Bullet Collision Detection & Physics Library
btRaycastCallback.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_RAYCAST_TRI_CALLBACK_H
17#define BT_RAYCAST_TRI_CALLBACK_H
18
22class btConvexShape;
23
25{
26public:
27 //input
30
31 //@BP Mod - allow backface filtering and unflipped normals
32 enum EFlags
33 {
36 kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
38 kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
40 kF_DisableHeightfieldAccelerator = 1 << 4, //don't use the heightfield raycast accelerator. See https://github.com/bulletphysics/bullet3/pull/2062
41 kF_Terminator = 0xFFFFFFFF
42 };
43 unsigned int m_flags;
44
46
47 btTriangleRaycastCallback(const btVector3& from, const btVector3& to, unsigned int flags = 0);
48
49 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
50
51 virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
52};
53
55{
56public:
64
65 btTriangleConvexcastCallback(const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
66
67 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
68
69 virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
70};
71
72#endif //BT_RAYCAST_TRI_CALLBACK_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:33
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
virtual btScalar reportHit(const btVector3 &hitNormalLocal, const btVector3 &hitPointLocal, btScalar hitFraction, int partId, int triangleIndex)=0
const btConvexShape * m_convexShape
btTriangleConvexcastCallback(const btConvexShape *convexShape, const btTransform &convexShapeFrom, const btTransform &convexShapeTo, const btTransform &triangleToWorld, const btScalar triangleCollisionMargin)
@ kF_UseSubSimplexConvexCastRaytest
SubSimplexConvexCastRaytest is the default, even if kF_None is set.
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
btTriangleRaycastCallback(const btVector3 &from, const btVector3 &to, unsigned int flags=0)
virtual btScalar reportHit(const btVector3 &hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)=0
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.