Bullet Collision Detection & Physics Library
btLemkeAlgorithm.h
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1/* Copyright (C) 2004-2013 MBSim Development Team
2
3Code was converted for the Bullet Continuous Collision Detection and Physics Library
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16//The original version is here
17//https://code.google.com/p/mbsim-env/source/browse/trunk/kernel/mbsim/numerics/linear_complementarity_problem/lemke_algorithm.cc
18//This file is re-distributed under the ZLib license, with permission of the original author (Kilian Grundl)
19//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
20//STL/std::vector replaced by btAlignedObjectArray
21
22#ifndef BT_NUMERICS_LEMKE_ALGORITHM_H_
23#define BT_NUMERICS_LEMKE_ALGORITHM_H_
24
26
27#include <vector> //todo: replace by btAlignedObjectArray
28
30{
31public:
32 btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int& DEBUGLEVEL_ = 0) : DEBUGLEVEL(DEBUGLEVEL_)
33 {
34 setSystem(M_, q_);
35 }
36
37 /* GETTER / SETTER */
41 int getInfo()
42 {
43 return info;
44 }
45
49 int getSteps(void)
50 {
51 return steps;
52 }
53
57 void setSystem(const btMatrixXu& M_, const btVectorXu& q_)
58 {
59 m_M = M_;
60 m_q = q_;
61 }
62 /***************************************************/
63
67 btVectorXu solve(unsigned int maxloops = 0);
68
70 {
71 }
72
73protected:
74 int findLexicographicMinimum(const btMatrixXu& A, const int& pivotColIndex);
75 bool LexicographicPositive(const btVectorXu& v);
76 void GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
77 bool greaterZero(const btVectorXu& vector);
78 bool validBasis(const btAlignedObjectArray<int>& basis);
79
82
86 unsigned int steps;
87
92
99 int info;
100};
101
102#endif /* BT_NUMERICS_LEMKE_ALGORITHM_H_ */
#define btMatrixXu
Definition: btMatrixX.h:529
#define btVectorXu
Definition: btMatrixX.h:528
int findLexicographicMinimum(const btMatrixXu &A, const int &pivotColIndex)
int getSteps(void)
get the number of steps until the solution was found
virtual ~btLemkeAlgorithm()
btVectorXu solve(unsigned int maxloops=0)
solve algorithm adapted from : Fast Implementation of Lemkeā€™s Algorithm for Rigid Body Contact Simula...
bool validBasis(const btAlignedObjectArray< int > &basis)
int info
did the algorithm find a solution
int getInfo()
return info of solution process
bool greaterZero(const btVectorXu &vector)
int DEBUGLEVEL
define level of debug output
bool LexicographicPositive(const btVectorXu &v)
btLemkeAlgorithm(const btMatrixXu &M_, const btVectorXu &q_, const int &DEBUGLEVEL_=0)
void setSystem(const btMatrixXu &M_, const btVectorXu &q_)
set system with Matrix M and vector q
unsigned int steps
number of steps until the Lemke algorithm found a solution
void GaussJordanEliminationStep(btMatrixXu &A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray< int > &basis)