Bullet Collision Detection & Physics Library
btMultiBody.h
Go to the documentation of this file.
1/*
2 * PURPOSE:
3 * Class representing an articulated rigid body. Stores the body's
4 * current state, allows forces and torques to be set, handles
5 * timestepping and implements Featherstone's algorithm.
6 *
7 * COPYRIGHT:
8 * Copyright (C) Stephen Thompson, <stephen@solarflare.org.uk>, 2011-2013
9 * Portions written By Erwin Coumans: connection to LCP solver, various multibody constraints, replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
10 * Portions written By Jakub Stepien: support for multi-DOF constraints, introduction of spatial algebra and several other improvements
11
12 This software is provided 'as-is', without any express or implied warranty.
13 In no event will the authors be held liable for any damages arising from the use of this software.
14 Permission is granted to anyone to use this software for any purpose,
15 including commercial applications, and to alter it and redistribute it freely,
16 subject to the following restrictions:
17
18 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
19 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
20 3. This notice may not be removed or altered from any source distribution.
21
22 */
23
24#ifndef BT_MULTIBODY_H
25#define BT_MULTIBODY_H
26
27#include "LinearMath/btScalar.h"
32
34#ifdef BT_USE_DOUBLE_PRECISION
35#define btMultiBodyData btMultiBodyDoubleData
36#define btMultiBodyDataName "btMultiBodyDoubleData"
37#define btMultiBodyLinkData btMultiBodyLinkDoubleData
38#define btMultiBodyLinkDataName "btMultiBodyLinkDoubleData"
39#else
40#define btMultiBodyData btMultiBodyFloatData
41#define btMultiBodyDataName "btMultiBodyFloatData"
42#define btMultiBodyLinkData btMultiBodyLinkFloatData
43#define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"
44#endif //BT_USE_DOUBLE_PRECISION
45
46#include "btMultiBodyLink.h"
48
51{
52public:
54
55 //
56 // initialization
57 //
58
59 btMultiBody(int n_links, // NOT including the base
60 btScalar mass, // mass of base
61 const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
62 bool fixedBase, // whether the base is fixed (true) or can move (false)
63 bool canSleep, bool deprecatedMultiDof = true);
64
65 virtual ~btMultiBody();
66
67 //note: fixed link collision with parent is always disabled
68 void setupFixed(int i, //linkIndex
69 btScalar mass,
70 const btVector3 &inertia,
71 int parent,
72 const btQuaternion &rotParentToThis,
73 const btVector3 &parentComToThisPivotOffset,
74 const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision = true);
75
76 void setupPrismatic(int i,
77 btScalar mass,
78 const btVector3 &inertia,
79 int parent,
80 const btQuaternion &rotParentToThis,
81 const btVector3 &jointAxis,
82 const btVector3 &parentComToThisPivotOffset,
83 const btVector3 &thisPivotToThisComOffset,
84 bool disableParentCollision);
85
86 void setupRevolute(int i, // 0 to num_links-1
87 btScalar mass,
88 const btVector3 &inertia,
89 int parentIndex,
90 const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
91 const btVector3 &jointAxis, // in my frame
92 const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
93 const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
94 bool disableParentCollision = false);
95
96 void setupSpherical(int i, // linkIndex, 0 to num_links-1
97 btScalar mass,
98 const btVector3 &inertia,
99 int parent,
100 const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
101 const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
102 const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
103 bool disableParentCollision = false);
104
105 void setupPlanar(int i, // 0 to num_links-1
106 btScalar mass,
107 const btVector3 &inertia,
108 int parent,
109 const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
110 const btVector3 &rotationAxis,
111 const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
112 bool disableParentCollision = false);
113
114 const btMultibodyLink &getLink(int index) const
115 {
116 return m_links[index];
117 }
118
120 {
121 return m_links[index];
122 }
123
124 void setBaseCollider(btMultiBodyLinkCollider * collider) //collider can be NULL to disable collision for the base
125 {
126 m_baseCollider = collider;
127 }
129 {
130 return m_baseCollider;
131 }
133 {
134 return m_baseCollider;
135 }
136
138 {
139 if (index >= 0 && index < getNumLinks())
140 {
141 return getLink(index).m_collider;
142 }
143 return 0;
144 }
145
147 {
148 if (index >= 0 && index < getNumLinks())
149 {
150 return getLink(index).m_collider;
151 }
152 return 0;
153 }
154
155 //
156 // get parent
157 // input: link num from 0 to num_links-1
158 // output: link num from 0 to num_links-1, OR -1 to mean the base.
159 //
160 int getParent(int link_num) const;
161
162 //
163 // get number of m_links, masses, moments of inertia
164 //
165
166 int getNumLinks() const { return m_links.size(); }
167 int getNumDofs() const { return m_dofCount; }
168 int getNumPosVars() const { return m_posVarCnt; }
169 btScalar getBaseMass() const { return m_baseMass; }
170 const btVector3 &getBaseInertia() const { return m_baseInertia; }
171 btScalar getLinkMass(int i) const;
172 const btVector3 &getLinkInertia(int i) const;
173
174 //
175 // change mass (incomplete: can only change base mass and inertia at present)
176 //
177
178 void setBaseMass(btScalar mass) { m_baseMass = mass; }
179 void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
180
181 //
182 // get/set pos/vel/rot/omega for the base link
183 //
184
185 const btVector3 &getBasePos() const
186 {
187 return m_basePos;
188 } // in world frame
189 const btVector3 getBaseVel() const
190 {
191 return btVector3(m_realBuf[3], m_realBuf[4], m_realBuf[5]);
192 } // in world frame
194 {
195 return m_baseQuat;
196 }
197
199 {
200 return m_basePos_interpolate;
201 } // in world frame
203 {
204 return m_baseQuat_interpolate;
205 }
206
207 // rotates world vectors into base frame
208 btVector3 getBaseOmega() const { return btVector3(m_realBuf[0], m_realBuf[1], m_realBuf[2]); } // in world frame
209
210 void setBasePos(const btVector3 &pos)
211 {
212 m_basePos = pos;
213 if(!isBaseKinematic())
214 m_basePos_interpolate = pos;
215 }
216
218 {
219 m_basePos_interpolate = pos;
220 }
221
223 {
224 setBasePos(tr.getOrigin());
225 setWorldToBaseRot(tr.getRotation().inverse());
226 }
227
229 {
230 btTransform tr;
231 tr.setOrigin(getBasePos());
232 tr.setRotation(getWorldToBaseRot().inverse());
233 return tr;
234 }
235
237 {
238 setInterpolateBasePos(tr.getOrigin());
239 setInterpolateWorldToBaseRot(tr.getRotation().inverse());
240 }
241
243 {
244 btTransform tr;
245 tr.setOrigin(getInterpolateBasePos());
246 tr.setRotation(getInterpolateWorldToBaseRot().inverse());
247 return tr;
248 }
249
250 void setBaseVel(const btVector3 &vel)
251 {
252 m_realBuf[3] = vel[0];
253 m_realBuf[4] = vel[1];
254 m_realBuf[5] = vel[2];
255 }
256
258 {
259 m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
260 if(!isBaseKinematic())
261 m_baseQuat_interpolate = rot;
262 }
263
265 {
266 m_baseQuat_interpolate = rot;
267 }
268
269 void setBaseOmega(const btVector3 &omega)
270 {
271 m_realBuf[0] = omega[0];
272 m_realBuf[1] = omega[1];
273 m_realBuf[2] = omega[2];
274 }
275
276 void saveKinematicState(btScalar timeStep);
277
278 //
279 // get/set pos/vel for child m_links (i = 0 to num_links-1)
280 //
281
282 btScalar getJointPos(int i) const;
283 btScalar getJointVel(int i) const;
284
285 btScalar *getJointVelMultiDof(int i);
286 btScalar *getJointPosMultiDof(int i);
287
288 const btScalar *getJointVelMultiDof(int i) const;
289 const btScalar *getJointPosMultiDof(int i) const;
290
291 void setJointPos(int i, btScalar q);
292 void setJointVel(int i, btScalar qdot);
293 void setJointPosMultiDof(int i, const double *q);
294 void setJointVelMultiDof(int i, const double *qdot);
295 void setJointPosMultiDof(int i, const float *q);
296 void setJointVelMultiDof(int i, const float *qdot);
297
298 //
299 // direct access to velocities as a vector of 6 + num_links elements.
300 // (omega first, then v, then joint velocities.)
301 //
303 {
304 return &m_realBuf[0];
305 }
306
308 {
309 return &m_deltaV[0];
310 }
311
313 {
314 return &m_splitV[0];
315 }
316 /* btScalar * getVelocityVector()
317 {
318 return &real_buf[0];
319 }
320 */
321
322 //
323 // get the frames of reference (positions and orientations) of the child m_links
324 // (i = 0 to num_links-1)
325 //
326
327 const btVector3 &getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
328 const btQuaternion &getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
329 const btVector3 &getInterpolateRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
330 const btQuaternion &getInterpolateParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
331
332 //
333 // transform vectors in local frame of link i to world frame (or vice versa)
334 //
335 btVector3 localPosToWorld(int i, const btVector3 &local_pos) const;
336 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const;
337 btVector3 worldPosToLocal(int i, const btVector3 &world_pos) const;
338 btVector3 worldDirToLocal(int i, const btVector3 &world_dir) const;
339
340 //
341 // transform a frame in local coordinate to a frame in world coordinate
342 //
343 btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &local_frame) const;
344
345
346 //
347 // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
348 //
349
350 void clearForcesAndTorques();
351 void clearConstraintForces();
352
353 void clearVelocities();
354
355 void addBaseForce(const btVector3 &f)
356 {
357 m_baseForce += f;
358 }
359 void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
360 void addLinkForce(int i, const btVector3 &f);
361 void addLinkTorque(int i, const btVector3 &t);
362
364 {
365 m_baseConstraintForce += f;
366 }
367 void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
368 void addLinkConstraintForce(int i, const btVector3 &f);
369 void addLinkConstraintTorque(int i, const btVector3 &t);
370
371 void addJointTorque(int i, btScalar Q);
372 void addJointTorqueMultiDof(int i, int dof, btScalar Q);
373 void addJointTorqueMultiDof(int i, const btScalar *Q);
374
375 const btVector3 &getBaseForce() const { return m_baseForce; }
376 const btVector3 &getBaseTorque() const { return m_baseTorque; }
377 const btVector3 &getLinkForce(int i) const;
378 const btVector3 &getLinkTorque(int i) const;
379 btScalar getJointTorque(int i) const;
380 btScalar *getJointTorqueMultiDof(int i);
381
382 //
383 // dynamics routines.
384 //
385
386 // timestep the velocities (given the external forces/torques set using addBaseForce etc).
387 // also sets up caches for calcAccelerationDeltas.
388 //
389 // Note: the caller must provide three vectors which are used as
390 // temporary scratch space. The idea here is to reduce dynamic
391 // memory allocation: the same scratch vectors can be re-used
392 // again and again for different Multibodies, instead of each
393 // btMultiBody allocating (and then deallocating) their own
394 // individual scratch buffers. This gives a considerable speed
395 // improvement, at least on Windows (where dynamic memory
396 // allocation appears to be fairly slow).
397 //
398
399 void computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
403 bool isConstraintPass,
404 bool jointFeedbackInWorldSpace,
405 bool jointFeedbackInJointFrame
406 );
407
409 //void stepVelocitiesMultiDof(btScalar dt,
410 // btAlignedObjectArray<btScalar> & scratch_r,
411 // btAlignedObjectArray<btVector3> & scratch_v,
412 // btAlignedObjectArray<btMatrix3x3> & scratch_m,
413 // bool isConstraintPass = false)
414 //{
415 // computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt, scratch_r, scratch_v, scratch_m, isConstraintPass, false, false);
416 //}
417
418 // calcAccelerationDeltasMultiDof
419 // input: force vector (in same format as jacobian, i.e.:
420 // 3 torque values, 3 force values, num_links joint torque values)
421 // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
422 // (existing contents of output array are replaced)
423 // calcAccelerationDeltasMultiDof must have been called first.
424 void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
426 btAlignedObjectArray<btVector3> &scratch_v) const;
427
428 void applyDeltaVeeMultiDof2(const btScalar *delta_vee, btScalar multiplier)
429 {
430 for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
431 {
432 m_deltaV[dof] += delta_vee[dof] * multiplier;
433 }
434 }
435 void applyDeltaSplitVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
436 {
437 for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
438 {
439 m_splitV[dof] += delta_vee[dof] * multiplier;
440 }
441 }
443 {
444 applyDeltaVeeMultiDof(&m_splitV[0], 1);
445 }
447 {
448 applyDeltaVeeMultiDof(&m_splitV[0], -1);
449
450 for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
451 {
452 m_splitV[dof] = 0.f;
453 }
454 }
456 {
457 applyDeltaVeeMultiDof(&m_deltaV[0], 1);
458
459 for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
460 {
461 m_deltaV[dof] = 0.f;
462 }
463 }
464
465 void applyDeltaVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
466 {
467 //for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
468 // printf("%.4f ", delta_vee[dof]*multiplier);
469 //printf("\n");
470
471 //btScalar sum = 0;
472 //for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
473 //{
474 // sum += delta_vee[dof]*multiplier*delta_vee[dof]*multiplier;
475 //}
476 //btScalar l = btSqrt(sum);
477
478 //if (l>m_maxAppliedImpulse)
479 //{
480 // multiplier *= m_maxAppliedImpulse/l;
481 //}
482
483 for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
484 {
485 m_realBuf[dof] += delta_vee[dof] * multiplier;
486 btClamp(m_realBuf[dof], -m_maxCoordinateVelocity, m_maxCoordinateVelocity);
487 }
488 }
489
490 // timestep the positions (given current velocities).
491 void stepPositionsMultiDof(btScalar dt, btScalar *pq = 0, btScalar *pqd = 0);
492
493 // predict the positions
494 void predictPositionsMultiDof(btScalar dt);
495
496 //
497 // contacts
498 //
499
500 // This routine fills out a contact constraint jacobian for this body.
501 // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
502 // 'normal' & 'contact_point' are both given in world coordinates.
503
505 const btVector3 &contact_point,
506 const btVector3 &normal,
507 btScalar *jac,
510 btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
511
512 //a more general version of fillContactJacobianMultiDof which does not assume..
513 //.. that the constraint in question is contact or, to be more precise, constrains linear velocity only
514 void fillConstraintJacobianMultiDof(int link,
515 const btVector3 &contact_point,
516 const btVector3 &normal_ang,
517 const btVector3 &normal_lin,
518 btScalar *jac,
521 btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
522
523 //
524 // sleeping
525 //
526 void setCanSleep(bool canSleep)
527 {
528 if (m_canWakeup)
529 {
530 m_canSleep = canSleep;
531 }
532 }
533
534 bool getCanSleep() const
535 {
536 return m_canSleep;
537 }
538
539 bool getCanWakeup() const
540 {
541 return m_canWakeup;
542 }
543
544 void setCanWakeup(bool canWakeup)
545 {
546 m_canWakeup = canWakeup;
547 }
548 bool isAwake() const
549 {
550 return m_awake;
551 }
552 void wakeUp();
553 void goToSleep();
554 void checkMotionAndSleepIfRequired(btScalar timestep);
555
556 bool hasFixedBase() const;
557
558 bool isBaseKinematic() const;
559
560 bool isBaseStaticOrKinematic() const;
561
562 // set the dynamic type in the base's collision flags.
563 void setBaseDynamicType(int dynamicType);
564
565 void setFixedBase(bool fixedBase)
566 {
567 m_fixedBase = fixedBase;
568 if(m_fixedBase)
569 setBaseDynamicType(btCollisionObject::CF_STATIC_OBJECT);
570 else
571 setBaseDynamicType(btCollisionObject::CF_DYNAMIC_OBJECT);
572 }
573
574 int getCompanionId() const
575 {
576 return m_companionId;
577 }
578 void setCompanionId(int id)
579 {
580 //printf("for %p setCompanionId(%d)\n",this, id);
581 m_companionId = id;
582 }
583
584 void setNumLinks(int numLinks) //careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
585 {
586 m_links.resize(numLinks);
587 }
588
590 {
591 return m_linearDamping;
592 }
594 {
595 m_linearDamping = damp;
596 }
598 {
599 return m_angularDamping;
600 }
602 {
603 m_angularDamping = damp;
604 }
605
606 bool getUseGyroTerm() const
607 {
608 return m_useGyroTerm;
609 }
610 void setUseGyroTerm(bool useGyro)
611 {
612 m_useGyroTerm = useGyro;
613 }
615 {
616 return m_maxCoordinateVelocity;
617 }
619 {
620 m_maxCoordinateVelocity = maxVel;
621 }
622
624 {
625 return m_maxAppliedImpulse;
626 }
628 {
629 m_maxAppliedImpulse = maxImp;
630 }
631 void setHasSelfCollision(bool hasSelfCollision)
632 {
633 m_hasSelfCollision = hasSelfCollision;
634 }
635 bool hasSelfCollision() const
636 {
637 return m_hasSelfCollision;
638 }
639
640 void finalizeMultiDof();
641
642 void useRK4Integration(bool use) { m_useRK4 = use; }
643 bool isUsingRK4Integration() const { return m_useRK4; }
644 void useGlobalVelocities(bool use) { m_useGlobalVelocities = use; }
645 bool isUsingGlobalVelocities() const { return m_useGlobalVelocities; }
646
647 bool isPosUpdated() const
648 {
649 return __posUpdated;
650 }
651 void setPosUpdated(bool updated)
652 {
653 __posUpdated = updated;
654 }
655
656 //internalNeedsJointFeedback is for internal use only
658 {
659 return m_internalNeedsJointFeedback;
660 }
661 void forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local, btAlignedObjectArray<btVector3> & local_origin);
662
663 void compTreeLinkVelocities(btVector3 * omega, btVector3 * vel) const;
664
665 void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> & world_to_local, btAlignedObjectArray<btVector3> & local_origin);
666 void updateCollisionObjectInterpolationWorldTransforms(btAlignedObjectArray<btQuaternion> & world_to_local, btAlignedObjectArray<btVector3> & local_origin);
667
668 virtual int calculateSerializeBufferSize() const;
669
671 virtual const char *serialize(void *dataBuffer, class btSerializer *serializer) const;
672
673 const char *getBaseName() const
674 {
675 return m_baseName;
676 }
678 void setBaseName(const char *name)
679 {
680 m_baseName = name;
681 }
682
684 void *getUserPointer() const
685 {
686 return m_userObjectPointer;
687 }
688
689 int getUserIndex() const
690 {
691 return m_userIndex;
692 }
693
694 int getUserIndex2() const
695 {
696 return m_userIndex2;
697 }
699 void setUserPointer(void *userPointer)
700 {
701 m_userObjectPointer = userPointer;
702 }
703
705 void setUserIndex(int index)
706 {
707 m_userIndex = index;
708 }
709
710 void setUserIndex2(int index)
711 {
712 m_userIndex2 = index;
713 }
714
715 static void spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
716 const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
717 const btVector3 &top_in, // top part of input vector
718 const btVector3 &bottom_in, // bottom part of input vector
719 btVector3 &top_out, // top part of output vector
720 btVector3 &bottom_out); // bottom part of output vector
721
722 void setLinkDynamicType(const int i, int type);
723
724 bool isLinkStaticOrKinematic(const int i) const;
725
726 bool isLinkKinematic(const int i) const;
727
728 bool isLinkAndAllAncestorsStaticOrKinematic(const int i) const;
729
730 bool isLinkAndAllAncestorsKinematic(const int i) const;
731
732 void setSleepThreshold(btScalar sleepThreshold)
733 {
734 m_sleepEpsilon = sleepThreshold;
735 }
736
737 void setSleepTimeout(btScalar sleepTimeout)
738 {
739 this->m_sleepTimeout = sleepTimeout;
740 }
741
742
743private:
744 btMultiBody(const btMultiBody &); // not implemented
745 void operator=(const btMultiBody &); // not implemented
746
747 void solveImatrix(const btVector3 &rhs_top, const btVector3 &rhs_bot, btScalar result[6]) const;
748 void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
749
751 {
752 int dofOffset = 0, cfgOffset = 0;
753 for (int bidx = 0; bidx < m_links.size(); ++bidx)
754 {
755 m_links[bidx].m_dofOffset = dofOffset;
756 m_links[bidx].m_cfgOffset = cfgOffset;
757 dofOffset += m_links[bidx].m_dofCount;
758 cfgOffset += m_links[bidx].m_posVarCount;
759 }
760 }
761
762 void mulMatrix(const btScalar *pA, const btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
763
764private:
766 const char *m_baseName; //memory needs to be manager by user!
767
768 btVector3 m_basePos; // position of COM of base (world frame)
769 btVector3 m_basePos_interpolate; // position of interpolated COM of base (world frame)
770 btQuaternion m_baseQuat; // rotates world points into base frame
772
773 btScalar m_baseMass; // mass of the base
774 btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
775
776 btVector3 m_baseForce; // external force applied to base. World frame.
777 btVector3 m_baseTorque; // external torque applied to base. World frame.
778
779 btVector3 m_baseConstraintForce; // external force applied to base. World frame.
780 btVector3 m_baseConstraintTorque; // external torque applied to base. World frame.
781
782 btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
783
784 //
785 // realBuf:
786 // offset size array
787 // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
788 // 6+num_links num_links D
789 //
790 // vectorBuf:
791 // offset size array
792 // 0 num_links h_top
793 // num_links num_links h_bottom
794 //
795 // matrixBuf:
796 // offset size array
797 // 0 num_links+1 rot_from_parent
798 //
804
810
812
813 // Sleep parameters.
820
824
832
834 int m_dofCount, m_posVarCnt;
835
836 bool m_useRK4, m_useGlobalVelocities;
837 //for global velocities, see 8.3.2B Proposed resolution in Jakub Stepien PhD Thesis
838 //https://drive.google.com/file/d/0Bz3vEa19XOYGNWdZWGpMdUdqVmZ5ZVBOaEh4ZnpNaUxxZFNV/view?usp=sharing
839
842
843 //If enabled, calculate the velocity based on kinematic transform changes. Currently only implemented for the base.
845};
846
848{
854
855 btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
860
864
867 double m_jointPos[7];
868 double m_jointVel[6];
869 double m_jointTorque[6];
870
877
882};
883
885{
891 btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
896
901
902 float m_jointPos[7];
903 float m_jointVel[6];
912
917};
918
921{
926 btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
929 char m_padding[4];
930
934};
935
938{
943
944 btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
947
951};
952
953#endif
void btClamp(T &a, const T &lb, const T &ub)
Definition: btMinMax.h:57
#define output
btQuaternion inverse(const btQuaternion &q)
Return the inverse of a quaternion.
Definition: btQuaternion.h:909
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
void * m_userObjectPointer
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPoin...
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
virtual int calculateSerializeBufferSize() const
virtual const char * serialize(void *dataBuffer, class btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btScalar m_maxCoordinateVelocity
Definition: btMultiBody.h:830
bool __posUpdated
Definition: btMultiBody.h:833
void useRK4Integration(bool use)
Definition: btMultiBody.h:642
void setMaxCoordinateVelocity(btScalar maxVel)
Definition: btMultiBody.h:618
btTransform getInterpolateBaseWorldTransform() const
Definition: btMultiBody.h:242
int m_userIndex2
Definition: btMultiBody.h:822
bool m_useGyroTerm
Definition: btMultiBody.h:828
const btVector3 & getInterpolateBasePos() const
Definition: btMultiBody.h:198
void setMaxAppliedImpulse(btScalar maxImp)
Definition: btMultiBody.h:627
void applyDeltaSplitVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
Definition: btMultiBody.h:435
bool isAwake() const
Definition: btMultiBody.h:548
btAlignedObjectArray< btMultibodyLink > m_links
Definition: btMultiBody.h:782
int m_companionId
Definition: btMultiBody.h:825
btAlignedObjectArray< btMatrix3x3 > m_matrixBuf
Definition: btMultiBody.h:803
btMultiBodyLinkCollider * m_baseCollider
Definition: btMultiBody.h:765
void fillContactJacobianMultiDof(int link, const btVector3 &contact_point, const btVector3 &normal, btScalar *jac, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v, btAlignedObjectArray< btMatrix3x3 > &scratch_m) const
Definition: btMultiBody.h:504
bool getUseGyroTerm() const
Definition: btMultiBody.h:606
const btVector3 & getBasePos() const
Definition: btMultiBody.h:185
bool getCanWakeup() const
Definition: btMultiBody.h:539
void setCanSleep(bool canSleep)
Definition: btMultiBody.h:526
void setUseGyroTerm(bool useGyro)
Definition: btMultiBody.h:610
int getCompanionId() const
Definition: btMultiBody.h:574
btScalar getAngularDamping() const
Definition: btMultiBody.h:597
int getUserIndex2() const
Definition: btMultiBody.h:694
btVector3 m_basePos_interpolate
Definition: btMultiBody.h:769
btVector3 m_baseInertia
Definition: btMultiBody.h:774
btAlignedObjectArray< btVector3 > m_vectorBuf
Definition: btMultiBody.h:802
btVector3 m_baseForce
Definition: btMultiBody.h:776
void addBaseConstraintForce(const btVector3 &f)
Definition: btMultiBody.h:363
btScalar m_maxAppliedImpulse
Definition: btMultiBody.h:829
void setBaseMass(btScalar mass)
Definition: btMultiBody.h:178
btScalar m_sleepTimeout
Definition: btMultiBody.h:819
void setBaseInertia(const btVector3 &inertia)
Definition: btMultiBody.h:179
btScalar m_angularDamping
Definition: btMultiBody.h:827
const btScalar * getDeltaVelocityVector() const
Definition: btMultiBody.h:307
btQuaternion m_baseQuat
Definition: btMultiBody.h:770
void setHasSelfCollision(bool hasSelfCollision)
Definition: btMultiBody.h:631
btVector3 m_basePos
Definition: btMultiBody.h:768
void * m_userObjectPointer
Definition: btMultiBody.h:821
void setLinearDamping(btScalar damp)
Definition: btMultiBody.h:593
const btMultiBodyLinkCollider * getLinkCollider(int index) const
Definition: btMultiBody.h:137
const char * m_baseName
Definition: btMultiBody.h:766
bool hasSelfCollision() const
Definition: btMultiBody.h:635
void setUserIndex2(int index)
Definition: btMultiBody.h:710
void setBaseVel(const btVector3 &vel)
Definition: btMultiBody.h:250
btMatrix3x3 m_cachedInertiaLowerRight
Definition: btMultiBody.h:808
void setBaseOmega(const btVector3 &omega)
Definition: btMultiBody.h:269
void addBaseTorque(const btVector3 &t)
Definition: btMultiBody.h:359
void useGlobalVelocities(bool use)
Definition: btMultiBody.h:644
btMultiBodyLinkCollider * getLinkCollider(int index)
Definition: btMultiBody.h:146
int getNumLinks() const
Definition: btMultiBody.h:166
btScalar m_baseMass
Definition: btMultiBody.h:773
bool m_hasSelfCollision
Definition: btMultiBody.h:831
BT_DECLARE_ALIGNED_ALLOCATOR()
btAlignedObjectArray< btScalar > m_realBuf
Definition: btMultiBody.h:801
btVector3 m_baseConstraintTorque
Definition: btMultiBody.h:780
void operator=(const btMultiBody &)
void setBaseName(const char *name)
memory of setBaseName needs to be manager by user
Definition: btMultiBody.h:678
const btMultibodyLink & getLink(int index) const
Definition: btMultiBody.h:114
btVector3 getBaseOmega() const
Definition: btMultiBody.h:208
btQuaternion m_baseQuat_interpolate
Definition: btMultiBody.h:771
void setSleepTimeout(btScalar sleepTimeout)
Definition: btMultiBody.h:737
bool getCanSleep() const
Definition: btMultiBody.h:534
btScalar m_sleepEpsilon
Definition: btMultiBody.h:818
int getNumDofs() const
Definition: btMultiBody.h:167
void setBasePos(const btVector3 &pos)
Definition: btMultiBody.h:210
const btVector3 & getBaseTorque() const
Definition: btMultiBody.h:376
bool m_useGlobalVelocities
Definition: btMultiBody.h:836
bool m_canWakeup
Definition: btMultiBody.h:816
bool isUsingGlobalVelocities() const
Definition: btMultiBody.h:645
btMatrix3x3 m_cachedInertiaLowerLeft
Definition: btMultiBody.h:807
void addSplitV()
Definition: btMultiBody.h:442
void setInterpolateBaseWorldTransform(const btTransform &tr)
Definition: btMultiBody.h:236
bool m_canSleep
Definition: btMultiBody.h:815
void * getUserPointer() const
users can point to their objects, userPointer is not used by Bullet
Definition: btMultiBody.h:684
void setInterpolateBasePos(const btVector3 &pos)
Definition: btMultiBody.h:217
btVector3 m_baseTorque
Definition: btMultiBody.h:777
void setAngularDamping(btScalar damp)
Definition: btMultiBody.h:601
const char * getBaseName() const
Definition: btMultiBody.h:673
btScalar m_linearDamping
Definition: btMultiBody.h:826
int getUserIndex() const
Definition: btMultiBody.h:689
const btVector3 & getBaseForce() const
Definition: btMultiBody.h:375
void setUserPointer(void *userPointer)
users can point to their objects, userPointer is not used by Bullet
Definition: btMultiBody.h:699
const btQuaternion & getInterpolateWorldToBaseRot() const
Definition: btMultiBody.h:202
void processDeltaVeeMultiDof2()
Definition: btMultiBody.h:455
void setPosUpdated(bool updated)
Definition: btMultiBody.h:651
btScalar getMaxAppliedImpulse() const
Definition: btMultiBody.h:623
btMatrix3x3 m_cachedInertiaTopLeft
Definition: btMultiBody.h:805
bool isUsingRK4Integration() const
Definition: btMultiBody.h:643
bool m_cachedInertiaValid
Definition: btMultiBody.h:809
const btMultiBodyLinkCollider * getBaseCollider() const
Definition: btMultiBody.h:128
bool internalNeedsJointFeedback() const
Definition: btMultiBody.h:657
const btScalar * getSplitVelocityVector() const
Definition: btMultiBody.h:312
void setNumLinks(int numLinks)
Definition: btMultiBody.h:584
void setSleepThreshold(btScalar sleepThreshold)
Definition: btMultiBody.h:732
btTransform getBaseWorldTransform() const
Definition: btMultiBody.h:228
btScalar getLinearDamping() const
Definition: btMultiBody.h:589
void setCanWakeup(bool canWakeup)
Definition: btMultiBody.h:544
bool m_kinematic_calculate_velocity
Definition: btMultiBody.h:844
btScalar m_sleepTimer
Definition: btMultiBody.h:817
btMatrix3x3 m_cachedInertiaTopRight
Definition: btMultiBody.h:806
bool m_fixedBase
Definition: btMultiBody.h:811
btScalar getBaseMass() const
Definition: btMultiBody.h:169
void setFixedBase(bool fixedBase)
Definition: btMultiBody.h:565
btScalar getMaxCoordinateVelocity() const
Definition: btMultiBody.h:614
btAlignedObjectArray< btScalar > m_deltaV
Definition: btMultiBody.h:800
int getNumPosVars() const
Definition: btMultiBody.h:168
void updateLinksDofOffsets()
Definition: btMultiBody.h:750
void addBaseConstraintTorque(const btVector3 &t)
Definition: btMultiBody.h:367
void substractSplitV()
Definition: btMultiBody.h:446
bool isPosUpdated() const
Definition: btMultiBody.h:647
bool m_internalNeedsJointFeedback
the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal ...
Definition: btMultiBody.h:841
btAlignedObjectArray< btScalar > m_splitV
Definition: btMultiBody.h:799
const btVector3 & getBaseInertia() const
Definition: btMultiBody.h:170
const btQuaternion & getWorldToBaseRot() const
Definition: btMultiBody.h:193
btVector3 m_baseConstraintForce
Definition: btMultiBody.h:779
void setInterpolateWorldToBaseRot(const btQuaternion &rot)
Definition: btMultiBody.h:264
void setWorldToBaseRot(const btQuaternion &rot)
Definition: btMultiBody.h:257
void setCompanionId(int id)
Definition: btMultiBody.h:578
btMultiBody(const btMultiBody &)
btMultibodyLink & getLink(int index)
Definition: btMultiBody.h:119
btMultiBodyLinkCollider * getBaseCollider()
Definition: btMultiBody.h:132
void applyDeltaVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
Definition: btMultiBody.h:465
const btVector3 getBaseVel() const
Definition: btMultiBody.h:189
void addBaseForce(const btVector3 &f)
Definition: btMultiBody.h:355
void applyDeltaVeeMultiDof2(const btScalar *delta_vee, btScalar multiplier)
Definition: btMultiBody.h:428
void setUserIndex(int index)
users can point to their objects, userPointer is not used by Bullet
Definition: btMultiBody.h:705
const btScalar * getVelocityVector() const
Definition: btMultiBody.h:302
void setBaseCollider(btMultiBodyLinkCollider *collider)
Definition: btMultiBody.h:124
void setBaseWorldTransform(const btTransform &tr)
Definition: btMultiBody.h:222
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:50
btQuaternion inverse() const
Return the inverse of this quaternion.
Definition: btQuaternion.h:497
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
Definition: btTransform.h:161
btQuaternion getRotation() const
Return a quaternion representing the rotation.
Definition: btTransform.h:119
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:114
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:147
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
Definition: btMultiBody.h:921
btVector3DoubleData m_baseWorldPosition
Definition: btMultiBody.h:922
btVector3DoubleData m_baseInertia
Definition: btMultiBody.h:926
btVector3DoubleData m_baseLinearVelocity
Definition: btMultiBody.h:924
btCollisionObjectDoubleData * m_baseCollider
Definition: btMultiBody.h:933
btVector3DoubleData m_baseAngularVelocity
Definition: btMultiBody.h:925
btQuaternionDoubleData m_baseWorldOrientation
Definition: btMultiBody.h:923
btMultiBodyLinkDoubleData * m_links
Definition: btMultiBody.h:932
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
Definition: btMultiBody.h:938
btCollisionObjectFloatData * m_baseCollider
Definition: btMultiBody.h:950
btQuaternionFloatData m_baseWorldOrientation
Definition: btMultiBody.h:940
btVector3FloatData m_baseInertia
Definition: btMultiBody.h:944
btVector3FloatData m_baseAngularVelocity
Definition: btMultiBody.h:942
btVector3FloatData m_baseLinearVelocity
Definition: btMultiBody.h:941
btMultiBodyLinkFloatData * m_links
Definition: btMultiBody.h:949
btVector3FloatData m_baseWorldPosition
Definition: btMultiBody.h:939
btQuaternionDoubleData m_zeroRotParentToThis
Definition: btMultiBody.h:849
btVector3DoubleData m_absFrameLocVelocityBottom
Definition: btMultiBody.h:859
btCollisionObjectDoubleData * m_linkCollider
Definition: btMultiBody.h:880
btVector3DoubleData m_jointAxisBottom[6]
Definition: btMultiBody.h:853
btVector3DoubleData m_thisPivotToThisComOffset
Definition: btMultiBody.h:851
btVector3DoubleData m_absFrameTotVelocityTop
Definition: btMultiBody.h:856
btVector3DoubleData m_parentComToThisPivotOffset
Definition: btMultiBody.h:850
btVector3DoubleData m_jointAxisTop[6]
Definition: btMultiBody.h:852
btVector3DoubleData m_absFrameTotVelocityBottom
Definition: btMultiBody.h:857
btVector3DoubleData m_absFrameLocVelocityTop
Definition: btMultiBody.h:858
btVector3DoubleData m_linkInertia
Definition: btMultiBody.h:855
btCollisionObjectFloatData * m_linkCollider
Definition: btMultiBody.h:915
btVector3FloatData m_absFrameLocVelocityTop
Definition: btMultiBody.h:894
btQuaternionFloatData m_zeroRotParentToThis
Definition: btMultiBody.h:886
btVector3FloatData m_absFrameTotVelocityBottom
Definition: btMultiBody.h:893
btVector3FloatData m_jointAxisBottom[6]
Definition: btMultiBody.h:890
btVector3FloatData m_parentComToThisPivotOffset
Definition: btMultiBody.h:887
btVector3FloatData m_absFrameLocVelocityBottom
Definition: btMultiBody.h:895
btVector3FloatData m_linkInertia
Definition: btMultiBody.h:891
btVector3FloatData m_thisPivotToThisComOffset
Definition: btMultiBody.h:888
btVector3FloatData m_absFrameTotVelocityTop
Definition: btMultiBody.h:892
btVector3FloatData m_jointAxisTop[6]
Definition: btMultiBody.h:889
These spatial algebra classes are used for btMultiBody, see BulletDynamics/Featherstone.