Bullet Collision Detection & Physics Library
btMultiBodyConstraint.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_MULTIBODY_CONSTRAINT_H
17#define BT_MULTIBODY_CONSTRAINT_H
18
19#include "LinearMath/btScalar.h"
21#include "btMultiBody.h"
22
23
24//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
26{
36};
37
38class btMultiBody;
39struct btSolverInfo;
40
42
44{
46 btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
47 btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
53};
54
57{
58protected:
63
64 int m_type; //btTypedMultiBodyConstraintType
65
70
74
75 // warning: the data block lay out is not consistent for all constraints
76 // data block laid out as follows:
77 // cached impulses. (one per row.)
78 // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
79 // positions. (one per row.)
81
82 void applyDeltaVee(btMultiBodyJacobianData & data, btScalar * delta_vee, btScalar impulse, int velocityIndex, int ndof);
83
84 btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint & solverConstraint,
86 btScalar * jacOrgA, btScalar * jacOrgB,
87 const btVector3& constraintNormalAng,
88
89 const btVector3& constraintNormalLin,
90 const btVector3& posAworld, const btVector3& posBworld,
91 btScalar posError,
92 const btContactSolverInfo& infoGlobal,
93 btScalar lowerLimit, btScalar upperLimit,
94 bool angConstraint = false,
95
96 btScalar relaxation = 1.f,
97 bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0, btScalar damping = 1.0);
98
99public:
101
102 btMultiBodyConstraint(btMultiBody * bodyA, btMultiBody * bodyB, int linkA, int linkB, int numRows, bool isUnilateral, int type);
103 virtual ~btMultiBodyConstraint();
104
105 void updateJacobianSizes();
106 void allocateJacobiansMultiDof();
107
109 {
110 return m_type;
111 }
112 //many constraints have setFrameInB/setPivotInB. Will use 'getConstraintType' later.
113 virtual void setFrameInB(const btMatrix3x3& frameInB) {}
114 virtual void setPivotInB(const btVector3& pivotInB) {}
115
116 virtual void finalizeMultiDof() = 0;
117
118 virtual int getIslandIdA() const = 0;
119 virtual int getIslandIdB() const = 0;
120
123 const btContactSolverInfo& infoGlobal) = 0;
124
125 int getNumRows() const
126 {
127 return m_numRows;
128 }
129
131 {
132 return m_bodyA;
133 }
135 {
136 return m_bodyB;
137 }
138
139 int getLinkA() const
140 {
141 return m_linkA;
142 }
143 int getLinkB() const
144 {
145 return m_linkB;
146 }
147 void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
148 {
149 btAssert(dof >= 0);
150 btAssert(dof < getNumRows());
151 m_data[dof] = appliedImpulse;
152 }
153
155 {
156 btAssert(dof >= 0);
157 btAssert(dof < getNumRows());
158 return m_data[dof];
159 }
160 // current constraint position
161 // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
162 // NOTE: ignored position for friction rows.
163 btScalar getPosition(int row) const
164 {
165 return m_data[m_posOffset + row];
166 }
167
168 void setPosition(int row, btScalar pos)
169 {
170 m_data[m_posOffset + row] = pos;
171 }
172
173 bool isUnilateral() const
174 {
175 return m_isUnilateral;
176 }
177
178 // jacobian blocks.
179 // each of size 6 + num_links. (jacobian2 is null if no body2.)
180 // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
182 {
183 return &m_data[m_numRows + row * m_jacSizeBoth];
184 }
185 const btScalar* jacobianA(int row) const
186 {
187 return &m_data[m_numRows + (row * m_jacSizeBoth)];
188 }
190 {
191 return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
192 }
193 const btScalar* jacobianB(int row) const
194 {
195 return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
196 }
197
199 {
200 return m_maxAppliedImpulse;
201 }
203 {
204 m_maxAppliedImpulse = maxImp;
205 }
206
207 virtual void debugDraw(class btIDebugDraw * drawer) = 0;
208
209 virtual void setGearRatio(btScalar ratio) {}
210 virtual void setGearAuxLink(int gearAuxLink) {}
211 virtual void setRelativePositionTarget(btScalar relPosTarget) {}
212 virtual void setErp(btScalar erp) {}
213};
214
215#endif //BT_MULTIBODY_CONSTRAINT_H
btTypedMultiBodyConstraintType
@ MAX_MULTIBODY_CONSTRAINT_TYPE
@ MULTIBODY_CONSTRAINT_LIMIT
@ MULTIBODY_CONSTRAINT_SLIDER
@ MULTIBODY_CONSTRAINT_FIXED
@ MULTIBODY_CONSTRAINT_POINT_TO_POINT
@ MULTIBODY_CONSTRAINT_SPHERICAL_LIMIT
@ MULTIBODY_CONSTRAINT_GEAR
@ MULTIBODY_CONSTRAINT_1DOF_JOINT_MOTOR
@ MULTIBODY_CONSTRAINT_SPHERICAL_MOTOR
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define btAssert(x)
Definition: btScalar.h:153
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
virtual void setGearRatio(btScalar ratio)
virtual void setRelativePositionTarget(btScalar relPosTarget)
btScalar getPosition(int row) const
const btScalar * jacobianA(int row) const
virtual int getIslandIdA() const =0
btAlignedObjectArray< btScalar > m_data
btScalar * jacobianA(int row)
void setPosition(int row, btScalar pos)
virtual void debugDraw(class btIDebugDraw *drawer)=0
btScalar * jacobianB(int row)
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)=0
virtual void setPivotInB(const btVector3 &pivotInB)
void setMaxAppliedImpulse(btScalar maxImp)
btScalar getAppliedImpulse(int dof)
virtual int getIslandIdB() const =0
virtual void setErp(btScalar erp)
btScalar getMaxAppliedImpulse() const
const btScalar * jacobianB(int row) const
void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
virtual void setGearAuxLink(int gearAuxLink)
virtual void setFrameInB(const btMatrix3x3 &frameInB)
virtual void finalizeMultiDof()=0
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btAlignedObjectArray< btScalar > m_deltaVelocitiesUnitImpulse
btAlignedObjectArray< btScalar > m_deltaVelocities
btAlignedObjectArray< btScalar > m_jacobians
btAlignedObjectArray< btSolverBody > * m_solverBodyPool
btAlignedObjectArray< btScalar > scratch_r
btAlignedObjectArray< btMatrix3x3 > scratch_m
btAlignedObjectArray< btVector3 > scratch_v
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...