40 m_ownsPairCache(
false),
204 if (!
proxy0->m_clientObject)
213 if (!
proxy1->m_clientObject)
302#define CLEAN_INVALID_PAIRS 1
303#ifdef CLEAN_INVALID_PAIRS
bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &aabbMin2, const btVector3 &aabbMax2)
conservative test for overlap between two aabbs
#define btAlignedFree(ptr)
#define btAlignedAlloc(size, alignment)
const T & btMax(const T &a, const T &b)
virtual bool processOverlap(btBroadphasePair &pair)
btBroadphaseProxy * m_targetProxy
virtual ~RemovePairContainingProxy()
virtual bool processOverlap(btBroadphasePair &pair)
virtual bool processOverlap(btBroadphasePair &pair)
void quickSort(const L &CompareFunc)
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman,...
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
virtual btBroadphasePairArray & getOverlappingPairArray()=0
virtual btBroadphasePair * findPair(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1)=0
virtual void cleanOverlappingPair(btBroadphasePair &pair, btDispatcher *dispatcher)=0
virtual ~btOverlappingPairCache()
virtual bool hasDeferredRemoval()=0
virtual void * removeOverlappingPair(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1, btDispatcher *dispatcher)=0
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy *proxy0, btDispatcher *dispatcher)=0
virtual btBroadphasePair * addOverlappingPair(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1)=0
virtual void aabbTest(const btVector3 &aabbMin, const btVector3 &aabbMax, btBroadphaseAabbCallback &callback)
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))
bool testAabbOverlap(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1)
void freeHandle(btSimpleBroadphaseProxy *proxy)
btOverlappingPairCache * m_pairCache
virtual void resetPool(btDispatcher *dispatcher)
reset broadphase internal structures, to ensure determinism/reproducability
virtual void setAabb(btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)
virtual btBroadphaseProxy * createProxy(const btVector3 &aabbMin, const btVector3 &aabbMax, int shapeType, void *userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher *dispatcher)
btSimpleBroadphaseProxy * m_pHandles
btSimpleBroadphase(int maxProxies=16384, btOverlappingPairCache *overlappingPairCache=0)
virtual void getAabb(btBroadphaseProxy *proxy, btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void destroyProxy(btBroadphaseProxy *proxy, btDispatcher *dispatcher)
virtual void calculateOverlappingPairs(btDispatcher *dispatcher)
calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during th...
btSimpleBroadphaseProxy * getSimpleProxyFromProxy(btBroadphaseProxy *proxy)
static bool aabbOverlap(btSimpleBroadphaseProxy *proxy0, btSimpleBroadphaseProxy *proxy1)
virtual ~btSimpleBroadphase()
btVector3 can be used to represent 3D points and vectors.
virtual bool process(const btBroadphaseProxy *proxy)=0
The btBroadphasePair class contains a pair of aabb-overlapping objects.
btBroadphaseProxy * m_pProxy0
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
void SetNextFree(int next)