23#define DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
60 for (
int i = 0; i <
size; ++i)
248 if (numConstraintRows == 0)
251 int n = numConstraintRows;
254 m_b.resize(numConstraintRows);
258 for (
int i = 0; i < numConstraintRows; i++)
275 m_hi.resize(numConstraintRows);
280 for (
int i = 0; i < numConstraintRows; i++)
365 for (
int r = 0; r < 3; r++)
372 J3.setElem(
cur, 3, 0);
374 J3.setElem(
cur, 7, 0);
402 for (
int r = 0; r < 3; r++)
409 J3.setElem(
cur, 3, 0);
411 J3.setElem(
cur, 7, 0);
522 for (
int i = 0; i <
m_A.rows(); ++i)
531 m_A.copyLowerToUpperTriangle();
536 m_x.resize(numConstraintRows);
901#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
919#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
938 : m_solver(solver), m_fallback(0)
btConstraintSolverType
btConstraintSolver provides solver interface
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
const T & btMax(const T &a, const T &b)
static btScalar computeConstraintMatrixDiagElementMultiBody(const btAlignedObjectArray< btSolverBody > &solverBodyPool, const btMultiBodyJacobianData &data, const btMultiBodySolverConstraint &constraint)
static btScalar computeConstraintMatrixOffDiagElementMultiBody(const btAlignedObjectArray< btSolverBody > &solverBodyPool, const btMultiBodyJacobianData &data, const btMultiBodySolverConstraint &constraint, const btMultiBodySolverConstraint &offDiagConstraint)
static btScalar computeDeltaVelocityInConstraintSpace(const btVector3 &angularDeltaVelocity, const btVector3 &contactNormal, btScalar invMass, const btVector3 &angularJacobian, const btVector3 &linearJacobian)
static bool interleaveContactAndFriction1
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
bool btFuzzyZero(btScalar x)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
void push_back(const T &_Val)
btCollisionObject can be used to manage collision detection objects.
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
original version written by Erwin Coumans, October 2013
virtual bool solveMLCP(const btMatrixXu &A, const btVectorXu &b, btVectorXu &x, const btVectorXu &lo, const btVectorXu &hi, const btAlignedObjectArray< int > &limitDependency, int numIterations, bool useSparsity=true)=0
void applyDeltaVee(btScalar *deltaV, btScalar impulse, int velocityIndex, int ndof)
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer)
btMultiBodyJacobianData m_data
btMultiBodyConstraintArray m_multiBodyNonContactConstraints
btMatrixXu m_scratchJ3
Cache variable for constraint Jacobian matrix.
btAlignedObjectArray< int > m_multiBodyLimitDependencies
Indices of normal contact constraint associated with frictional contact constraint for multibodies.
btScalar solveGroupCacheFriendlySetup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer) BT_OVERRIDE
btVectorXu m_xSplit
Split impulse cache vector corresponding to m_x.
btVectorXu m_b
b vector in the MLCP formulation.
btAlignedObjectArray< btMultiBodySolverConstraint * > m_multiBodyAllConstraintPtrArray
Array of all the multibody constraints.
btMLCPSolverInterface * m_solver
MLCP solver.
int getNumFallbacks() const
Returns the number of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the ...
void setNumFallbacks(int num)
Sets the number of fallbacks. This function may be used to reset the number to zero.
btScalar solveGroupCacheFriendlyIterations(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer)
btVectorXu m_lo
Lower bound of constraint impulse, m_x.
virtual ~btMultiBodyMLCPConstraintSolver()
Destructor.
btMatrixXu m_A
A matrix in the MLCP formulation.
btMultiBodyMLCPConstraintSolver(btMLCPSolverInterface *solver)
Constructor.
int m_fallback
Count of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP solver f...
btMatrixXu m_multiBodyA
A matrix in the MLCP formulation.
btAlignedObjectArray< int > m_limitDependencies
Indices of normal contact constraint associated with frictional contact constraint for rigid bodies.
btVectorXu m_bSplit
Split impulse Cache vector corresponding to m_b.
void setMLCPSolver(btMLCPSolverInterface *solver)
Sets MLCP solver. Assumed it's not null.
btAlignedObjectArray< int > m_scratchOfs
Cache variable for offsets.
void createMLCPFastRigidBody(const btContactSolverInfo &infoGlobal)
Constructs MLCP terms for constraints of two rigid bodies.
btVectorXu m_hi
Upper bound of constraint impulse, m_x.
virtual bool solveMLCP(const btContactSolverInfo &infoGlobal)
Solves MLCP and returns the success.
btVectorXu m_x
Constraint impulse, which is an output of MLCP solving.
btVectorXu m_multiBodyLo
Lower bound of constraint impulse, m_x.
virtual void createMLCPFast(const btContactSolverInfo &infoGlobal)
Constructs MLCP terms, which are m_A, m_b, m_lo, and m_hi.
btAlignedObjectArray< btSolverConstraint * > m_allConstraintPtrArray
Array of all the rigid body constraints.
btMatrixXu m_scratchJInvM3
Cache variable for constraint Jacobian times inverse mass matrix.
btVectorXu m_multiBodyX
Constraint impulse, which is an output of MLCP solving.
void createMLCPFastMultiBody(const btContactSolverInfo &infoGlobal)
Constructs MLCP terms for constraints of two multi-bodies or one rigid body and one multibody.
btVectorXu m_multiBodyHi
Upper bound of constraint impulse, m_x.
virtual btConstraintSolverType getSolverType() const
Returns the constraint solver type.
btVectorXu m_multiBodyB
b vector in the MLCP formulation.
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btRigidBody is the main class for rigid body objects.
btScalar getInvMass() const
btConstraintArray m_tmpSolverContactConstraintPool
btConstraintArray m_tmpSolverContactFrictionConstraintPool
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifoldPtr, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &infoGlobal, btIDebugDraw *debugDrawer)
btAlignedObjectArray< btSolverBody > m_tmpSolverBodyPool
btAlignedObjectArray< btTypedConstraint::btConstraintInfo1 > m_tmpConstraintSizesPool
btConstraintArray m_tmpSolverNonContactConstraintPool
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btVector3 can be used to represent 3D points and vectors.
btAlignedObjectArray< btScalar > m_deltaVelocitiesUnitImpulse
btAlignedObjectArray< btScalar > m_jacobians
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
btVector3 m_contactNormal2
btVector3 m_contactNormal1
btMultiBody * m_multiBodyB
btVector3 m_angularComponentA
btSimdScalar m_appliedImpulse
btMultiBody * m_multiBodyA
btVector3 m_angularComponentB
The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packe...
btRigidBody * m_originalBody
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
btVector3 m_contactNormal2
btVector3 m_angularComponentB
btSimdScalar m_appliedImpulse
btVector3 m_angularComponentA
btSimdScalar m_appliedPushImpulse
btVector3 m_contactNormal1