Bullet Collision Detection & Physics Library
btSoftBodyRigidBodyCollisionConfiguration.cpp
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
20
22
23#define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1
24
26 : btDefaultCollisionConfiguration(constructionInfo)
27{
28 void* mem;
29
32
35
39
40#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
43
47#endif
48
49 //replace pool by a new one, with potential larger size
50
52 {
53 int curElemSize = m_collisionAlgorithmPool->getElementSize();
55
56 int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm);
57 int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm);
58 int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm);
59
60 int collisionAlgorithmMaxElementSize = btMax(maxSize0, maxSize1);
61 collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize2);
62
63 if (collisionAlgorithmMaxElementSize > curElemSize)
64 {
67 void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
68 m_collisionAlgorithmPool = new (mem) btPoolAllocator(collisionAlgorithmMaxElementSize, constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
69 }
70 }
71}
72
74{
77
80
83
84#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
87
90#endif
91}
92
95{
97
98 if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE) && (proxyType1 == SOFTBODY_SHAPE_PROXYTYPE))
99 {
101 }
102
104 if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1))
105 {
107 }
108
110 if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE)
111 {
113 }
114
115#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
117 if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1))
118 {
120 }
121
123 if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE)
124 {
126 }
127#endif
128
131}
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
@ SOFTBODY_SHAPE_PROXYTYPE
const T & btMax(const T &a, const T &b)
Definition: btMinMax.h:27
btCollisionConfiguration allows to configure Bullet collision detection stack allocator,...
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
int getElementSize() const
btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) triange...
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo &constructionInfo=btDefaultCollisionConstructionInfo())
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
collision detection between two btSoftBody shapes
static bool isConcave(int proxyType)
static bool isConvex(int proxyType)
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.