Bullet Collision Detection & Physics Library
btInternalEdgeUtility.h
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1
2#ifndef BT_INTERNAL_EDGE_UTILITY_H
3#define BT_INTERNAL_EDGE_UTILITY_H
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16class btManifoldPoint;
17class btIDebugDraw;
19
21{
23 BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
25};
26
28void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap);
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34void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap, const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
35
38//#define BT_INTERNAL_EDGE_DEBUG_DRAW
39
40#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
41void btSetDebugDrawer(btIDebugDraw* debugDrawer);
42#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
43
44#endif //BT_INTERNAL_EDGE_UTILITY_H
btInternalEdgeAdjustFlags
@ BT_TRIANGLE_CONVEX_DOUBLE_SIDED
@ BT_TRIANGLE_CONVEX_BACKFACE_MODE
@ BT_TRIANGLE_CONCAVE_DOUBLE_SIDED
void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape *trimeshShape, btTriangleInfoMap *triangleInfoMap)
Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'.
void btAdjustInternalEdgeContacts(btManifoldPoint &cp, const btCollisionObjectWrapper *trimeshColObj0Wrap, const btCollisionObjectWrapper *otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags=0)
Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using...
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
btCollisionObject can be used to manage collision detection objects.
btHeightfieldTerrainShape simulates a 2D heightfield terrain
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
ManifoldContactPoint collects and maintains persistent contactpoints.
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...