Bullet Collision Detection & Physics Library
btMultiBodySolverConstraint.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H
17#define BT_MULTIBODY_SOLVER_CONSTRAINT_H
18
21
22class btMultiBody;
26
30{
32
33 btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1), m_orgConstraint(0), m_orgDofIndex(-1)
34 {
35 }
36
37 int m_deltaVelAindex; //more generic version of m_relpos1CrossNormal/m_contactNormal1
41
45 btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
46
49
52
57
61 union {
64 };
65
68
72
76
77 //for writing back applied impulses
80
82 {
83 BT_SOLVER_CONTACT_1D = 0,
84 BT_SOLVER_FRICTION_1D
85 };
86};
87
89
90#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
btAlignedObjectArray< btMultiBodySolverConstraint > btMultiBodyConstraintArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define btSimdScalar
Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later,...
Definition: btSolverBody.h:99
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
btMultiBodyConstraint * m_orgConstraint