstraints");
115
116 if (m_softBodies.size())
117 {
119 }
120
121 // Solve constraints solver-wise
123}
124
125void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
126{
128
129 // Set the soft body solver that will deal with this body
130 // to be the world's solver
132
134 collisionFilterGroup,
135 collisionFilterMask);
136}
137
139{
140 m_softBodies.remove(body);
141
143}
144
146{
147 btSoftBody* body = btSoftBody::upcast(collisionObject);
148 if (body)
149 removeSoftBody(body);
150 else
152}
153
155{
157
158 if (getDebugDrawer())
159 {
160 int i;
161 for (i = 0; i < this->m_softBodies.size(); i++)
162 {
163 btSoftBody* psb = (btSoftBody*)this->m_softBodies[i];
165 {
168 }
169
171 {
175 }
176 }
177 }
178}
179
181{
187
190
191 btSoftSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btSoftMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
192 : m_rayFromWorld(rayFromWorld),
193 m_rayToWorld(rayToWorld),
194 m_world(world),
195 m_resultCallback(resultCallback)
196 {
201
202 btVector3 rayDir = (rayToWorld - rayFromWorld);
203
204 rayDir.normalize();
206 m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
207 m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
208 m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
209 m_signs[0] = m_rayDirectionInverse[0] < 0.0;
210 m_signs[1] = m_rayDirectionInverse[1] < 0.0;
211 m_signs[2] = m_rayDirectionInverse[2] < 0.0;
212
214 }
215
216 virtual bool process(const btBroadphaseProxy* proxy)
217 {
220 return false;
221
222 btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
223
224 //only perform raycast if filterMask matches
226 {
227 //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
228 //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
229#if 0
230#ifdef RECALCULATE_AABB
231 btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
232 collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
233#else
234 //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
235 const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
236 const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
237#endif
238#endif
239 //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
240 //culling already done by broadphase
241 //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
242 {
244 collisionObject,
245 collisionObject->getCollisionShape(),
246 collisionObject->getWorldTransform(),
248 }
249 }
250 return true;
251 }
252};
253
254void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
255{
256 BT_PROFILE("rayTest");
259 btSoftSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
260
261#ifndef USE_BRUTEFORCE_RAYBROADPHASE
262 m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
263#else
264 for (int i = 0; i < this->getNumCollisionObjects(); i++)
265 {
266 rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
267 }
268#endif //USE_BRUTEFORCE_RAYBROADPHASE
269}
270
271void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
272 btCollisionObject* collisionObject,
273 const btCollisionShape* collisionShape,
274 const btTransform& colObjWorldTransform,
275 RayResultCallback& resultCallback)
276{
277 if (collisionShape->isSoftBody())
278 {
279 btSoftBody* softBody = btSoftBody::upcast(collisionObject);
280 if (softBody)
281 {
282 btSoftBody::sRayCast softResult;
283 if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
284 {
285 if (softResult.fraction <= resultCallback.m_closestHitFraction)
286 {
288 shapeInfo.m_shapePart = 0;
289 shapeInfo.m_triangleIndex = softResult.index;
290 // get the normal
291 btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
292 btVector3 normal = -rayDir;
293 normal.normalize();
294
295 if (softResult.feature == btSoftBody::eFeature::Face)
296 {
297 normal = softBody->m_faces[softResult.index].m_normal;
298 if (normal.dot(rayDir) > 0)
299 {
300 // normal always point toward origin of the ray
301 normal = -normal;
302 }
303 }
304
305 btCollisionWorld::LocalRayResult rayResult(collisionObject,
306 &shapeInfo,
307 normal,
308 softResult.fraction);
309 bool normalInWorldSpace = true;
310 resultCallback.addSingleResult(rayResult, normalInWorldSpace);
311 }
312 }
313 }
314 }
315 else
316 {
317 btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
318 }
319}
320
322{
323 int i;
324 //serialize all collision objects
325 for (i = 0; i < m_collisionObjects.size(); i++)
326 {
329 {
330 int len = colObj->calculateSerializeBufferSize();
331 btChunk* chunk = serializer->allocate(len, 1);
332 const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
333 serializer->finalizeChunk(chunk, structType, BT_SOFTBODY_CODE, colObj);
334 }
335 }
336}
337
339{
340 serializer->startSerialization();
341
342 serializeDynamicsWorldInfo(serializer);
343
344 serializeSoftBodies(serializer);
345
346 serializeMultiBodies(serializer);
347
348 serializeRigidBodies(serializer);
349
350 serializeCollisionObjects(serializer);
351
352 serializeContactManifolds(serializer);
353
354 serializer->finishSerialization();
355}
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
#define BT_PROFILE(name)
Definition: btQuickprof.h:198
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define btAssert(x)
Definition: btScalar.h:153
#define BT_SOFTBODY_CODE
Definition: btSerializer.h:110
int size() const
return the number of elements in the array
void remove(const T &key)
void push_back(const T &_Val)
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))=0
void * m_oldPtr
Definition: btSerializer.h:52
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btCollisionObject can be used to manage collision detection objects.
virtual const char * serialize(void *dataBuffer, class btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btTransform & getWorldTransform()
btBroadphaseProxy * getBroadphaseHandle()
int getInternalType() const
reserved for Bullet internal usage
virtual int calculateSerializeBufferSize() const
const btCollisionShape * getCollisionShape() const
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
bool isSoftBody() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual btIDebugDraw * getDebugDrawer()
btBroadphaseInterface * m_broadphasePairCache
virtual void removeCollisionObject(btCollisionObject *collisionObject)
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
int getNumCollisionObjects() const
btIDebugDraw * m_debugDrawer
void serializeContactManifolds(btSerializer *serializer)
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
void serializeCollisionObjects(btSerializer *serializer)
void serializeRigidBodies(btSerializer *serializer)
virtual void internalSingleStepSimulation(btScalar timeStep)
void serializeDynamicsWorldInfo(btSerializer *serializer)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise ca...
virtual void predictUnconstraintMotion(btScalar timeStep)
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
virtual int getDebugMode() const =0
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
virtual void serializeMultiBodies(btSerializer *serializer)
virtual btChunk * allocate(size_t size, int numElements)=0
virtual void finishSerialization()=0
virtual void startSerialization()=0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
virtual void predictMotion(btScalar solverdt)=0
Predict motion of soft bodies into next timestep.
float getTimeScale()
Return the timescale that the simulation is using.
virtual bool checkInitialized()=0
Ensure that this solver is initialized.
virtual ~btSoftBodySolver()
virtual void updateSoftBodies()=0
Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes.
virtual void solveConstraints(btScalar solverdt)=0
Solve constraints for a set of soft bodies.
virtual void optimize(btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate=false)=0
Optimize soft bodies in this solver.
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
Definition: btSoftBody.h:75
void interpolateRenderMesh()
void defaultCollisionHandler(const btCollisionObjectWrapper *pcoWrap)
bool rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results)
Ray casting using rayFrom and rayTo in worldspace, (not direction!)
void setSoftBodySolver(btSoftBodySolver *softBodySolver)
Definition: btSoftBody.h:1132
tFaceArray m_faces
Definition: btSoftBody.h:817
static void solveClusters(const btAlignedObjectArray< btSoftBody * > &bodies)
static const btSoftBody * upcast(const btCollisionObject *colObj)
Definition: btSoftBody.h:1157
btSoftBodySolver * m_softBodySolver
Solver classes that encapsulate multiple soft bodies for solving.
virtual void predictUnconstraintMotion(btScalar timeStep)
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
virtual void internalSingleStepSimulation(btScalar timeStep)
virtual void serialize(btSerializer *serializer)
Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see B...
void solveSoftBodiesConstraints(btScalar timeStep)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise ca...
void addSoftBody(btSoftBody *body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
virtual void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This ...
btSoftMultiBodyDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration, btSoftBodySolver *softBodySolver=0)
void serializeSoftBodies(btSerializer *serializer)
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
void setIdentity()
Set this transformation to the identity.
Definition: btTransform.h:167
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:114
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:147
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:229
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition: btVector3.h:303
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
btVector3 m_rayDirectionInverse
added some cached data to accelerate ray-AABB tests
LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is avai...
RayResultCallback is used to report new raycast results.
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
virtual btScalar addSingleResult(LocalRayResult &rayResult, bool normalInWorldSpace)=0
static void DrawNodeTree(btSoftBody *psb, btIDebugDraw *idraw, int mindepth=0, int maxdepth=-1)
static void DrawFaceTree(btSoftBody *psb, btIDebugDraw *idraw, int mindepth=0, int maxdepth=-1)
static void DrawClusterTree(btSoftBody *psb, btIDebugDraw *idraw, int mindepth=0, int maxdepth=-1)
static void Draw(btSoftBody *psb, btIDebugDraw *idraw, int drawflags=fDrawFlags::Std)
static void DrawFrame(btSoftBody *psb, btIDebugDraw *idraw)
btScalar air_density
Definition: btSoftBody.h:49
btDispatcher * m_dispatcher
Definition: btSoftBody.h:55
btScalar water_density
Definition: btSoftBody.h:50
btSparseSdf< 3 > m_sparsesdf
Definition: btSoftBody.h:57
btVector3 m_gravity
Definition: btSoftBody.h:56
btVector3 water_normal
Definition: btSoftBody.h:53
btScalar water_offset
Definition: btSoftBody.h:51
btBroadphaseInterface * m_broadphase
Definition: btSoftBody.h:54
eFeature::_ feature
soft body
Definition: btSoftBody.h:204
btScalar fraction
feature index
Definition: btSoftBody.h:206
int index
feature type
Definition: btSoftBody.h:205
const btSoftMultiBodyDynamicsWorld * m_world
btSoftSingleRayCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const btSoftMultiBodyDynamicsWorld *world, btCollisionWorld::RayResultCallback &resultCallback)
btCollisionWorld::RayResultCallback & m_resultCallback
virtual bool process(const btBroadphaseProxy *proxy)
void Reset()
Definition: btSparseSDF.h:116
void Initialize(int hashsize=2383, int clampCells=256 *1024)
Definition: btSparseSDF.h:100