Bullet Collision Detection & Physics Library
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#include "btHingeConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>
#include "btSolverBody.h"
Go to the source code of this file.
Macros | |
#define | HINGE_USE_OBSOLETE_SOLVER false |
#define | HINGE_USE_FRAME_OFFSET true |
Variables | |
static btVector3 | vHinge (0, 0, btScalar(1)) |
Definition at line 26 of file btHingeConstraint.cpp.
Definition at line 24 of file btHingeConstraint.cpp.
Definition at line 290 of file btHingeConstraint.cpp.
Definition at line 302 of file btHingeConstraint.cpp.
Definition at line 295 of file btHingeConstraint.cpp.