Bullet Collision Detection & Physics Library
btJacobianEntry.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_JACOBIAN_ENTRY_H
17#define BT_JACOBIAN_ENTRY_H
18
20
21//notes:
22// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
23// which makes the btJacobianEntry memory layout 16 bytes
24// if you only are interested in angular part, just feed massInvA and massInvB zero
25
31{
32public:
34 //constraint between two different rigidbodies
36 const btMatrix3x3& world2A,
37 const btMatrix3x3& world2B,
38 const btVector3& rel_pos1, const btVector3& rel_pos2,
39 const btVector3& jointAxis,
40 const btVector3& inertiaInvA,
41 const btScalar massInvA,
42 const btVector3& inertiaInvB,
43 const btScalar massInvB)
44 : m_linearJointAxis(jointAxis)
45 {
46 m_aJ = world2A * (rel_pos1.cross(m_linearJointAxis));
47 m_bJ = world2B * (rel_pos2.cross(-m_linearJointAxis));
48 m_0MinvJt = inertiaInvA * m_aJ;
49 m_1MinvJt = inertiaInvB * m_bJ;
50 m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
51
52 btAssert(m_Adiag > btScalar(0.0));
53 }
54
55 //angular constraint between two different rigidbodies
56 btJacobianEntry(const btVector3& jointAxis,
57 const btMatrix3x3& world2A,
58 const btMatrix3x3& world2B,
59 const btVector3& inertiaInvA,
60 const btVector3& inertiaInvB)
61 : m_linearJointAxis(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)))
62 {
63 m_aJ = world2A * jointAxis;
64 m_bJ = world2B * -jointAxis;
65 m_0MinvJt = inertiaInvA * m_aJ;
66 m_1MinvJt = inertiaInvB * m_bJ;
67 m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
68
69 btAssert(m_Adiag > btScalar(0.0));
70 }
71
72 //angular constraint between two different rigidbodies
73 btJacobianEntry(const btVector3& axisInA,
74 const btVector3& axisInB,
75 const btVector3& inertiaInvA,
76 const btVector3& inertiaInvB)
77 : m_linearJointAxis(btVector3(btScalar(0.), btScalar(0.), btScalar(0.))), m_aJ(axisInA), m_bJ(-axisInB)
78 {
79 m_0MinvJt = inertiaInvA * m_aJ;
80 m_1MinvJt = inertiaInvB * m_bJ;
81 m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
82
83 btAssert(m_Adiag > btScalar(0.0));
84 }
85
86 //constraint on one rigidbody
88 const btMatrix3x3& world2A,
89 const btVector3& rel_pos1, const btVector3& rel_pos2,
90 const btVector3& jointAxis,
91 const btVector3& inertiaInvA,
92 const btScalar massInvA)
93 : m_linearJointAxis(jointAxis)
94 {
95 m_aJ = world2A * (rel_pos1.cross(jointAxis));
96 m_bJ = world2A * (rel_pos2.cross(-jointAxis));
97 m_0MinvJt = inertiaInvA * m_aJ;
98 m_1MinvJt = btVector3(btScalar(0.), btScalar(0.), btScalar(0.));
99 m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
100
101 btAssert(m_Adiag > btScalar(0.0));
102 }
103
104 btScalar getDiagonal() const { return m_Adiag; }
105
106 // for two constraints on the same rigidbody (for example vehicle friction)
107 btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const
108 {
109 const btJacobianEntry& jacA = *this;
110 btScalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
111 btScalar ang = jacA.m_0MinvJt.dot(jacB.m_aJ);
112 return lin + ang;
113 }
114
115 // for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
116 btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA, const btScalar massInvB) const
117 {
118 const btJacobianEntry& jacA = *this;
120 btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
121 btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
122 btVector3 lin0 = massInvA * lin;
123 btVector3 lin1 = massInvB * lin;
124 btVector3 sum = ang0 + ang1 + lin0 + lin1;
125 return sum[0] + sum[1] + sum[2];
126 }
127
128 btScalar getRelativeVelocity(const btVector3& linvelA, const btVector3& angvelA, const btVector3& linvelB, const btVector3& angvelB)
129 {
130 btVector3 linrel = linvelA - linvelB;
131 btVector3 angvela = angvelA * m_aJ;
132 btVector3 angvelb = angvelB * m_bJ;
133 linrel *= m_linearJointAxis;
134 angvela += angvelb;
135 angvela += linrel;
136 btScalar rel_vel2 = angvela[0] + angvela[1] + angvela[2];
137 return rel_vel2 + SIMD_EPSILON;
138 }
139 //private:
140
146 //Optimization: can be stored in the w/last component of one of the vectors
148};
149
150#endif //BT_JACOBIAN_ENTRY_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define SIMD_EPSILON
Definition: btScalar.h:543
#define btAssert(x)
Definition: btScalar.h:153
static T sum(const btAlignedObjectArray< T > &items)
Jacobian entry is an abstraction that allows to describe constraints it can be used in combination wi...
btJacobianEntry(const btMatrix3x3 &world2A, const btVector3 &rel_pos1, const btVector3 &rel_pos2, const btVector3 &jointAxis, const btVector3 &inertiaInvA, const btScalar massInvA)
btJacobianEntry(const btVector3 &axisInA, const btVector3 &axisInB, const btVector3 &inertiaInvA, const btVector3 &inertiaInvB)
btScalar getDiagonal() const
btVector3 m_linearJointAxis
btJacobianEntry(const btMatrix3x3 &world2A, const btMatrix3x3 &world2B, const btVector3 &rel_pos1, const btVector3 &rel_pos2, const btVector3 &jointAxis, const btVector3 &inertiaInvA, const btScalar massInvA, const btVector3 &inertiaInvB, const btScalar massInvB)
btScalar getNonDiagonal(const btJacobianEntry &jacB, const btScalar massInvA) const
btJacobianEntry(const btVector3 &jointAxis, const btMatrix3x3 &world2A, const btMatrix3x3 &world2B, const btVector3 &inertiaInvA, const btVector3 &inertiaInvB)
btScalar getRelativeVelocity(const btVector3 &linvelA, const btVector3 &angvelA, const btVector3 &linvelB, const btVector3 &angvelB)
btScalar getNonDiagonal(const btJacobianEntry &jacB, const btScalar massInvA, const btScalar massInvB) const
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
Definition: btVector3.h:380
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:229