Bullet Collision Detection & Physics Library
btPolyhedralContactClipping.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
19
22
23#include <float.h> //for FLT_MAX
24
28
29// Clips a face to the back of a plane
31{
32 int ve;
33 btScalar ds, de;
34 int numVerts = pVtxIn.size();
35 if (numVerts < 2)
36 return;
37
38 btVector3 firstVertex = pVtxIn[pVtxIn.size() - 1];
40
42
43 for (ve = 0; ve < numVerts; ve++)
44 {
46
48
49 if (ds < 0)
50 {
51 if (de < 0)
52 {
53 // Start < 0, end < 0, so output endVertex
54 ppVtxOut.push_back(endVertex);
55 }
56 else
57 {
58 // Start < 0, end >= 0, so output intersection
59 ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
60 }
61 }
62 else
63 {
64 if (de < 0)
65 {
66 // Start >= 0, end < 0 so output intersection and end
67 ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
68 ppVtxOut.push_back(endVertex);
69 }
70 }
72 ds = de;
73 }
74}
75
77{
82
85
86 if (Max0 < Min1 || Max1 < Min0)
87 return false;
88
89 btScalar d0 = Max0 - Min1;
90 btAssert(d0 >= 0.0f);
91 btScalar d1 = Max1 - Min0;
92 btAssert(d1 >= 0.0f);
93 if (d0 < d1)
94 {
95 depth = d0;
98 }
99 else
100 {
101 depth = d1;
104 }
105
106 return true;
107}
108
109static int gActualSATPairTests = 0;
110
111inline bool IsAlmostZero(const btVector3& v)
112{
113 if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
114 return true;
115}
116
117#ifdef TEST_INTERNAL_OBJECTS
118
119inline void BoxSupport(const btScalar extents[3], const btScalar sv[3], btScalar p[3])
120{
121 // This version is ~11.000 cycles (4%) faster overall in one of the tests.
122 // IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
123 // IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
124 // IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
125 p[0] = sv[0] < 0.0f ? -extents[0] : extents[0];
126 p[1] = sv[1] < 0.0f ? -extents[1] : extents[1];
127 p[2] = sv[2] < 0.0f ? -extents[2] : extents[2];
128}
129
131{
132 const btMatrix3x3& rot = tr.getBasis();
133 const btVector3& r0 = rot[0];
134 const btVector3& r1 = rot[1];
135 const btVector3& r2 = rot[2];
136
137 const btScalar x = r0.x() * in.x() + r1.x() * in.y() + r2.x() * in.z();
138 const btScalar y = r0.y() * in.x() + r1.y() * in.y() + r2.y() * in.z();
139 const btScalar z = r0.z() * in.x() + r1.z() * in.y() + r2.z() * in.z();
140
141 out.setValue(x, y, z);
142}
143
145{
146 const btScalar dp = delta_c.dot(axis);
147
152
153 btScalar p0[3];
154 BoxSupport(convex0.m_extents, localAxis0, p0);
155 btScalar p1[3];
156 BoxSupport(convex1.m_extents, localAxis1, p1);
157
158 const btScalar Radius0 = p0[0] * localAxis0.x() + p0[1] * localAxis0.y() + p0[2] * localAxis0.z();
159 const btScalar Radius1 = p1[0] * localAxis1.x() + p1[1] * localAxis1.y() + p1[2] * localAxis1.z();
160
161 const btScalar MinRadius = Radius0 > convex0.m_radius ? Radius0 : convex0.m_radius;
162 const btScalar MaxRadius = Radius1 > convex1.m_radius ? Radius1 : convex1.m_radius;
163
165 const btScalar d0 = MinMaxRadius + dp;
166 const btScalar d1 = MinMaxRadius - dp;
167
168 const btScalar depth = d0 < d1 ? d0 : d1;
169 if (depth > dmin)
170 return false;
171 return true;
172}
173#endif //TEST_INTERNAL_OBJECTS
174
180 const btVector3& translation,
183{
184 // compute the parameters of the closest points on each line segment
185
189
191
192 if (denom == 0.0f)
193 {
194 tA = 0.0f;
195 }
196 else
197 {
199 if (tA < -hlenA)
200 tA = -hlenA;
201 else if (tA > hlenA)
202 tA = hlenA;
203 }
204
206
207 if (tB < -hlenB)
208 {
209 tB = -hlenB;
211
212 if (tA < -hlenA)
213 tA = -hlenA;
214 else if (tA > hlenA)
215 tA = hlenA;
216 }
217 else if (tB > hlenB)
218 {
219 tB = hlenB;
221
222 if (tA < -hlenA)
223 tA = -hlenA;
224 else if (tA > hlenA)
225 tA = hlenA;
226 }
227
228 // compute the closest points relative to segment centers.
229
230 offsetA = dirA * tA;
231 offsetB = dirB * tB;
232
234}
235
237{
239
240 //#ifdef TEST_INTERNAL_OBJECTS
241 const btVector3 c0 = transA * hullA.m_localCenter;
242 const btVector3 c1 = transB * hullB.m_localCenter;
243 const btVector3 DeltaC2 = c0 - c1;
244 //#endif
245
247 int curPlaneTests = 0;
248
249 int numFacesA = hullA.m_faces.size();
250 // Test normals from hullA
251 for (int i = 0; i < numFacesA; i++)
252 {
253 const btVector3 Normal(hullA.m_faces[i].m_plane[0], hullA.m_faces[i].m_plane[1], hullA.m_faces[i].m_plane[2]);
254 btVector3 faceANormalWS = transA.getBasis() * Normal;
255 if (DeltaC2.dot(faceANormalWS) < 0)
256 faceANormalWS *= -1.f;
257
259#ifdef TEST_INTERNAL_OBJECTS
262 continue;
264#endif
265
266 btScalar d;
267 btVector3 wA, wB;
269 return false;
270
271 if (d < dmin)
272 {
273 dmin = d;
275 }
276 }
277
278 int numFacesB = hullB.m_faces.size();
279 // Test normals from hullB
280 for (int i = 0; i < numFacesB; i++)
281 {
282 const btVector3 Normal(hullB.m_faces[i].m_plane[0], hullB.m_faces[i].m_plane[1], hullB.m_faces[i].m_plane[2]);
283 btVector3 WorldNormal = transB.getBasis() * Normal;
284 if (DeltaC2.dot(WorldNormal) < 0)
285 WorldNormal *= -1.f;
286
288#ifdef TEST_INTERNAL_OBJECTS
291 continue;
293#endif
294
295 btScalar d;
296 btVector3 wA, wB;
298 return false;
299
300 if (d < dmin)
301 {
302 dmin = d;
304 }
305 }
306
308 int edgeA = -1;
309 int edgeB = -1;
312 btVector3 witnessPointA(0, 0, 0), witnessPointB(0, 0, 0);
313
314 int curEdgeEdge = 0;
315 // Test edges
316 for (int e0 = 0; e0 < hullA.m_uniqueEdges.size(); e0++)
317 {
318 const btVector3 edge0 = hullA.m_uniqueEdges[e0];
319 const btVector3 WorldEdge0 = transA.getBasis() * edge0;
320 for (int e1 = 0; e1 < hullB.m_uniqueEdges.size(); e1++)
321 {
322 const btVector3 edge1 = hullB.m_uniqueEdges[e1];
323 const btVector3 WorldEdge1 = transB.getBasis() * edge1;
324
326 curEdgeEdge++;
327 if (!IsAlmostZero(Cross))
328 {
329 Cross = Cross.normalize();
330 if (DeltaC2.dot(Cross) < 0)
331 Cross *= -1.f;
332
333#ifdef TEST_INTERNAL_OBJECTS
336 continue;
338#endif
339
340 btScalar dist;
341 btVector3 wA, wB;
342 if (!TestSepAxis(hullA, hullB, transA, transB, Cross, dist, wA, wB))
343 return false;
344
345 if (dist < dmin)
346 {
347 dmin = dist;
348 sep = Cross;
349 edgeA = e0;
350 edgeB = e1;
355 }
356 }
357 }
358 }
359
360 if (edgeA >= 0 && edgeB >= 0)
361 {
362 // printf("edge-edge\n");
363 //add an edge-edge contact
364
368 btScalar tA;
369 btScalar tB;
370
372
375
376 btScalar hlenB = 1e30f;
377 btScalar hlenA = 1e30f;
378
381 dirA, hlenA,
382 dirB, hlenB);
383
384 btScalar nlSqrt = ptsVector.length2();
385 if (nlSqrt > SIMD_EPSILON)
386 {
388 ptsVector *= 1.f / nl;
389 if (ptsVector.dot(DeltaC2) < 0.f)
390 {
391 ptsVector *= -1.f;
392 }
394 btScalar distance = nl;
395 resultOut.addContactPoint(ptsVector, ptOnB, -distance);
396 }
397 }
398
399 if ((DeltaC2.dot(sep)) < 0.0f)
400 sep = -sep;
401
402 return true;
403}
404
406{
407 worldVertsB2.resize(0);
408 btVertexArray* pVtxIn = &worldVertsB1;
409 btVertexArray* pVtxOut = &worldVertsB2;
410 pVtxOut->reserve(pVtxIn->size());
411
412 int closestFaceA = -1;
413 {
415 for (int face = 0; face < hullA.m_faces.size(); face++)
416 {
417 const btVector3 Normal(hullA.m_faces[face].m_plane[0], hullA.m_faces[face].m_plane[1], hullA.m_faces[face].m_plane[2]);
418 const btVector3 faceANormalWS = transA.getBasis() * Normal;
419
421 if (d < dmin)
422 {
423 dmin = d;
424 closestFaceA = face;
425 }
426 }
427 }
428 if (closestFaceA < 0)
429 return;
430
431 const btFace& polyA = hullA.m_faces[closestFaceA];
432
433 // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
435 for (int e0 = 0; e0 < numVerticesA; e0++)
436 {
437 const btVector3& a = hullA.m_vertices[polyA.m_indices[e0]];
438 const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0 + 1) % numVerticesA]];
439 const btVector3 edge0 = a - b;
440 const btVector3 WorldEdge0 = transA.getBasis() * edge0;
441 btVector3 worldPlaneAnormal1 = transA.getBasis() * btVector3(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
442
446
447//int otherFace=0;
448#ifdef BLA1
449 int otherFace = polyA.m_connectedFaces[e0];
450 btVector3 localPlaneNormal(hullA.m_faces[otherFace].m_plane[0], hullA.m_faces[otherFace].m_plane[1], hullA.m_faces[otherFace].m_plane[2]);
451 btScalar localPlaneEq = hullA.m_faces[otherFace].m_plane[3];
452
455#else
458
459#endif
460 //clip face
461
464 pVtxOut->resize(0);
465 }
466
467 //#define ONLY_REPORT_DEEPEST_POINT
468
469 btVector3 point;
470
471 // only keep points that are behind the witness face
472 {
473 btVector3 localPlaneNormal(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
474 btScalar localPlaneEq = polyA.m_plane[3];
477 for (int i = 0; i < pVtxIn->size(); i++)
478 {
479 btVector3 vtx = pVtxIn->at(i);
481 if (depth <= minDist)
482 {
483 // printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
484 depth = minDist;
485 }
486
487 if (depth <= maxDist)
488 {
489 btVector3 point = pVtxIn->at(i);
490#ifdef ONLY_REPORT_DEEPEST_POINT
492#else
493#if 0
494 if (depth<-3)
495 {
496 printf("error in btPolyhedralContactClipping depth = %f\n", depth);
497 printf("likely wrong separatingNormal passed in\n");
498 }
499#endif
500 resultOut.addContactPoint(separatingNormal, point, depth);
501#endif
502 }
503 }
504 }
505#ifdef ONLY_REPORT_DEEPEST_POINT
506 if (curMaxDist < maxDist)
507 {
508 resultOut.addContactPoint(separatingNormal, point, curMaxDist);
509 }
510#endif //ONLY_REPORT_DEEPEST_POINT
511}
512
514{
516 // const btVector3 c0 = transA * hullA.m_localCenter;
517 // const btVector3 c1 = transB * hullB.m_localCenter;
518 //const btVector3 DeltaC2 = c0 - c1;
519
520 int closestFaceB = -1;
522 {
523 for (int face = 0; face < hullB.m_faces.size(); face++)
524 {
525 const btVector3 Normal(hullB.m_faces[face].m_plane[0], hullB.m_faces[face].m_plane[1], hullB.m_faces[face].m_plane[2]);
526 const btVector3 WorldNormal = transB.getBasis() * Normal;
528 if (d > dmax)
529 {
530 dmax = d;
531 closestFaceB = face;
532 }
533 }
534 }
535 worldVertsB1.resize(0);
536 {
537 const btFace& polyB = hullB.m_faces[closestFaceB];
538 const int numVertices = polyB.m_indices.size();
539 for (int e0 = 0; e0 < numVertices; e0++)
540 {
541 const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
542 worldVertsB1.push_back(transB * b);
543 }
544 }
545
546 if (closestFaceB >= 0)
547 clipFaceAgainstHull(separatingNormal, hullA, transA, worldVertsB1, worldVertsB2, minDist, maxDist, resultOut);
548}
const T & btMax(const T &a, const T &b)
Definition btMinMax.h:27
static bool TestSepAxis(const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, const btVector3 &sep_axis, btScalar &depth, btVector3 &witnessPointA, btVector3 &witnessPointB)
int gExpectedNbTests
This file was written by Erwin Coumans Separating axis rest based on work from Pierre Terdiman,...
bool IsAlmostZero(const btVector3 &v)
void btSegmentsClosestPoints(btVector3 &ptsVector, btVector3 &offsetA, btVector3 &offsetB, btScalar &tA, btScalar &tB, const btVector3 &translation, const btVector3 &dirA, btScalar hlenA, const btVector3 &dirB, btScalar hlenB)
static int gActualSATPairTests
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
btScalar btSqrt(btScalar y)
Definition btScalar.h:466
btScalar btFabs(btScalar x)
Definition btScalar.h:497
#define SIMD_FORCE_INLINE
Definition btScalar.h:98
#define SIMD_EPSILON
Definition btScalar.h:543
void btSwap(T &a, T &b)
Definition btScalar.h:643
#define btAssert(x)
Definition btScalar.h:153
static btMatrix3x3 Cross(const btVector3 &v)
btScalar btDot(const btVector3 &v1, const btVector3 &v2)
Return the dot product between two vectors.
Definition btVector3.h:890
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
void push_back(const T &_Val)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:50
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:82
const btScalar & z() const
Return the z value.
Definition btVector3.h:579
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
Definition btVector3.h:380
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition btVector3.h:229
btVector3 normalized() const
Return a normalized version of this vector.
Definition btVector3.h:949
const btScalar & x() const
Return the x value.
Definition btVector3.h:575
const btScalar & y() const
Return the y value.
Definition btVector3.h:577
btAlignedObjectArray< int > m_indices
static void clipFace(const btVertexArray &pVtxIn, btVertexArray &ppVtxOut, const btVector3 &planeNormalWS, btScalar planeEqWS)
the clipFace method is used internally
static void clipHullAgainstHull(const btVector3 &separatingNormal1, const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, const btScalar minDist, btScalar maxDist, btVertexArray &worldVertsB1, btVertexArray &worldVertsB2, btDiscreteCollisionDetectorInterface::Result &resultOut)
static void clipFaceAgainstHull(const btVector3 &separatingNormal, const btConvexPolyhedron &hullA, const btTransform &transA, btVertexArray &worldVertsB1, btVertexArray &worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result &resultOut)
static bool findSeparatingAxis(const btConvexPolyhedron &hullA, const btConvexPolyhedron &hullB, const btTransform &transA, const btTransform &transB, btVector3 &sep, btDiscreteCollisionDetectorInterface::Result &resultOut)