Bullet Collision Detection & Physics Library
btMultiBodyWorldImporter.h
Go to the documentation of this file.
1#ifndef BT_MULTIBODY_WORLD_IMPORTER_H
2#define BT_MULTIBODY_WORLD_IMPORTER_H
3
5
7{
9
10public:
13
14 virtual bool convertAllObjects(bParse::btBulletFile* bulletFile2);
15
16 virtual void deleteAllData();
17};
18
19#endif //BT_MULTIBODY_WORLD_IMPORTER_H
The btBulletWorldImporter is a starting point to import .bullet files.
The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
virtual bool convertAllObjects(bParse::btBulletFile *bulletFile2)
struct btMultiBodyWorldImporterInternalData * m_data
btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld *world)