Bullet Collision Detection & Physics Library
btNNCGConstraintSolver.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_NNCG_CONSTRAINT_SOLVER_H
17#define BT_NNCG_CONSTRAINT_SOLVER_H
18
20
23{
24protected:
26
27 btAlignedObjectArray<btScalar> m_pNC; // p for None Contact constraints
28 btAlignedObjectArray<btScalar> m_pC; // p for Contact constraints
29 btAlignedObjectArray<btScalar> m_pCF; // p for ContactFriction constraints
30 btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints
31
32 //These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration.
33 btAlignedObjectArray<btScalar> m_deltafNC; // deltaf for NoneContact constraints
34 btAlignedObjectArray<btScalar> m_deltafC; // deltaf for Contact constraints
35 btAlignedObjectArray<btScalar> m_deltafCF; // deltaf for ContactFriction constraints
36 btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints
37
38protected:
39 virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
40 virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
41
42 virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
43
44public:
46
47 btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {}
48
50 {
51 return BT_NNCG_SOLVER;
52 }
53
55};
56
57#endif //BT_NNCG_CONSTRAINT_SOLVER_H
btConstraintSolverType
btConstraintSolver provides solver interface
@ BT_NNCG_SOLVER
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
btCollisionObject can be used to manage collision detection objects.
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
btAlignedObjectArray< btScalar > m_pCF
btAlignedObjectArray< btScalar > m_deltafCF
btAlignedObjectArray< btScalar > m_deltafC
btAlignedObjectArray< btScalar > m_deltafNC
btAlignedObjectArray< btScalar > m_deltafCRF
btAlignedObjectArray< btScalar > m_pCRF
virtual btConstraintSolverType getSolverType() const
btAlignedObjectArray< btScalar > m_pC
btAlignedObjectArray< btScalar > m_pNC
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (...
TypedConstraint is the baseclass for Bullet constraints and vehicles.