Bullet Collision Detection & Physics Library
Macros | Functions
btGeneric6DofConstraint.cpp File Reference
#include "btGeneric6DofConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <new>
Include dependency graph for btGeneric6DofConstraint.cpp:

Go to the source code of this file.

Macros

#define D6_USE_OBSOLETE_METHOD   false
 
#define D6_USE_FRAME_OFFSET   true
 
#define GENERIC_D6_DISABLE_WARMSTARTING   1
 

Functions

btScalar btGetMatrixElem (const btMatrix3x3 &mat, int index)
 
bool matrixToEulerXYZ (const btMatrix3x3 &mat, btVector3 &xyz)
 MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html. More...
 

Macro Definition Documentation

◆ D6_USE_FRAME_OFFSET

#define D6_USE_FRAME_OFFSET   true

Definition at line 29 of file btGeneric6DofConstraint.cpp.

◆ D6_USE_OBSOLETE_METHOD

#define D6_USE_OBSOLETE_METHOD   false

Definition at line 28 of file btGeneric6DofConstraint.cpp.

◆ GENERIC_D6_DISABLE_WARMSTARTING

#define GENERIC_D6_DISABLE_WARMSTARTING   1

Definition at line 50 of file btGeneric6DofConstraint.cpp.

Function Documentation

◆ btGetMatrixElem()

btScalar btGetMatrixElem ( const btMatrix3x3 mat,
int  index 
)

Definition at line 53 of file btGeneric6DofConstraint.cpp.

◆ matrixToEulerXYZ()

bool matrixToEulerXYZ ( const btMatrix3x3 mat,
btVector3 xyz 
)