Bullet Collision Detection & Physics Library
btMultimaterialTriangleMeshShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18#ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
19#define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
20
22#include "btMaterial.h"
23
27{
29
30public:
32
33 btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
34 {
36
37 const unsigned char *vertexbase;
38 int numverts;
39 PHY_ScalarType type;
40 int stride;
41 const unsigned char *indexbase;
42 int indexstride;
43 int numfaces;
44 PHY_ScalarType indicestype;
45
46 //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
47
48 for (int i = 0; i < meshInterface->getNumSubParts(); i++)
49 {
50 m_meshInterface->getLockedReadOnlyVertexIndexBase(
51 &vertexbase,
52 numverts,
53 type,
54 stride,
55 &indexbase,
56 indexstride,
57 numfaces,
58 indicestype,
59 i);
60 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
61 }
62 }
63
65 btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
66 {
68
69 const unsigned char *vertexbase;
70 int numverts;
71 PHY_ScalarType type;
72 int stride;
73 const unsigned char *indexbase;
74 int indexstride;
75 int numfaces;
76 PHY_ScalarType indicestype;
77
78 //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
79
80 for (int i = 0; i < meshInterface->getNumSubParts(); i++)
81 {
82 m_meshInterface->getLockedReadOnlyVertexIndexBase(
83 &vertexbase,
84 numverts,
85 type,
86 stride,
87 &indexbase,
88 indexstride,
89 numfaces,
90 indicestype,
91 i);
92 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
93 }
94 }
95
97 {
98 /*
99 for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
100 {
101 btAlignedFree(m_materialValues[i]);
102 m_materialLookup[i] = NULL;
103 }
104 btAlignedFree(m_materialValues);
105 m_materialLookup = NULL;
106*/
107 }
108 //debugging
109 virtual const char *getName() const { return "MULTIMATERIALTRIANGLEMESH"; }
110
112 const btMaterial *getMaterialProperties(int partID, int triIndex);
113};
114
115#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
@ MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE
Multimaterial mesh.
PHY_ScalarType
PHY_ScalarType enumerates possible scalar types.
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
This file was created by Alex Silverman.
Definition: btMaterial.h:23
This file was created by Alex Silverman.
btMultimaterialTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true)
btAlignedObjectArray< btMaterial * > m_materialList
btMultimaterialTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true)
optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this...
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
virtual int getNumSubParts() const =0
getNumSubParts returns the number of separate subparts each subpart has a continuous array of vertice...
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82