25#define ROLLING_INFLUENCE_FIX
68 ci.m_suspensionStiffness =
tuning.m_suspensionStiffness;
69 ci.m_wheelsDampingCompression =
tuning.m_suspensionCompression;
70 ci.m_wheelsDampingRelaxation =
tuning.m_suspensionDamping;
71 ci.m_frictionSlip =
tuning.m_frictionSlip;
73 ci.m_maxSuspensionTravelCm =
tuning.m_maxSuspensionTravelCm;
74 ci.m_maxSuspensionForce =
tuning.m_maxSuspensionForce;
89 return wheel.m_worldTransform;
126 wheel.m_worldTransform.setOrigin(
127 wheel.m_raycastInfo.m_hardPointWS +
wheel.m_raycastInfo.m_wheelDirectionWS *
wheel.m_raycastInfo.m_suspensionLength);
136 wheel.m_raycastInfo.m_suspensionLength =
wheel.getSuspensionRestLength();
139 wheel.m_raycastInfo.m_contactNormalWS = -
wheel.m_raycastInfo.m_wheelDirectionWS;
147 wheel.m_raycastInfo.m_isInContact =
false;
181 wheel.m_raycastInfo.m_groundObject = 0;
188 wheel.m_raycastInfo.m_isInContact =
true;
210 btScalar denominator =
wheel.m_raycastInfo.m_contactNormalWS.dot(
wheel.m_raycastInfo.m_wheelDirectionWS);
228 wheel.m_clippedInvContactDotSuspension =
inv;
234 wheel.m_raycastInfo.m_suspensionLength =
wheel.getSuspensionRestLength();
236 wheel.m_raycastInfo.m_contactNormalWS = -
wheel.m_raycastInfo.m_wheelDirectionWS;
318 if (
wheel.m_raycastInfo.m_isInContact)
328 fwd -=
wheel.m_raycastInfo.m_contactNormalWS * proj;
645#if defined ROLLING_INFLUENCE_FIX
702 result.m_hitNormalInWorld.normalize();
void btSetMin(T &a, const T &b)
const T & btMax(const T &a, const T &b)
void btSetMax(T &a, const T &b)
btScalar calcRollingFriction(btWheelContactPoint &contactPoint, int numWheelsOnGround)
btScalar sideFrictionStiffness2
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btScalar btSqrt(btScalar y)
static btRigidBody & getFixedBody()
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
void push_back(const T &_Val)
bool hasContactResponse() const
virtual void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This ...
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)
btDynamicsWorld * m_dynamicsWorld
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btVector3 getColumn(int i) const
Get a column of the matrix as a vector.
virtual void getWorldTransform(btTransform &worldTrans) const =0
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
btAlignedObjectArray< btVector3 > m_forwardWS
virtual void updateFriction(btScalar timeStep)
void defaultInit(const btVehicleTuning &tuning)
void updateWheelTransformsWS(btWheelInfo &wheel, bool interpolatedTransform=true)
btRigidBody * getRigidBody()
btAlignedObjectArray< btScalar > m_sideImpulse
const btTransform & getWheelTransformWS(int wheelIndex) const
btScalar m_currentVehicleSpeedKmHour
btScalar rayCast(btWheelInfo &wheel)
btScalar getSteeringValue(int wheel) const
void setBrake(btScalar brake, int wheelIndex)
void updateSuspension(btScalar deltaTime)
virtual ~btRaycastVehicle()
btAlignedObjectArray< btVector3 > m_axle
btRaycastVehicle(const btVehicleTuning &tuning, btRigidBody *chassis, btVehicleRaycaster *raycaster)
btVehicleRaycaster * m_vehicleRaycaster
virtual void updateVehicle(btScalar step)
btAlignedObjectArray< btScalar > m_forwardImpulse
btAlignedObjectArray< btWheelInfo > m_wheelInfo
btRigidBody * m_chassisBody
void applyEngineForce(btScalar force, int wheel)
btWheelInfo & addWheel(const btVector3 &connectionPointCS0, const btVector3 &wheelDirectionCS0, const btVector3 &wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning &tuning, bool isFrontWheel)
void debugDraw(btIDebugDraw *debugDrawer)
btActionInterface interface
const btTransform & getChassisWorldTransform() const
void updateWheelTransform(int wheelIndex, bool interpolatedTransform=true)
const btWheelInfo & getWheelInfo(int index) const
void setSteeringValue(btScalar steering, int wheel)
The btRigidBody is the main class for rigid body objects.
btVector3 getVelocityInLocalPoint(const btVector3 &rel_pos) const
btScalar getInvMass() const
const btTransform & getCenterOfMassTransform() const
void applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)
btMotionState * getMotionState()
const btVector3 & getCenterOfMassPosition() const
static const btRigidBody * upcast(const btCollisionObject *colObj)
to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody ...
const btVector3 & getLinearVelocity() const
btVector3 can be used to represent 3D points and vectors.
btScalar length() const
Return the length of the vector.
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
btScalar dot(const btVector3 &v) const
Return the dot product.
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0
btVector3 m_chassisConnectionCS
btWheelInfo contains information per wheel about friction and suspension.
btTransform m_worldTransform