Bullet Collision Detection & Physics Library
btMaterial.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
17
18#ifndef BT_MATERIAL_H
19#define BT_MATERIAL_H
20
21// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
23{
24 // public members so that materials can change due to world events
25public:
28 int pad[2];
29
32 {
33 m_friction = fric;
34 m_restitution = rest;
35 }
36};
37
38#endif // BT_MATERIAL_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
This file was created by Alex Silverman.
Definition: btMaterial.h:23
btMaterial(btScalar fric, btScalar rest)
Definition: btMaterial.h:31
int pad[2]
Definition: btMaterial.h:28
btScalar m_restitution
Definition: btMaterial.h:27
btScalar m_friction
Definition: btMaterial.h:26