Bullet Collision Detection & Physics Library
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#include "btGeneric6DofSpring2Constraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <cmath>
#include <new>
Go to the source code of this file.
Macros | |
#define | D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION 1.0e-3 |
#define D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION 1.0e-3 |